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Rabobankrider

Star Wars: Kings of Nar Shaddaa (OOC)

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Posted (edited)

I think I'll negotiate further. This guy knows we're desperate. I don't want him swindling us into giving him all of our money.

What does the difficulty of the check need to be?

Edited by AdvocatXD

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Ok, so we have unfortunately lost @satkaz it seems from this campaign. This does push us down to 4 players total, are you guys happy to continue with this number? I can still work things with this number but if you guys want to call it you will get first pop at the next pbp I get round to sorting as compensation. If you guys do want to continue, @AdvocatXD, @Edgehawk or @Shlambate, I will need a post from one of you heading to the meeting site. 

 

 

 

 

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Sorry guys, but I'm leaving the Nar Shaddaa campaign for personal reasons once Shura provides Usshkr with the stimpacks he needs. I will still, however, remain in the Revan campaign.

GM, do whatever you feel is necessary with Shura. If she must die, then kill her off spectacularly.

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Yeah, I think that unfortunately this game has run it's course. Not sure what went wrong with it, but I hope everyone enjoyed it while it lasted (even if it was only for a little while). Feedback would be appreciated so I can try and avoid this thing happening again. 

So in terms of future campaign ideas I have, I've actually got a few running around my head. As you guys have first chance at joining whatever I end up going with, I'd like to run the ideas past you for initial feels regarding the settings:

  • Mandalorian wars from the side of the mandalorians (lots of combat, bit darker compared to the other two I'm running, old school mandalorians). 
  • A group of padawans trying to survive the imperial reign and hunt for force users, starting with Order 66 (trying to balance avoiding the inquisitors while still acting as jedi, or giving up on the code to survive). 
  • Team of bounty hunters taking part in 'the Great Hunt' to make their name as living legends (could be any era, but would focus specifically on being bounty hunters, battling against other hunters will treading around the law). 
  • Race team during the imperial era (less combat focused and more around trying to become legends on the race circuits of the galaxy. Lots of different options for character types beyond pilots such as mechanics, managers etc. Probably will see some shady dealing with things like fixed races and so on). 

Any of these take your fancy let me know. 

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