MandalorianMoose 1,862 Posted December 12, 2017 (edited) So this is where I’m at after all the suggestions. Toying with the idea of swapping one A-wing for a hawk so that I can free up the VCX’s for one more round of strategic after they get tied up. I could then drop Shara to Tycho for his mobility and to keep the same bid. Thoughts? Defiance Breaker (394/400) Rebels Commander: Admiral Ackbar Objectives: Advanced Gunnery, Sensor Net, Firing Lanes [flagship] MC80 Assault Cruiser (114) - Admiral Ackbar (38) - Defiance (5) - Electronic Counter Measures (7) - Reinforced Blast Doors (5) - Leading Shots (4) - Intel Officer (7) - Engine Techs (8) - XI7 Turbolasers (6) = 194 total points GR-75 Medium Transports (18) - Quantum Storm (1) - Slicer Tools (7) = 26 total points GR-75 Medium Transports (18) - Comms Net (2) = 20 total points GR-75 Medium Transports (18) - Jamming Field (2) = 20 total points GR-75 Medium Transports (18) = 18 total points GR-75 Medium Transports (18) = 18 total points GR-75 Medium Transports (18) = 18 total points Squadrons (80/134): 1x Shara Bey A-wing Squadron (17) 3x A-Wing Squadron (33) 2x VCX-100 Freighter (30) Edited December 12, 2017 by MandalorianMoose 1 Kristjan reacted to this Quote Share this post Link to post Share on other sites
Kristjan 218 Posted December 12, 2017 Looks solid to me, usually I see it with 6 activations and a few more squads, but 7 activations is nasty. Just switch out capture the VIP, I'd be totally relieved if I saw that objective with this fleet. Quote Share this post Link to post Share on other sites
MandalorianMoose 1,862 Posted December 12, 2017 2 minutes ago, Kristjan said: Looks solid to me, usually I see it with 6 activations and a few more squads, but 7 activations is nasty. Just switch out capture the VIP, I'd be totally relieved if I saw that objective with this fleet. Good catch, forgot to swap that out thanks Quote Share this post Link to post Share on other sites
OlaphOfTheNorth 229 Posted December 12, 2017 2 hours ago, Kristjan said: Why capture the VIP over fire lanes? Good Super Pickle list though, was really surprised no one brought this list to Michigan regionals. I was running this exact spec on Defiance, but I had 3 corvettes and bright hope with less fighter cover, and I played rather badly. Quote Share this post Link to post Share on other sites
Ardaedhel 10,844 Posted December 13, 2017 I like the idea, but you can't be strong against everything. As the guy sitting across the table from you with swarmin' MC30's, I don't care how awesome those blues and yellows are, netting 300 points for killing your one ship sounds pretty good to me. I think you need to weigh your MC80 build choices against the possibility that you'll have to face high-count MC30's or (I imagine) GSDs. If you're comfortable enough gambling on not running into something like that, then you're golden--but a well-built fast torpedo boat list is going to take this for a ride, all else being equal. Alternatively, just get in some practice games against those kinds of builds to at least learn how to tactically mitigate your vulnerability to them. It can be done, but it'll take a real skill differential to do it. It's way easier for me to stuff 4 MC30's in Defiance's path and wait for the giant pickle to blunder into them than it is for you to dodge them. 1 The Jabbawookie reacted to this Quote Share this post Link to post Share on other sites
MandalorianMoose 1,862 Posted December 13, 2017 15 minutes ago, Ardaedhel said: I like the idea, but you can't be strong against everything. As the guy sitting across the table from you with swarmin' MC30's, I don't care how awesome those blues and yellows are, netting 300 points for killing your one ship sounds pretty good to me. I think you need to weigh your MC80 build choices against the possibility that you'll have to face high-count MC30's or (I imagine) GSDs. If you're comfortable enough gambling on not running into something like that, then you're golden--but a well-built fast torpedo boat list is going to take this for a ride, all else being equal. Alternatively, just get in some practice games against those kinds of builds to at least learn how to tactically mitigate your vulnerability to them. It can be done, but it'll take a real skill differential to do it. It's way easier for me to stuff 4 MC30's in Defiance's path and wait for the giant pickle to blunder into them than it is for you to dodge them. You know, as I was building this list I was thinking a MC30 swarm would be it’s only weakness. Having run variations of your list since wave 2 I know this one would have a tough time dealing with multiple black dice ships, which is why originally I had a rather large bid for first in order to always be able to activate and get out of range of them first. I’m hoping 7 activations is enough to avoid getting the pickle trapped... around here I am the only one that really goes above 5 activations or runs more than two mc30s in the same list 1 Ardaedhel reacted to this Quote Share this post Link to post Share on other sites