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Resistance Bomber & Sheathipede Unboxed (Spoilers)

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1 hour ago, Magnus Grendel said:

Omega Ace certainly isn't going to be winning tournaments, but with Advanced Optics and a Targeting Synchroniser Epsilon Ace, he can now get both of his tokens 'off board', meaning the (admittedly unlikely) glorious dream of dropping five automatic criticals on a ghost or decimator got one step closer.

What about this?

Epsilon Ace (17): Targeting Synchronizer

Omega Ace (20): Adv. Optics, Swarm Leader

Omega Squadron (17): Crack, Comm Relay

Omega Squadron (17): Crack, Comm Relay

Academy (12)

Total: 99

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1 minute ago, Rinzler in a Tie said:

I appreciate the consensus and agree based on the word choice but...
Rule lawyers will beg to differ. Action bombs are also dropped after a maneuver is revealed. A FAQ will have to specify the ability applies to bomb upgrades without the Action: header. 

That’s doing violence to the rules. “After revealing a maneuver” is a specific phrase that means a specific thing in context of the rules. 

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4 minutes ago, SirCormac said:

Exactly my point. I'm not saying it would be good, just saying it could happen, which is why it is pretty janky.

Sure, and I love me some jank as much as the next casual player, but when a string of necessary but unlikely events becomes too long...

I mean, just run clusters and assume that if the opponent doesn't eat all 3 of them, that you'll get a -1 agility with your shot on them. Likely scenario. Not amazing, but it happens.

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I think the Trajectory Simulator may make Punishers actually viable. Here are two builds I want to try:

Cutlass (21): LWF, UR, Trajectory Simulator, Bomblet

OR

Deathrain (26): LWF, UR, Trajectory Simulator, Bomblet

 

With Deathrain, you launch a Bomblet, then do a 1 forward and take a Focus for the inital round of jousting. You have 6 hull and 3 Shields behind a pure 2 AGI (unless a Hwk is attacking you) and you have 3 attack dice with the focus. Then, the next round, when everyone approaches into Range 1, you drop the Bomblet out of the front, possibly barrel, then swerve away, to rinse and repeat. They may not be tournament level, but I really think the Punisher has finally gotten all of the upgrades it needs to see play. I am excited!

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11 minutes ago, Rinzler in a Tie said:

I appreciate the consensus and agree based on the word choice but...
Rule lawyers will beg to differ. Action bombs are also dropped after a maneuver is revealed. A FAQ will have to specify the ability applies to bomb upgrades without the Action: header. 

Which is why rules lawyers deserve to be taken out and shot.

Though you'd need to clarify that you're not taking them out on a date, and that the shot is not a photography session leading to a modelling contract.

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1 minute ago, Celestial Lizards said:

Crimson Sqd Pilot - 25

Crimson Sqd Pilot - 25

Crimson Sqd Pilot - 25

Crimson Sqd Pilot - 25

Total: 100

That's 48 hull and shields to work through. 2 attack isn't great, but with a 360 arc... 

Who else is getting four now?

Absolutely nobody?

That's worse than 4x naked Contracted Scouts.  Which is bad.

 

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12 minutes ago, Stay On The Leader said:

Which is why rules lawyers deserve to be taken out and shot.

Though you'd need to clarify that you're not taking them out on a date, and that the shot is not a photography session leading to a modelling contract.

Better to have the rules lawyer point it out now, and get it fixed, then have some judge get confused and rule wrongly when you face it on the table.

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Wingman, FCS, gunner, hera, Cassian = 37 (christ the U is overpriced)

30 point PS 1 bomblett trajectory Bomber

31 point PS 1 seismic + Ordnance Silos + trajectory bomber

= 98 points

red stop forever, fortress city

 

EDIT: on one hand, letting Specialist's ability work on ACTION bombs would be busted as **** (how would that even work with clusters?)

on the other hand, it's the only thing the bomber has going for it really
but yeah, it's clearly drop on reveal

Edited by ficklegreendice

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8 minutes ago, Celestial Lizards said:

Crimson Sqd Pilot - 25

Crimson Sqd Pilot - 25

Crimson Sqd Pilot - 25

Crimson Sqd Pilot - 25

Total: 100

That's 48 hull and shields to work through. 2 attack isn't great, but with a 360 arc... 

Who else is getting four now?

Nothing that 4x Jump cannot handle.

 

Fix the Ju- oh, wait..

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11 minutes ago, Stay On The Leader said:

Which is why rules lawyers deserve to be taken out and shot.

Though you'd need to clarify that you're not taking them out on a date, and that the shot is not a photography session leading to a modelling contract.

That's a healthy response... 

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10 minutes ago, Stay On The Leader said:

In the entire time I've ever played X-Wing I've never seen anything ever 'outlast' the opponent.  They don't run out red dice.

Four Flechette/Tactician Lambdas. 40 Hull-Shields, buckets of stress, and you can just slow roll forward at the beginning in a giant line.

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Im shocked that the bomber has a 1 hard turn, and access to a system slot or pattern analyzer. Thats really strong and with electronic baffle will allow for a lot of bomb launching. Didnt read all the cards yet but I can imagine just parking in the middle and spinning around throwing bombs while baffling.

Edited by Boom Owl

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56 minutes ago, Rinzler in a Tie said:

I appreciate the consensus and agree based on the word choice but...
Rule lawyers will beg to differ. Action bombs are also dropped after a maneuver is revealed. A FAQ will have to specify the ability applies to bomb upgrades without the Action: header. 

Trajectory Simulator explicitly says you cannot use it with action bombs.

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22 minutes ago, Kdubb said:

T70 generics have gone from awful to possibly seriously competitive in one wave. Flight assist mech + advanced optics? Yes please.

at 27 points a pop?

still awful in my book

for one more point, you could get the vastly more powerful linked HLC Nu squadron (with LRS). Same effective health and slightly less maneuverable, but one more red die at range 2-3 (which is a massive advantage that is next to impossible to overstate) with removal of the range bonus and full mods without need for low PS target-lock

Optics lose a lot of luster outside poe, as you have to re-load it after you spend it making it good for about one round. I don't rate it highly outside of that one specific pilot

Edited by ficklegreendice

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