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Rabobankrider

Star Wars: Kings of Nar Shaddaa (OOC)

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15 minutes ago, Rabobankrider said:

@Edgehawk, average streetwise, they will be getting out of the truck soon mind so you'll probably figure it out then.

She's drawing a blank, quite literally:

 
Description Avg Streetwise
Results 2eA+1eP+2eD0 successes [2eA=S, S] [1eP=A/A] [2eD=F/F, Th/Th]
a-s.pnga-s.pngp-a-a.pngd-f-f.pngd-th-th.png

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I guess we'll just wait and see.

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So, two things:

1) What's the skill and difficulty of finding possible trackers, if any?

2) Guessing Skullduggery is what's needed to get through the locks. What's the difficulty?

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@Shlambate, can you do a daunting athletics check to see how fast you can get back to the base? Failure won't mean you won't make it, it'll just see how soon you can get there. 

@satkaz, you'd be able to see easy enough there's no trackers on the outside of the cases, but if you want to try and open them you can do a hard computers or skulduggery to get them open, or a daunting athletics to bash your way past the locks. 

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8 minutes ago, Rabobankrider said:

I really want to have one of those paint canisters they have in banks, but I think that'd detract from the mood. ? I think it takes a long time to crack them, so you'd miss your free maneuver when combat starts (providing that it starts soon). 

That's fair, I'll be fine with that.

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16 minutes ago, Rabobankrider said:

I really want to have one of those paint canisters they have in banks, but I think that'd detract from the mood. :p I think it takes a long time to crack them, so you'd miss your free maneuver when combat starts (providing that it starts soon). 

@Edgehawk have Hetaera dance till Usshkr gets there! Ultimate distraction!!

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How many explosives do we have? If we have enough, maybe we can take the goods out of the crates, replace them w/ explosives, and act as if we're complying w/ the Duros' request. Then, when they are in possession of the crates, we can blow them sky-high. ?

Do you think that might work?

Edited by AdvocatXD

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16 minutes ago, AdvocatXD said:

How many explosives do we have? If we have enough, maybe we can take the goods out of the crates, replace them w/ explosives, and act as if we're complying w/ the Duros' request. Then, when they are in possession of the crates, we can blow them sky-high. ?

Do you think that might work?

The only explosive I know of is the one concussion grenade Jace has. Don't think that's enough to blow them sky high. Or blow them up at all.

Unless the crates themselves have explosives on them.

Edited by satkaz

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27 minutes ago, Rabobankrider said:

@Edgehawk, you will need to do a hard deception or coercion, both with a setback (your choice which to do). 

Also, in case  I forgot you will need to roll for destiny. 

Edited 18 minutes ago by Rabobankrider

Success! Added the rolls to the IC.

 
Description Initiative
Results 3eA2 successes, 2 advantage [3eA=S, A, S/A]
a-s.pnga-a.pnga-s-a.png

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Edited by Edgehawk
Initiative

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Destiny Point: 1eF 1 Dark Side
f-ds.png

@Edgehawk, @AdvocatXD and @BeingofMortis, I think I just need your destiny rolls.

@Shlambate, I think thanks to the distraction you can move up the initiative 1 place when you arrive next round.  

House Combat:

  1. @Edgehawk 2s2a
  2. Duros Group 2, soak 4, 50/50 wounds, 10/10 men 2s
  3. Duros Group 1, soak 4, 50/50 wounds 10/10 men 2a
  4. -
  5. -
  6. -
  7. -

The enemies will start at medium range, and you guys have cover from being in the building. 

If the rest of you want to roll initiative we can get combat rolling! :) 

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