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Red Legacies spoilers from FFG

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 ..... well, they certainly are spoiling things like the set is coming out next week ...... :unsure:

 

I like how thematic Final Moment is. 4 resources makes it kind of unplayable, but certainly is a game finisher ... one way or the other.

... and then the article does a whole bunch of non-thematic pairings.

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I need me some crackdown 

And I like what they've done to Finn after his disaster of a first incarnation. Just about every nonblank side is relevant! 

Villian are more complicated. Their dice are ludicrous, but idk how tarkin would shape out and I'm fairly certain I don't care for kallus' ability at all 

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I do find it interesting that the end of the article doesn't say anything about 2018 (unless I missed it somewhere).... even though they just did in the yellow article. I would think each article they publish would mention this... 

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6 hours ago, hobomagic said:

I do find it interesting that the end of the article doesn't say anything about 2018 (unless I missed it somewhere).... even though they just did in the yellow article. I would think each article they publish would mention this... 

I noticed that aswell and it's been spoilers galore

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Some really interesting things here. Kind of wish Final Moment wasn't 4 points. Isn't there already a huge cost with the risk of losing the game after the round? Although I guess if you know you can finish off the character, its an auto win for 4 points, and also a hail mary if you know you will lose next round. So maybe its fine. Just a really interesting card and I want it to see play.

 

Kallus looks like an attempt to give players reason to run mixed damage. All those damage sides almost means he will certainly see some type of play.

 

All I can say about Rose is... "I work behind pipes all day"

 

...Wow... riveting quote text there. Think we could have left that off without much issue.

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11 hours ago, ficklegreendice said:

I need me some crackdown 

And I like what they've done to Finn after his disaster of a first incarnation. Just about every nonblank side is relevant! 

Villian are more complicated. Their dice are ludicrous, but idk how tarkin would shape out and I'm fairly certain I don't care for kallus' ability at all 

I like Tarkin's ability. Pair with the sister, with zero cost upgrades like force speed and holocron, you're bound to hit two sides of something right? Dark Council also seems like a good fit.

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26 minutes ago, Finnish said:

I like Tarkin's ability. Pair with the sister, with zero cost upgrades like force speed and holocron, you're bound to hit two sides of something right? Dark Council also seems like a good fit.

I like the idea of using his power ability to remove two blanks and hit for big. Like you could pair him with a blue character and use manipulate, anger, and then Tarkin’s power action and get like 6-7 damage out of that as well as mitigation. It seems like such a good ability that I can see why he is pricy for what I would consider a more support style character. 

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On 12/8/2017 at 11:10 PM, ficklegreendice said:

I need me some crackdown 

And I like what they've done to Finn after his disaster of a first incarnation. Just about every nonblank side is relevant! 

Villian are more complicated. Their dice are ludicrous, but idk how tarkin would shape out and I'm fairly certain I don't care for kallus' ability at all 

Kallus' ability may as well say "If you roll damage, it is guarenteed to be a 2 range or a 3 for 1 Melee"....think about it...if you roll the 1 range you turn it to 3 for 1 melee. If you roll 1 melee, you turn it to 2 range. He is a consistent powerhouse. I absolutely love him. 

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Anyone feel that this version of Finn is super solid? I mean three damage sides (free 3 indirect!) and a special that puts Inner Strength to shame..all that for 16 points elite. What happens when he teams up with Saw? Tons of indirect damage that will pair well with the new card that can focus to indirect damage without needing to throw on any upgrades. Then use the special to focus damage on one of an opponent's character.

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Ok, the new Finn is odd. He says...card not character.

One would assume the card has to be able to have damage on it for him to move damage to it. Its unrestricted so he can move damage from his team to the enemy team and take it off cards like Backup Muscle.

Tarkin and Grand Moff...both of them HOLY CRAP! His ability is specifically DICE, usually those kinds of abilities are character dice only. Rolled 2 blanks? Poweraction - they do 4 indirect now. Rolled 2 disrupts and opponent is broke? Bam, they do 4 indirect. Thats crazy. The rank cost might keep it from being used all that often but its also pretty gnarly.

Kallus.....meh...he's tanky for the price atleast.

Also is there a timing window im unaware of for victory? "Final Moment" sounds 100% useless to me. If you use it even if you beat your opponent you still lose thus its a draw, right?

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Every card type that is ever in play seems to be capable of having damage put on it, it's just for upgrades and supports unless they have special text that damage wouldn't do anything.

If you wanted to there's no reason to believe you can't move a damage to a Holdout Blaster.

Edited by ScottieATF

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6 minutes ago, Vineheart01 said:

Also is there a timing window im unaware of for victory? "Final Moment" sounds 100% useless to me. If you use it even if you beat your opponent you still lose thus its a draw, right?

If you win, the game ends and you never reach the end of the action phase. It’s not useless, but it is narrow and expensive, so I wouldn’t expect to see it often.

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At 2 cost it would get played as it fits into those games where your opponent claims and you'll lose in his first action or roll in. Backup Muscle or Planetary Uprising often plays into a claim and I win type of game.

At 4 I think you have just a few problems that are quite difficult to make right. Having 4 resources being key and you really just have to be almost about to win but not quite.

There are also a few new cards that deal damage equal to the cost of a card, so keeping this in hand can be risky.

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