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Kalic89

Squadron jumping

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Hi guys just a little rule clarifying for me please. 

 

Can you make a squadron jump over opponents squadrons? 

I suppose the real question I should be asking is when do your fighters count as being engaged is it while moving or after you have moved them. 

Tge reason I ask is because I use 2 Tie advance to guard high priority targets Ike howlrunner. If I set them up in front of her can my opponent just move over them and attac her from the back, in effect making my escort pointless?

 

thanks 

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27 minutes ago, Kalic89 said:

 

Tge reason I ask is because I use 2 Tie advance to guard high priority targets Ike howlrunner. If I set them up in front of her can my opponent just move over them and attac her from the back, in effect making my escort pointless?

This is where good positioning comes in, either at range so your opponents fighters don’t have the speed to jump fully past your escorts or enough escorts positioned right so there isn’t anywhere they can land and not be engaged by your escorts. 

 

Ps. Not something I’m great at!

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One effective tactic is to backstop your escort bubble with a ship. Put the two escorts out front, spaced slightly apart; put whatever you're trying to protect just behind them; then a ship immediately behind that, so that there is less than a distance-1 gap between ship and escort. This way, they can't drop in behind your escorts and you can get enough coverage with just two.

That said, this is not trivial to pull off, and requires some practice and good timing to set it up right.

Edited by Ardaedhel

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For the original poster, because references to the rules are cool...

In the Rules Reference under "Engagement", final bullet:

Quote

Squadrons do not engage other squadrons while moving even if a portion of the range ruler is at distance 1 of an enemy squadron. Only the starting and final positions matter for engagement.

 

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