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cdalman

I Want a 2-Crew Scum Shuttle for Christmas - An X-Wing Christmas Carol

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I don't need the shuttle to be good.  I need the shuttle to be there.  I want something that I can set up with specific crew combinations which won't eat up a full third of my list.  The TIE Shuttle isn't great, but imagine if scum had something they could fly back behind a YV-666 or G-1A to offset the stress those ships build up.  Greedo and Boba Fett is 2 points of crew and that combo would only work once.  I don't like that I've got to spend 29 points to put those two together in a build.  Jabba the Hutt sitting on a Slaver is 34 points before I put anything into the list that Jabba can affect.

My ideal would be a small base ship with a base cost of between of 20 to 23 points.  Standard firing arc, 2 Attack, 2 defense , 5 to 8 hit points, Focus and Target Lock actions, 2 crew slots, 1 Illicit slot.  Maybe the top PS pilot would get an EPT.  Dial like a Y-wing or maybe a HWK, but with a K-turn.  This would let a player keep it cheap for a throwaway combo like Greedo-Boba, or load it with crew designed to augment the other ships in a list like Inspiring Recruit and Operations Specialist.

I'd also like a Tech slot, but that's mostly because the one tech slot scum has comes on a ship that can't take evades or target locks, making the two best tech upgrades practically useless.  I'm aware however that a K4-Droid and a Weapons Engineer on a ship with a Targeting Synchronizer would be ridiculously broken.

 

Edit: It occurs to me that if I could cram a crew member into the bomb slot on the QuadJumper, we wouldn't be having this conversation.

Edited by cdalman

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4 minutes ago, Darth Meanie said:

latest?cb=20070531194229

It's the only "shuttle" you'll need when the Imperial fleet finds you.

And recently we've been ordered to shoot down all escape pods. Lord Vader's orders... apparently his crew missed something important

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8 hours ago, thespaceinvader said:

20+% of your list is too much to pay for 3 extra actions per round.

Manaroo with Mindlink says hi.

Edited by ObiWonka
*pre-nerf; and yes I know she can contribute beyond that

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6 minutes ago, Darth Meanie said:

Wow, you are desperate.

Son, have you considered a career as a TIE/ln pilot. . .

The Empire has a distinct lack of Twi'lek dancers... which incidentally brings me to the next crew upgrade I want.

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14 minutes ago, cdalman said:

The Empire has a distinct lack of Twi'lek dancers... which incidentally brings me to the next crew upgrade I want.

Twi'lek Dancer.

Crew, -2 points.

Roll 1 attack die.  On a Focus, forfeit you action, since your Focus is, in fact, elsewhere.

Edited by Darth Meanie

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6 minutes ago, Darth Meanie said:

Twi'lek Dancer.

Crew, -2 points.

Roll 1 attack die.  On a hit or crit, forfeit you action.

I was thinking more like "When defending, you may turn all the attacker's eye results to blank results."  I think having twi'leks dancing in the windows would be great for making an opponent lose focus.

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14 hours ago, cdalman said:

Seriously.  Both Rebel and Imperials each have four ships with 2 or more crew slots.  Scum has all of ONE.  The Flarestar Attack Shuttle would let us get a 2-crew ship and get Hondo Ohnaka and his Pirate gang into the game at the same time.  Please, FFG?  I'll be your best friend.

You need this: http://starwars.wikia.com/wiki/Flarestar-class_attack_shuttle And also Hondo crew or pilot at the same time ;)

Look at this amazing thread, there are a lot of scum shuttles:

 

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27 minutes ago, cdalman said:

I was thinking more like "When defending, you may turn all the attacker's eye results to blank results."  I think having twi'leks dancing in the windows would be great for making an opponent lose focus.

As if all that would make your pilot steady on the stick. . .

But, as a further argument for my version, I think this game needs more "rebate" cards with cause a penalty for reduced cost.  They could find a place in lists that want just one more thing, and would certainly be a lot of fun in casual.

In any event, I just make my very first Strange Eons component!

eNgmBqm.jpg

 

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56 minutes ago, cdalman said:

The Empire has a distinct lack of Twi'lek dancers... which incidentally brings me to the next crew upgrade I want.

Or a Title card.  Unfortunately the Twi'lek Dancer was an Interceptor IV Class Frigate, which might be a tad big for a shuttle...

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14 hours ago, Erion_Fett said:

Meanwhile in FFG offices...

Resultado de imagen de jabba gif

 

 

Precisely

It is a shame that Jabba was sort of an overcorrection to Emperor Palpatine being over the power curve. I guess Jabba is not as big in non imperial non rebel circles as Emperor Palp is as big in the Empire, but this ability was so mediocre. It would have been better if he and Viktor changed abilities.  Jabba should have been the side board and viktor should have been the illicit tokens.

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4 hours ago, Marinealver said:

 

It is a shame that Jabba was sort of an overcorrection to Emperor Palpatine being over the power curve.

Or, if they were both epic only cards, both would be well balanced.  Old Palp would have been dilute enough to not be out of hand, a Jabba would now far reaching enough to be useful.

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2 hours ago, Darth Meanie said:

Or, if they were both epic only cards, both would be well balanced.  Old Palp would have been dilute enough to not be out of hand, a Jabba would now far reaching enough to be useful.

I guess C3PO was also supposed to be an epic card. Seriously all this fuss over Meta balance is killing the fun in the game.

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1 hour ago, Darth Meanie said:

Or, if they were both epic only cards, both would be well balanced.  Old Palp would have been dilute enough to not be out of hand, a Jabba would now far reaching enough to be useful.

I don't disagree with this, but I think being able to use Palp in regular gaming was a main reason the Imp Raider sold.  The fix to the TIE Advanced, while great, was just icing after that.

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10 hours ago, cdalman said:

Edit: It occurs to me that if I could cram a crew member into the bomb slot on the QuadJumper, we wouldn't be having this conversation.

I like that idea. Something like a title or modification could change the loadout. Should be unique though

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11 hours ago, Marinealver said:

Precisely

It is a shame that Jabba was sort of an overcorrection to Emperor Palpatine being over the power curve. I guess Jabba is not as big in non imperial non rebel circles as Emperor Palp is as big in the Empire, but this ability was so mediocre. It would have been better if he and Viktor changed abilities.  Jabba should have been the side board and viktor should have been the illicit tokens.

I thought in something more like Tomax Bren but for Illicit upgrades, for Star Viper or Khiraxz. A Viper-ace with Glitterstim or Ion Dischargers would have been interesting. 

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29 minutes ago, thespaceinvader said:

Nah.  Illicit upgrade, gain 1 crew slot.  You cannot equip unique crew.

1 point, if not free.

That's the wrong way... You can only equip unique crew. The upgrade can be unique itself

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1 hour ago, thespaceinvader said:

No see I'm trying to actually balance mine ;)

I don't use the illicit slot on my Quadjumper often, but if I had a second crew slot, I would probably want some glitterstim or a hotshot blaster to protect it, or a dead man switch for after it's purpose has been served.  A Title that removes the bomb slot in exchange for a crew means that Constable Zuvio's pilot ability is negated for the trade.  And if I can't equip certain crew upgrades, then we're back to square one and I've got to start singing again. 

I want a cheap scum ship I can use as 2-crew support.  Tactician and Latts Razzi. Hotshot Co-Pilot and Gunner. Boba and Greedo.  Outlaw Tech and Maul.  There's not a whole lot of crew combos scum can make heavy use of, but those that we can need a place to play that doesn't cost as much as half my squad to get in the air.  

And not to undercut my own arguement, but how much fun would you have with Jabba in a Jakku Gunrunner, leading 5 Baby Z-95s and everybody's got a Hotshot Blaster with a 2-round clip?

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