Vineheart01 6,403 Posted November 10, 2017 (edited) hmm surprised this one wasnt made yet https://www.fantasyflightgames.com/en/news/2017/11/10/the-legacy-of-the-force/ Holy freakin' Yoda/Maul man! Theres also the Hush-98 Commlink but i dont see the card, its just in the spread. Of these cards the only one thats kinda...meh to me is Adapt. Still useful, but its along the lines of Enrage to me which im not a fan of. Edited November 10, 2017 by Vineheart01 1 Kyle Ren reacted to this Quote Share this post Link to post Share on other sites
Kyle Ren 6,817 Posted November 10, 2017 Almlst all of these cards are fantastic! Yoda and Aayla are so cheap for what they do, they look like Spirit of Rebellion villain characters or something! Yoda might make Hero mill a real thing. Defensive Teaching will be almost an auto-include in any shield-focused deck, like Qui-Gon. Snare is cool. Young Palpatine would be total garbage except for his awesome power action, which makes him probably worth it. Maul and Maul’s Lightsaber are both great, and Maul’s ability really punishes your opponent for controlling his dice. Funny that his best pairing is Seventh Sister, because the only time he met her was when he killed her. The only garbage card is Double Strike. It’s the same cost as My Ally is the Force (which isn’t the best card to begin with) and then it has a restriction on which symbol can be used and doesn’t have Ambush. Quote Share this post Link to post Share on other sites
GamerGuy1984 133 Posted November 10, 2017 5 minutes ago, Kieransi said: Almlst all of these cards are fantastic! Yoda and Aayla are so cheap for what they do, they look like Spirit of Rebellion villain characters or something! Yoda might make Hero mill a real thing. Defensive Teaching will be almost an auto-include in any shield-focused deck, like Qui-Gon. Snare is cool. Young Palpatine would be total garbage except for his awesome power action, which makes him probably worth it. Maul and Maul’s Lightsaber are both great, and Maul’s ability really punishes your opponent for controlling his dice. Funny that his best pairing is Seventh Sister, because the only time he met her was when he killed her. The only garbage card is Double Strike. It’s the same cost as My Ally is the Force (which isn’t the best card to begin with) and then it has a restriction on which symbol can be used and doesn’t have Ambush. They had to do that because of Palpatine. If it had had ambush it wold of been a little nutty with Palps Power Action. 1 Kyle Ren reacted to this Quote Share this post Link to post Share on other sites
Vineheart01 6,403 Posted November 10, 2017 Seriously, Yoda will be amazing. Probably the first multi-use character thats actually powerful in both aspects. He can be a support to a powerhouse character (sadly not Mace unless you wanna run 1die mace for some reason) or he can be a mill monster. I need to find a way to use him in a mill deck. He might be too expensive for a triple-character rieekan deck sadly but theres bound to be an awesome duo-character with him. 1 Kyle Ren reacted to this Quote Share this post Link to post Share on other sites
Kyle Ren 6,817 Posted November 10, 2017 1 minute ago, Vineheart01 said: sadly not Mace unless you wanna run 1die mace for some reason That’s because Mace had already become Snoke by the time Yoda was living on Dagobah. 2 Zordren and DarthBlade reacted to this Quote Share this post Link to post Share on other sites
spamdex 88 Posted November 10, 2017 Ive only just staryed playing destiny but iam definatly making a palp and maul deck and iam going to call it..... PAUL Quote Share this post Link to post Share on other sites
Vineheart01 6,403 Posted November 10, 2017 Maul is going to force alot of "resolve an opponent's die" effects. Its not removing the die so it doesnt trigger his ability. That ability is going to be frustrating as **** to deal with lol Fortunately, if i got a blue character in a villain deck i always include Anger. The amount of times ive had 2 blanks showing and my opponent has a juicy die i'd like to remove is unnerving. 1 Kyle Ren reacted to this Quote Share this post Link to post Share on other sites
Hawkman2000 352 Posted November 10, 2017 I wish the SWLCG would get on to PT/CW material so it could have such cool art for those eras. 2 spamdex and jc1138 reacted to this Quote Share this post Link to post Share on other sites
Kyle Ren 6,817 Posted November 10, 2017 5 minutes ago, Vineheart01 said: Maul is going to force alot of "resolve an opponent's die" effects. Its not removing the die so it doesnt trigger his ability. That ability is going to be frustrating as **** to deal with lol Fortunately, if i got a blue character in a villain deck i always include Anger. The amount of times ive had 2 blanks showing and my opponent has a juicy die i'd like to remove is unnerving. Maul is not quite as scary, now that I think about it. Basically, all you need to do is make him roll in first. His die really encourage aggro, so just play out some supports and upgrades so that you can stall for actions, and mitigate him before you have any dice in the pool. Quote Share this post Link to post Share on other sites
Vineheart01 6,403 Posted November 10, 2017 Yeah but if youre playing aggro v aggro usually you dont have action wasters 2 GamerGuy1984 and Kyle Ren reacted to this Quote Share this post Link to post Share on other sites
ficklegreendice 34,362 Posted November 10, 2017 (edited) Biggest issue either these is how weak their flavor text is Do or do not is already an event Palp could have had any number of more glorious lines to compliment that amazing expression Mauls is just weak out of context But those are my only complaints, other than Stasis seeming potentially absurdly powerful. Resource cost should keep it in check, but losing out on a character activation is just massive Edited November 10, 2017 by ficklegreendice 1 Kyle Ren reacted to this Quote Share this post Link to post Share on other sites
Kyle Ren 6,817 Posted November 10, 2017 3 minutes ago, ficklegreendice said: But those are my only complaints, other than Stasis seeming potentially absurdly powerful. Resource cost should keep it in check, but losing out on a character activation is just massive The picture is accurate though. I look forward to seeing Clone Wars Obi-Wan getting easily immobilized by random thugs and have to get rescued - very thematic to how the actual Clone Wars show worked. Quote Share this post Link to post Share on other sites
GamerGuy1984 133 Posted November 10, 2017 4 minutes ago, ficklegreendice said: Biggest issue either these is how weak their flavor text is Do or do not is already an event Palp could have had any number of more glorious lines to compliment that amazing expression Mauls is just weak out of context But those are my only complaints, other than Stasis seeming potentially absurdly powerful. Resource cost should keep it in check, but losing out on a character activation is just massive Yeah I think Snare just adds to the already expanding suite of SOR Palp immensely. Whats that? Your running Mace Padawan and have been throwing everything on Mace? Ok Ill pay 3 and deny you using Mace this turn. Quote Share this post Link to post Share on other sites
Vineheart01 6,403 Posted November 10, 2017 (edited) i'm just glad Snare didnt end up being some stupid 8cost card that did the same thing as "Prized Possession" but its the whole character instead of 1 die. Plus, the requirement to activate a character before you can use it will keep it from being used on the powerhouse in most cases. You'd have to find a way to actioncheat it or have your opponent not activate his bigdog first for some reason. Edited November 10, 2017 by Vineheart01 Quote Share this post Link to post Share on other sites
KittenTM 0 Posted November 10, 2017 Defensive Teaching looks like it is from Star Wars Episode 9: Stranger Things. Quote Share this post Link to post Share on other sites
Vineheart01 6,403 Posted November 10, 2017 44 minutes ago, Kieransi said: The only garbage card is Double Strike. It’s the same cost as My Ally is the Force (which isn’t the best card to begin with) and then it has a restriction on which symbol can be used and doesn’t have Ambush. Oh but My Ally Is the Force is blue-die restricted while DoubleStrike is just Melee restricted. Theres also that. 1 DarthBlade reacted to this Quote Share this post Link to post Share on other sites
ficklegreendice 34,362 Posted November 10, 2017 (edited) If I had to bet, though, I'd put mauls lightsaber at potentially bring the sets $50 card Only issues are 3 cost and not neutral, so might cap out at riot baton price Then again, it's mostly modifiers...then again, again it IS mauls lightsaber... Edited November 10, 2017 by ficklegreendice Quote Share this post Link to post Share on other sites
Vineheart01 6,403 Posted November 10, 2017 My first instinct when i saw maul's saber was "Why is that not a 4cost?" No resource side, FOUR DAMAGE SIDES, and ability to roll it back in. The fact that only 1 face is nonmodifier is moot imo, if you know you can get it rolled back in just leave that lame 1 melee damage out of this attack so you can use the modifier sides the 2nd time around. I would say it being blue only would be restrictive but how many villains that arent blue would want it? Magnaguard and Grevious are the two obvious ones but all the other nonblues with decent melee are generally not given the big toys. Quote Share this post Link to post Share on other sites
Mep 2,291 Posted November 10, 2017 Maul's saber is also unique. It won't be a $50 card but it won't be cheap either. Maul seems rather meh to me. 16 for elite and only two damage sides. He is one damage side away from being sick. but right now, he is rather plain. Compared to Aalya, 3 damage sides, none paid, 12 elite, now she is sick, as in getting errataed sick. She'll be 11/14 soon enough. Hero blue shields are going to be big in the meta. Chaining blue specials looks to be pretty viable as well. 2 GamerGuy1984 and Zordren reacted to this Quote Share this post Link to post Share on other sites
gokubb 234 Posted November 10, 2017 13 minutes ago, Mep said: Maul's saber is also unique. It won't be a $50 card but it won't be cheap either. Maul seems rather meh to me. 16 for elite and only two damage sides. He is one damage side away from being sick. but right now, he is rather plain. Compared to Aalya, 3 damage sides, none paid, 12 elite, now she is sick, as in getting errataed sick. She'll be 11/14 soon enough. Hero blue shields are going to be big in the meta. Chaining blue specials looks to be pretty viable as well. I don't think we need to jump there with Aalya yet. Compare her to Kanan. She adds the two indirect damage side and her 'focus' ability does more but Kanan adds tempo to the focus side and works with My Ally, Force Misdirection, etc so much better. I think I'd rather run Kanan in mono-blue, but she'll definitely get a fair shot at it. She'll probably shine more in a 3 character multi-color deck. She does jump out, but not like 2-Player Phasma did to me. Quote Share this post Link to post Share on other sites
gokubb 234 Posted November 10, 2017 Anyone see the Hush-98 Comlink in there? Two cost upgrade with unknown die: Action: Remove this die to activate any number of your characters and/or supports in the order of your choice. I'd love to see the die, but that action is pretty strong for 3/4 character + support decks. Solves some of their tempo problem. Still takes two actions to pull off the all-out activation, but definitely speeds things up better than the current alternatives. Quote Share this post Link to post Share on other sites
Vineheart01 6,403 Posted November 10, 2017 heck only reason 2player phasma jumped out was because her special was nuts, had decent hp for cost, and just happened to fit perfectly with other monsters. She was literally just too cheap for what she did, hence 1pt increase. Unless we get some pretty silly special chaining i dont see her being broken. Good for sure, but not broken. Also i suspect we'll see clone troopers purely because of Aalya existence and the fact that her special calls out red dice too. CloneTroopers would definitely be red Quote Share this post Link to post Share on other sites
Mep 2,291 Posted November 10, 2017 Any cheap character has the potential to be abused. Well she get so bad to be errata? Okay, maybe not but she has the potential to be that bad. She'll get a strong showing in the meta for sure and could find her way on the errata list if someone figures out a real strong combo with her, which is rather easy given her cost. BTW, she is way better than Kanan. First, she is cheaper, and she can chain specials with her "focus", which makes her combo ready, and has 3 damage sides. Also, Kanan, he is really good. Aalya, she's sick. Force Focus is going to make her reliable. She has high potential for abuse. Quote Share this post Link to post Share on other sites
Kyle Ren 6,817 Posted November 10, 2017 As a character, I like Luminara Unduli better than Aayla Secura. It makes me kind of sad that Aayla is priced 4-5 points cheaper for the same health and a very similar die... 3 Ywingscum, Zordren and DarthBlade reacted to this Quote Share this post Link to post Share on other sites
PeoplesChampion 44 Posted November 10, 2017 If you compare Aayla to Dooku or Asajj, she is relatively comparable for significantly less. The melee and resource are the same. Aayla’s focus is slightly limited, but also comes with some free mitigation. And then there’s the two indirect vs. discard or disrupt. And the health is in the same range. So Asajj and Dooku have pretty powerful abilities, but I’m not sure if those abilities make up for the price difference. 1 Zordren reacted to this Quote Share this post Link to post Share on other sites