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I would expect at least one small expansion similar in size to the small expansions from Eldritch Horror. Based on the size of the cardboard in those boxes and the size of the hex tiles, I'm also guessing that it will have two scenarios and a bunch of cards to expand the various decks (esp the starting encounter and ruins decks). I want enough cards to get rid of all the Synth-related encounters when not playing in the Commonwealth. 

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I'm hoping we see more to this game. A Nuka World mini expansion would get me excited.

As much as I want New Vegas, that seems unlikely. The company making Fallout Wateland Warfare has talked about how NV is off the table for now but they can use material with 3 and 4.

Bethesda seems to have something against Oblivion.

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I don't think a small expansion would work for Nuka World. Ideally, you'd have one tile for each of the parks. There are six parks (Nuka Town, Kiddie Kingdom, the robot one, western one, Animal Kingdom, and the bottling plant) you'd need six new tiles to even do it any kind of justice. That's an entire replacement of the red unexplored tiles. 

 

I've only heard second had stuff about Bethesda's relationship with New Vegas. They don't seem to have an issue with still selling the game though. 

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As much as I like the idea of each park getting their own tile, it does seem a bit overkill. It looks like settlements only take up one space on the current tiles. I think all the parks could be fit onto 2 or 3 tiles. I could see one massive tile being used for the park.

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I believe the first expansion won't have any tiles in my opinion, and I think it will contain new items, new generic encounters and maybe specific ones, one or two new characters, and a new scenario reusing the tiles in the base game. Like Hedgehobbit mentioned, something in line with the first expansion for Eldritch Horror (which padded all decks in the base game). Alternatively they could go all out and have a first expansion with new tiles and a bit of everything else, but I think in the long run the game will get more small expansions than big ones.  

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there are two ways that they could do expansions. Small expansion's that would add a new character, new equipment and possibly new encounters, or bigger expansions' that add new areas.

I personally would like to see an expansion pack built around a robot player, it could add a repair kit, and other robot centric equipment.

Edited by jcmonson

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Really hope they make more, get crazy creative with it and branch out with more tiles, examples:

Hidden Wooded Oasis area with Harold

Nuke-Town

Nuka World

Alien Crash Site (or actual alien ship)

Point Lookout Plant world

Plane Crash Site

Bridges/Overpasses

Caves

Sewers/Metro

USS Constitution

Brotherhood of a steel Airship

Dam

 

New Characters:

Abbey of the Road Missionary (starts idolized, able to heal itself or another character for caps)  

Raider (starts vilinized, and is able to deal 1 damage to another character in your space if they don't pay you)

Mr. Handy Robot (able to take a third action each round but not able to equip armor) 

 

New Gameplay:

Base building, earn victory points for building a base and able to trade and respawn there if you die.

Cooperative play, harder difficulty (double the enemies, dummy player working against the two of you) but able to fight together and win by achieving double the VP points

Perks for being a member of each faction:

brotherhood of steel: airship pickup to replace both actions to be picked up and dropped off within 3 tiles, and attack an enemy there with the ships guns 

Enclave: new tech weapons/armor

Institute: ability to teleport anywhere on the board 

Railroad: Synthetic bodyguard

Etc...

 

Grear game and lots of fun but needs expansions direly!

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My guess is a small box expansion big enough for a couple of starting hexes, a new main story and loads of extra cards. No new minis (to keep the cost down).

Rule amendments to either add full coop mode or conversely PvP.

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I’ve noticed that there are numbers missing in the decks so FFG probably already have expansions in production. 

We’ve played Fallout quite a few  times now and would like a new scenario or two with new stories and factions. Some new monsters and characters and map pieces would be nice also. 

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here is my idea for a robot themed expansion.

Automatron:

1 new character:

Mr Handy/Mr Gutsy(flying-no movement penalty for red terrain, and no armor) or

Protectron(can only use robot armor/weapons, +1 to armor)

Several new equipment cards including repair kit, robot armor, and robot weapons

New story cards, about 10 for a new side quest chain of about 5 steps starting from a ruin encounter.

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I asked their twitter feed for any news and as expected, I got a standard answer. Had to ask though.

I reckon sales are a factor. Board games sales figures are very hard if not impossible to see. The only basis of success so far is forum interest. On that basis, Doom (out about a year) had 409 posts whereas Fallout (out a month) has 600+. Of course, that might just mean people have loads of questions because of the ruleset, but it might indicate a general success rate of the game as well.

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Things I'd love to see:

LOADS more tiles - give me satellite stations, underground bunkers, radio towers, subway stations... individual scenarios might require that we find certain tiles (Vaults, Pendleton) before creating a shuffle pile, but it'll be fun to have more variety!

Playable character archetypes - A renegade Enclave/Institute scientist, a Far Harbor fishmonger, a Casino Thug, an escaped Synth/Android, and definitely a Raider of some sort.

I also think it would be fun - at the risk of scale-creep - to have the occasional indoor location.  A solid set of subway tunnels could take hours to scour and crawl through - why not have some interesting things inside locations on the boardgame side?

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I'd like to see an alternative end game mode, something that doesn't just finish and reflects a players input during the game better. There's some great third party variants but something official would be nice.

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I would LOVE to see Fallout 1 and 2 themed expansions.

Plus maybe somthing that expands the rules a little to incorperate a more agressive playstle between players. What i mean by that is more interaction between players. Teaming up and double crossing or all out aggrssion would only make this game better than it already is.

 

Oooo off topic but how bout a pip boy themed app that is your character card etc.  Think the fallout 4 pipboy app.

 

On a side note. We are playing this tonight and i might bust out my pipboy. Cos Fallout.

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Beyond thematic expansions, I'd like to see two things:

1. More encounter cards that are not numbered, because I find that the amount in the base game is a bit low, didn't take more than a few games before we had gone through all of them and knew their risks/rewards fairly well.

2. A new type of map tile, together with enemy types that are even more dangerous than the red ones. Something that would as an example represent the Glowing Sea from Fallout 4.

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I like the idea of more player interaction like Kloudrunner said, some sort of quests that require two members to do something together...

Definitely more playable characters. 

Also, I think a campaign mode for this would be awesome! They could add customized dwellings or settlements that you could grow over each game along with customized weapons/armor.  

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Hi everyone, new member here! I just had to join to ask about this game: is there any inherent reason this game is for max 4 players? We were a little disappointed to hear about it, and would love to see an expansion which would expand the number of players... as there are 5 of us in our group.:(

We probably will get the game even so, for playing on those occasions all us can't attend our gaming session. Big fans of Fallout most of us!

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14 hours ago, Verderer said:

Hi everyone, new member here! I just had to join to ask about this game: is there any inherent reason this game is for max 4 players? We were a little disappointed to hear about it, and would love to see an expansion which would expand the number of players... as there are 5 of us in our group.:(

We probably will get the game even so, for playing on those occasions all us can't attend our gaming session. Big fans of Fallout most of us!

Probably just a matter of resources/quests/board space and balance with agenda deck size.

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26 minutes ago, mwmcintyre said:

Probably just a matter of resources/quests/board space and balance with agenda deck size.

Not to mention enemy spawns.  With 5, enemies could easily be far less threatening.

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23 hours ago, Verderer said:

Hi everyone, new member here! I just had to join to ask about this game: is there any inherent reason this game is for max 4 players? We were a little disappointed to hear about it, and would love to see an expansion which would expand the number of players... as there are 5 of us in our group.:(

We probably will get the game even so, for playing on those occasions all us can't attend our gaming session. Big fans of Fallout most of us!

Most likely due to balancing issues.

5 players would, as Ron Pearlman said in the Fallout 1 intro, be "Too many humans, not enough space or resources to go around."

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Fair warning. Here's a large list of thoughts I have on expansions...

Tiles: New tiles would certainly add variance to the map, but it would also require additional rules for map building. While many quests just rely on any settlement/wasteland location, there are quite a few that refer to a specific location. So all of those tiles would either still need to be included in any given map build (Super Mutant Camp, Pendleton Estate, Super Duper Mart, etc.), or those quests will have less options. That being said, I think tiles representing different settings could definitely make their way into future expansions. (Like Nuka World tiles or the Mechanist's Lair. Personally, if they add Nuka World tiles I'd like to see it as a whole setting with a Raiders vs. Settlers conflict.)

Encounters/Quests: The addition of new encounters and quests is where the expansions will really shine. So far, I haven't seen any Wasteland encounters that deal with subway or sewer tunnels (both of which were quite prevalent in the games). It would be cool to see a quest or encounter line that unlocked a set of tunnels that would allow players to traverse the map more quickly. I would also like to see different Vaults added to the game. So far, my group has only played twice and I think we've already seen all of the Vault 84 quest line. Even adding alternate quest lines for each Vault would be awesome.

Assets/Loot: These two decks will surely get an upgrade in future expansions. There are so many items in Fallout! This game does a great job of covering all of the iconic pieces, but it still barely scratches the surface. Where are the explosives? Grenades? Mines? Mini-Nukes? There's also a whole lot of room for weapon and armor mods as well. Adding a scope to a gun to give it a 'P' re-roll would be fantastic.

Enemies: It goes without saying that we'll see plenty more enemies added to the game with expansions. Nuka World could really open things up for a variety of Raiders. Automatron gives a lot of options for robots. We could also see enemy types that are specific to quest lines or encounters. Maybe the Tunnel Snakes make an appearance and a quest line makes you deal with them. Maybe the Brotherhood pushes its way into the Commonwealth just like it did in Fallout 4. Also, Far Harbor has a whole lot of unique creatures that aren't represented in this game. I haven't played the Far Harbor setting yet, but I assume that it could certainly see an expansion... maybe creatures that are buffed by the radioactive fog?

Players & Player Characters: With the addition of new loot, enemies, quests, and encounters, the 4-player limit may get expanded as well. I'm honestly fine with the 4-player limit, which ensures that the makeup of the party always has a chance to be different. My group usually plays with 5-6 people whenever we get together, so this game will spend a whole lot of time on my shelf unless someone cancels. The first time we played, we had 5. I thoroughly enjoyed playing the narrator, reading all the quest and encounter cards so the players didn't have to pass that role around. If the game does get any expansions, I'm willing to bet new playable characters will be part of it. I personally would like to see a few specific ones added to the game.

Raider: Starts vilified. Some kind of rage ability, like dealing extra damage based on missing health. This one is a given. I had hoped to see the Super Mutant would have some kind of rage ability, but them not having it opens up the possibility of this character.

Child of Atom: A radiation-based ability or item, maybe a bonus to combat while standing in an irradiated space. I really enjoyed their whole aesthetic in Far Harbor, so it would be really cool to play as one.

Gen-3 Synth: Starts as a Synth. Special Institute-based tech of some kind? I'm just wondering how the game would go if someone started as a Synth rather than discover they're one through a random encounter with a Courser.

Robot PC (Mr. Handy or Assaultron): Base armor score, but can't equip armor. Immunity to radiation. Seeing a Mr. Handy character with Codsworth as a companion will be all kinds of glorious.

Chemist: Starts addicted. Gets a chem-based ability like combining them for greater effects (and to save inventory space). Combining Jet & Addictol to make a Jet you'll never be addicted to? Sign me up!

Settler: I absolutely love settlement building in Fallout 4 and have been thinking about how it could work within the already established rules of the game. The first things that came to mind were adding encounters or quest lines for settlement building. This would require a whole lot of new cards. My favorite (and probably simplest) idea so far is the addition of a Settler character. This character would be the only one who can build a settlement, and it's pretty much their entire strategy. Crossroads Camp would start as a rank-0 settlement. The Settler could spend caps there to increase its rank and gain XP.

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