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KeithDEdinburgh

The Trinity Code - Urban fantasy horror setting and adventure path

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Unknown to all but a few, the world is a battleground.

The benign Elders are all but extinct, made irrelevant by humanity's advances in technology and science. Without their protection, the forces of the Endless gather, awaiting the perfect moment to break through the barrier separating their world from ours and establish an eternal dominion of pain and suffering.

Only a few desperate but brave souls have the slimmest of chances to avert Armageddon...

The Trinity Code is a modern day urban fantasy horror campaign setting and adventure path for Genesys, featuring:

  • new Archetypes and careers including Conspiracy Theorist, Dark Web Hacker and Man/Woman In Black
  • new skills and talents including Martial Arts, DemonologyFriend On The Inside, Child of the Elders and I've Seen Things You People Wouldn't Believe
  • modern day equipment, including black ops weapons, armour and gear, and items imbued with Elder magic
  • a wide range of adversaries both human and supernatural
  • vehicles, including The Enbarr, a stealth craft which will function as an upgradeable mobile base of operations for the characters
  • a new Elder Magic system aligned to the sun, moon and constellations
  • an alternative world history, including details of organisations, urban legends, conspiracies and NPCs
  • expanded Fear and Sanity rules, reflecting the players' state of mind as they uncover 'the truth'

In addition to the setting, The Trinity Code will include a campaign adventure path featuring:

  • an epic struggle between the Elders and the Endless, with the fate of the world at stake
  • gameplay divided across a series of 'missions' that provide a mix of action, investigation and intrigue
  • a campaign split into four 'seasons', each culminating with a conflict against a 'big bad'
  • a living sandbox world with an emerging mission /  reward structure based on player actions
  • a metagame layer inspired by the likes of X-Com, where the players must choose how to spend a limited amount of time and resources to balance thwarting the Endless, uncovering conspiracies and researching new technologies - all of which will have an impact on the 'Final Conflict' at the end of the campaign
  • a setting that spills out into the 'real' world, allowing enterprising players to uncover additional lore and secrets - e.g. http://trinity.eternalstories.co.uk/ 

Work on the setting and core campaign mechanics is well underway, aiming for an initial release of the setting and first 'season' in early 2018.

trinitycode.png

Edited by KeithDEdinburgh

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Draft of the first batch of setting-specific Archetypes for The Trinity Code. 

Average Human, Labourer and Intellectual will also be available (likely reskinned as Ordinary Citizen, Athlete and Academic).

(with thanks to @Korlall for the excellent photoshop card templates)

http://trinity.eternalstories.co.uk/TrinityCodeArchetypes.pdf

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5 hours ago, KeithDEdinburgh said:

Draft of the first batch of setting-specific Archetypes for The Trinity Code. 

Average Human, Labourer and Intellectual will also be available (likely reskinned as Ordinary Citizen, Athlete and Academic).

(with thanks to @Korlall for the excellent photoshop card templates)

http://trinity.eternalstories.co.uk/TrinityCodeArchetypes.pdf

That's a great use of the card template@KeithDEdinburgh. I'm happy to see this :) 

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There is two other shows you can get ideas for this and they are "The Last Ship" and "Zoo". Great shows by the way, As I watched the Last Ship since it premiered and is a great one for end of the world as is the Zoo as it involves the Animals killing off the Human Race but does have the Government involved with the initial program. I highly recommend the Zoo

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