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Boba/Asajj

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I've seen a few Boba/Asajj lists floating around, and I've tried to modify them a bit to my playing style. This first list I've used twice now. The first game was a wash, as I forgot Boba's ability and Fearlessness at least three times. But the second game went much better since I remembered everything:

Boba Fett (Scum) (39)
Fearlessness (1)
K4 Security Droid (3)
Cluster Missiles (4)
Scavenger Crane (2)
Extra Munitions (2)
Guidance Chips (0)
Slave I (0)

Asajj Ventress (37)
Veteran Instincts (1)
Latts Razzi (2)
Black Market Slicer Tools (1)
Rigged Cargo Chute (1)
Gyroscopic Targeting (2)
Shadow Caster (3)

Total: 98

View in Yet Another Squad Builder

The second list is a modified Boba to really take advantge of the auxility firing arc. I haven't tried this list yet, but I think it could also be fun to try and tractor enemy ships into Conner Nets:

Boba Fett (Scum) (39)
Outmaneuver (3)
Conner Net (4)
Tail Gunner (2)
Extra Munitions (2)
Engine Upgrade (4)
Slave I (0)

Asajj Ventress (37)
Veteran Instincts (1)
Latts Razzi (2)
Gyroscopic Targeting (2)
Shadow Caster (3)

Total: 99

View in Yet Another Squad Builder

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On the first list, I feel like I want some Glitterstims.  They're great on Asajj, so she can get double-mods on her attack to set up a tractor with Shadowcaster.  They're great on Boba, who gets rerolls at range one, and sometimes will have to acquire a target lock manually.  Meanwhile, do you really need Scavenger Crane on Boba?  He's already got Extra Munitions, and Crane can't start triggering until after you've fired twice.  If you set up the combo twice, there almost surely won't be anything left that you need a 3rd Cluster Missiles to kill.

//

As to Outmaneuver Boba, why not just Kath Scarlet at this point?  I think I'd rather have an Expertise/TG Kath than a Outmaneuver/TG Boba.

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10 minutes ago, theBitterFig said:

On the first list, I feel like I want some Glitterstims.  They're great on Asajj, so she can get double-mods on her attack to set up a tractor with Shadowcaster.  They're great on Boba, who gets rerolls at range one, and sometimes will have to acquire a target lock manually.  Meanwhile, do you really need Scavenger Crane on Boba?  He's already got Extra Munitions, and Crane can't start triggering until after you've fired twice.  If you set up the combo twice, there almost surely won't be anything left that you need a 3rd Cluster Missiles to kill.

//

As to Outmaneuver Boba, why not just Kath Scarlet at this point?  I think I'd rather have an Expertise/TG Kath than a Outmaneuver/TG Boba.

Good points all-around, and appreciate the feedback. In my two games, I got to use scavenger crane in one of them. But that could be an exception because you’re probably right about not getting more than two off in a game. I can definitely drop Crane and BMST/Cargo to put Glitterstem on both. I’ll lose initive bid as it puts me at 100, but I can manage.

As for the second list feedback, I hadn’t considered Kath. I was trying to keep these two ships together at PS8. But I see what you mean. That kind of rules out the second list altogether. I’ll go to the drawing board with Kath. Thanks.

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