I've spent quite a lot of time this past weekend developing an engaging and immersive, yet simple, attack system based on the CC rules. Rather than the point n shoot method FFG came up with, players will be fighting over planets without the knowledge of their opponents fleet movements until they are already engaged in combat.  I've adopted the troop movements from Diplomacy into the campaign. During the Fleet Movement phase, players will move their fleets around the sector. Each fleet will