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Rabobankrider

Star Wars: Kings of Nar Shaddaa (OOC)

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Ok guys, I'm going to give you the ranges for the assorted people for you to have the chance to fight. Anyone wanting to make a dash for it, bar to the door is medium, as is the back room. Bar is short range to drunk group 1 and the pilot group. Drunk group to is at medium range of the bar, but short range of the swoop gangs room. Hope that helps! I'll post the fight starting proper now. 

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On 12/21/2017 at 3:07 PM, Rabobankrider said:

Combat Initiative:

 

@Rabobankrider were the Duros targeting everybody in the bar or just the Imperials? 

Also are we allowing Drunk Group 2 go next or @satkaz’s action did not count towards the initative slot? I only saw the Duros roll in the IC post.

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1 hour ago, Rabobankrider said:

@satkaz, if you're at the bar I think you need to add another purple, as it's medium range from the bar to the back room. 

Was shooting at the group with the lieutenant, thought those guys were pilots, unless those guys and the one with the lieutenant are totally different groups.

And if they are different groups, I gotta take off the stun...RIP lieutenant. Oh well.

Edited by satkaz

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Character knowledge question: Your post mention that very few knew which Hutt was incharge of this sector. With Leto living here his whole life, would he know? When developing my background I wrote that Leto played the role of the decoy and would get his friends out of trouble with the "law" as a kid by charm. Would Leto be familiar with how the Ganks would handle this? Just searching for a little background so I know how my character would act in my initiative slot.

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5 hours ago, Rabobankrider said:

@satkaz, ah ok, I assumed you were shooting the Duros who you were after :P 

Drunk groups 1 and two are just generic patrons who are caught up in the fight. Anything title pilots are the imperials, and anything titled swoop gang is the Duros. 

Got it. I'll just switch it to the Duros, then, since I already did the check. How's their soak?

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Looks like I'm the next initiative slot.

19 hours ago, Vergence said:

Character knowledge question: Your post mention that very few knew which Hutt was incharge of this sector. With Leto living here his whole life, would he know? When developing my background I wrote that Leto played the role of the decoy and would get his friends out of trouble with the "law" as a kid by charm. Would Leto be familiar with how the Ganks would handle this? Just searching for a little background so I know how my character would act in my initiative slot.

@Rabobankrider did you get a chance to consider what Leto might already know?

Edited by Vergence

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Sounds fair. If Leto made a maneuver towards Re'peek, would it be near the backdoor and/or near the red velvet room hear Leto from that point? If the location by Re'peek is close enough to hear Leto speak, what kind of check would it be to inform or convince the guy who peeked out  to see what was happening in the bar to overhear my conversation/statement about the Pilots insulting the Hutts being the reason the fight broke out and the checks difficulty. Would it be Deception even if the lone pilot trash talk the Hutts?

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I'd say it'd be medium range if you're near the back door. You could shout to him from that range but with the fight, it would be hard to hear. It would probably be a deception to say the pilots were talking about the Hutts, but as they are already stuck in the fight, it may be a bit superfluous at this moment. :P 

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I was trying to get the VIPs overhear a fake conversation so when the ganks arrive they would blame the Pilots rather than the patrons. However, medium is way to far to try that :D

If I perform my improved inspiring rhetoric talent using leadership, since nobody lost strain yet, could I spent my advantages to switch the Duros ‘bar fight focus’ on the Pilots?

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Oh right, I misunderstood, I hadn't taken them into account at that point :P I'd say they're probably long range as they're on the opposite side of the bar. Feel free to free to hold out your conversation to trick them. I'd say average deception with a boost for the confusion. Alternatively you can do your inspiring rhetoric (not sure what the range is but they aren't too far away) to change their target. 

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Improved Inspiring Rhetoric (Leadership) Rusty Droid: 1eP+2eA+2eD 2 successes
p-s-a.pnga-a.pnga-s-a.pngd-th-th.pngd-th.png

Boost passed from Jace to Leadership check: 1eB 0 successes
b--.png

 

Forgot Jace's Boost to the roll but it was blank, anyway. So, no advantages but, each success is a boost dice to the parties actions within short range. I'll be maneuvering towards Re'peek on the counter side near the backdoor. I believe any two PC's around the counter should be able to claim a boost dice if desired to any action they perform.

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