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surly88

Rebel Ordnance

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PS11 is definitely awful, I'm not at all sure about Wookies and RAClo being particularly bad matchups - I'd need to play them.

Ion Brobots I think would be tricky.  They can control engagement range & position very well and once they Ion you you're at their mercy.  If you don't kill one of them very quickly I think you're in trouble.  You don't see that list very often though as it's tough to fly well.

I'm sure there are some weak matchups, though.

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PS11 is a matchup that I've faced twice and won both - but mostly due to my opponents making mistakes so I could outfly them.

I lost Wedge in the opening joust each time, but only when the 3rd ship at PS10 fired so I still got simultaneous fire off, trading Wedge for Vader plus a damage on each of QD and Inquisitor - Wedge being already dead and also the only ship in QD's arc.

Hence the 'outfly' remark.

The only time I've faced a list with an Auzituck in, I won whilst flying Porkins.

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6 minutes ago, Pleugim said:

Maybe a Dash/Rey/Dengar with countermeasures that can cancel one of the locks and probably knock Airen out in the first round.

Dash with Countermeasures and Poe with Black One would be very hard - for me, at least.

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1 minute ago, Gilarius said:

The only time I've faced a list with an Auzituck in, I won whilst flying Porkins.

A triple or quad wookie list would likely lose one on the opening exchange, but they could easily melt Wedge or Airen in return.  As the wookie player, I'd probably try to kill Wedge.  Airen wouldn't be scary for wookies afterwards, they might struggle against Nym, though.

1 minute ago, Gilarius said:

Dash with Countermeasures and Poe with Black One would be very hard - for me, at least.

I faced a regen Poetensity list with my original version and didn't have much of a problem.  I don't recall if he had countermeasures, probably not, but I mostly whiffed on my ordnance shots on Dash anyway.  

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19 minutes ago, Pleugim said:

Maybe a Dash/Rey/Dengar with countermeasures that can cancel one of the locks and probably knock Airen out in the first round.

Beat Rey twice and Dash once.  Not a problem.  You can sidestep Countermeasures a bit with Airen's ability - played against Countermeasures twice and and it never made a difference.

Edited by Stay On The Leader

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43 minutes ago, Stay On The Leader said:

Rnd 1: Rey/Lowhhrick (100-0)
Rnd 2: 4x Harpoon Binayre Pirates & Scout (100-34)
Rnd 3: Rey/Miranda (100-34)
Rnd 4: Dash/Miranda (100-0)
Rnd 5: Ketsu/Asajj (100-58) I shouldn't have jousted Ketsu
Rnd 6: Triple T-70s (100-0)

So you lost Wedge 3 times and Airen once.  That's a good run.

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14 minutes ago, Pleugim said:

Nice tournament report, what all was in that double Lancer list?

Uh... 

 (96)

•Ketsu Onyo (51) - Lancer-class Pursuit Craft
Push The Limit (3), •Dengar (3), Shadow Caster (3), Engine Upgrade (4)

•Asajj Ventress (45) - Lancer-class Pursuit Craft
Push The Limit (3), •Latts Razzi (2), Countermeasures (3)

I'm pretty sure about that.  Not so sure what illicits he had.

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2 hours ago, Stay On The Leader said:

http://stayontheleader.blogspot.co.uk/2017/11/use-your-harpoons-and-tow-cables.html

A hastily thrown together blog showcasing my hastily thrown together squad's surprising success!

**** yeah!  Great blog post! 

As I read that, it was like my own experience with the same three pilots.  Every game showed me a new wrinkle I could utilize.  I probably killed just as much stuff at range 1 initial engagements as I did with missiles.  My version back then was considerably worse.  I seldom got 4 or 5-die attacks with the cruise missiles, I often fired them with 3-dice simply to avoid the extra evade die.  I barely used R3-A2, but he was there more as an Attani counter at the time...of which I saw none.  It's hard to argue with the results I had with Accuracy Corrector, though.  That ABT/AC combo plus bomblets created such a "no fly" zone around Nym, it was ridiculous.  That was in a pre-nerf Genius time, though, so I'm not sure if I still like AC over Rey crew anymore.  There's is the possibility of just saying "YOLO!" with Genius and discarding the bomblet generator to bomb someone at the end that keeps getting blocks...probably not a great idea, but it's there.   Rey is more versatile and ensures a more consistent alpha strike, but AC has it's own level of consistency.  When Nym can just chase stuff and do 2 auto damage in the end game, that's scary. 

I ended up shelving the list partly to try new stuff (moved on to triple wookies!) and partly because it felt too good for casual local play.  Not triple jumpmaster "you can't play" good, but "you lost a third of your list, and likely the game, on the opening engagement" good.  That said, I think I am going to revive it with some proxies of the future.  I do think with some practice that the FAA could outshine BB-8 for Wedge, so I might as well put that to the test!

Captain Nym (Rebel) (30)
Veteran Instincts (1)
Autoblaster Turret (2)
Harpoon Missiles (4)
Bomblet Generator (3)
Accuracy Corrector (3)
"Genius" (0)
Guidance Chips (0)
Havoc (0)

Wedge Antilles (29)
Adaptability (0)
Plasma Torpedoes (3)
Flight-Assist Astromech (1)
Guidance Chips (0)

Airen Cracken (19)
Veteran Instincts (1)
Harpoon Missiles (4)
Guidance Chips (0)

Total: 100

View in Yet Another Squad Builder

Edited by gennataos

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Wait.  Is Wes better than Wedge?  I don't really think he is, particularly compared to the final punch Wedge can put through in the firing cycle. 

Captain Nym (Rebel) (30)
Veteran Instincts (1)
Autoblaster Turret (2)
Harpoon Missiles (4)
Rey (2)
Bomblet Generator (3)
Guidance Chips (0)

Wes Janson (29)
Veteran Instincts (1)
Plasma Torpedoes (3)
Flight-Assist Astromech (1)
Guidance Chips (0)

Airen Cracken (19)
Veteran Instincts (1)
Harpoon Missiles (4)
Guidance Chips (0)

Total: 100

View in Yet Another Squad Builder

Edited by gennataos

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Hej,

i really like thé build and will try it for sure !!!

i made 2changes with the new extension to come...

guess That chopper could help wedge to stay (for an action but guidance and adaptability could be discarded for 2 shields / 2 rounds...).

and trajectory simulator will help in breaking formations for thé initial engagement for sure // or it will push 1/2more damages...

what do you think?

<17N> rebel’ ordonance  (100)

•Wedge Antilles (33) - X-Wing
Adaptability (0), •"Chopper" (1), Plasma Torpedoes (3), Guidance Chips (0)

•Captain Nym (43) - Scurrg H-6 Bomber
Veteran Instincts (1), Autoblaster Turret (2), Extra Munitions (2), Harpoon Missiles (4), •Bomblet Generator (3), •Havoc (0), Guidance Chips (0), Trajectory Simulator (1), •"Genius" (0)

•Airen Cracken (24) - Z-95 Headhunter
Veteran Instincts (1), Harpoon Missiles (4), Guidance Chips (0)

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4 hours ago, Stay On The Leader said:

Chopper.  Yuck!  Flight Control Mech maybe.

I don't know...it's something I'd considered.  Wedge needs to have shots the whole time he's alive, though, so I don't know if taking a regen Chopper action is ever going to be the right choice.  

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Kanan/Lowhrick might be a problem for this list I think. You could alpha lowhrick off the table before he can fire (a correct thing to do I think) but then you'd still need to chew through 15 hps (he'll be damaged once by harpoons) of Kanan and then 4 hps of shuttle while eating 4/5 dice primaries and/or TLTs. Kanan may be able to take out Airen and Wedge in a single turn each and Nym won't be able to hold on for that long either, so it might get rough. Other than that though - great list. Z-95 and a T-65 without IA to boot. Who would have thought eh?

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On 13.11.2017 at 11:44 PM, Stay On The Leader said:

http://stayontheleader.blogspot.co.uk/2017/11/use-your-harpoons-and-tow-cables.html

A hastily thrown together blog showcasing my hastily thrown together squad's surprising success!

Thanks for the writeup. I have been playing almost the same setup with Horton instead of Nym (and consequently more bloat on Wedge). It also was pretty strong by virtue PS10 alpha striking, but the chassis aren't efficient enough versus imperial alpha strike, which constituted my loss in the tournament I tested the list out. Nym is just superior, which makes me kinda sad, it was cool having more movie ships on the table than not. Guess I'll swap Nym in if I want to continue on this rebel alpha strike journey...

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9 minutes ago, Admiral Deathrain said:

Thanks for the writeup. I have been playing almost the same setup with Horton instead of Nym (and consequently more bloat on Wedge). It also was pretty strong by virtue PS10 alpha striking, but the chassis aren't efficient enough versus imperial alpha strike, which constituted my loss in the tournament I tested the list out. Nym is just superior, which makes me kinda sad, it was cool having more movie ships on the table than not. Guess I'll swap Nym in if I want to continue on this rebel alpha strike journey...

You could run it with Horton in place of Wedge?

Horton Salm - Synced Turret, Plasma Torpedo, Guidance Chips, R2-D6, Veteran Instincts.

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21 minutes ago, Stay On The Leader said:

You could run it with Horton in place of Wedge?

Horton Salm - Synced Turret, Plasma Torpedo, Guidance Chips, R2-D6, Veteran Instincts.

Sure, but Wedges ability is better in an alpha strike and with BB-8 he is a better midgame option in my opinion. Horton really only becomes better if you manage to get the TLT on him, but at that point he is 36-37 points and won't fit with Nym, who really is the best PS10 Harpoon Missile carrier rebels have. My list was this:

Airen Cracken (19)
Veteraneninstinkte (1)
Harpunen-Rakete (4)
Steuerungschips (0)

Wedge Antilles (29)
Anpassungsfähig (0)
Protonen-Torpedos (4)
R2-D2 (4)
Steuerungschips (0)

Horton Salm (25)
Zwillingslasergeschütz (6)
Protonen-Torpedos (4)
R2-D6 (1)
Veteraneninstinkte (1)
Steuerungschips (0)

Total: 98

View in Yet Another Squad Builder

And literaly the only point where it has an advantage is that it can get an initiative bis like I chose to. Other than that it maxes out at one less damage, has more flimsy chassis, less aoe damage...

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