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Jimmifett

Firearms

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Yes Terefang I think you're adding GURPS into Genesys in that the rules don't envision these scenarios. For example, if you look at RAW for assault rifles - it's not considering the pre/post 5.56mm NATO round and how the older 7.62mm rounds the FN-FAL carried meant less ammo and more weight etc. It's just not about that crunch, that technicality. It's about the story.

And the whole "SovBloc country but NATO ammo" - you do not need ammo types statted out individually to do that. Again, GURPSing the NaDS. You can achieve that same outcome through narration without saying "well, no, you don't have your specific type so... whoops." And it just needs you to run the story and tell the players that in this instance, a story point isn't enough to make ammo appear.

As for the Karabiner, raised by @gorthano - why have different types? The rifle has hardpoints. The book has scopes. Add the scope to the rifle hardpoint and //ding noise.

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Why have an X-wing if we have a TIE Advanced? Just use the "Heavy Starfighter" stats for both!

Some of us like differentiation and being able to pick up a "1911 Colt" versus "Heavy AutoPistol".

As was already said, it depends on your play-style. You can have it either way with this system with no problems. We've already been doing it with Star Wars FFG with all of the named blasters added in sourcebooks.

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2 hours ago, Sturn said:

Why have an X-wing if we have a TIE Advanced? Just use the "Heavy Starfighter" stats for both!

Some of us like differentiation and being able to pick up a "1911 Colt" versus "Heavy AutoPistol".

As was already said, it depends on your play-style. You can have it either way with this system with no problems. We've already been doing it with Star Wars FFG with all of the named blasters added in sourcebooks.

Honestly in the case of guns I just mostly combine the two options for the sake of keeping it simple. 

Example: My character in a modern setting has a Heavy Pistol, but I put it on the sheet as "MK.23 SOCOM (H.Pistol)".

In fantasy games just saying an iron sword is usually enough since it just makes reference to the material that is used to make sword regardless of design unless it something like a scimitar or rapier which the design is different enough to make the notice, but with guns? There so many models that fit each of the FFG gun categories, that simply saying "Byron quickdraws his heavy pistol and shoots Nathan" feels weird compared to " Nathan quick draws his M9 and shoots Nathan".

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