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jc1138

Cards that you like despite others opinions

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What are some cards that are generally considered to be not that good or efficient that you like anyway?  Either you just like the idea behind the card, or like playing it, or think it really is good despite what others say.  I've only had experience with Awakenings but two that come to mind for me are Diplomatic Immunity and Luke Skywalker, Jedi Knight.

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I personally love Jedi Robes and recently, Temptation. I always seem to pull a robe round one and hit what I want. Temptation, love playing the special at the end of a round or after an opponent has claimed. I win either way!

Another I don’t see getting played much is ‘Voices Cry Out’. I have at least one copy in every blue hero deck. It’s a free cost soul crusher and my opponent never fully recovers all those 2’s and 3’s. I especially liked it against Thrawnkar pre-errata.

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havn't seen any General Grievous around, but by god the melee sides on that die

since Phasma got errated, I ran him as eKylo's partner. 50% of their die faces are melee damage! They're both disgusting with electrostaff

His ability probably does nothing unless the opponent is banking on redeploy, but it's the most hilarious thing I've encountered in any game in a while

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I like armed to the teeth. It's free, and with 3 or 4 wide team, when a toon is close to death, and you want to pump out some surprise damage on your opponent it can be great.   I also like fight dirty. 

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Good choices.  I like Jedi Robes in a Rey (Awakenings) deck.  Armed to the teeth is a nice finisher and can be a good surprise.  Gen. Grevious fits well the definition of glass cannon, but with more red melee he may move up.  Also, I've seen GG here and there on recent youtube matches and in online decklists, although not terribly often, but at least he isn't MIA (Leia..).

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well that's the cool thing I've found about Destiny

there are a LOT of super situational cards, but they're far less of a risk to include in your deck because you can always discard them to re-roll your dice

of course, depending on how healthy your meta is, some cards just might not make the cut. I've basically forgone using Clash, for example, because I run into Rieekan mill locally. Stuff like Doubt or Isolation stay in because they're useful against almost everything (****, I remember using Doubt on a discard die just so the card I "discarded" would be Doubt and not something more useful). 

Edited by ficklegreendice

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I don't know how many people are running Veers. But I find that Veers and 3 cost vehicles are excellent. And generally Veers is paired with a more threatening partner that gets targeted from the get go, giving Veers a chance to use his ability.

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27 minutes ago, Finnish said:

I don't know how many people are running Veers. But I find that Veers and 3 cost vehicles are excellent. And generally Veers is paired with a more threatening partner that gets targeted from the get go, giving Veers a chance to use his ability.

Veers is awesome! 

His dice are actually great for the cost as well. He definitely deserves to be the main bad guy in the third Indiana Jones movie! :)

Also, Rey’s Staff is actually really good! Not great (compared to, say, Ancient Lightsaber), but really good! I am also a huge fan of Drudge Work, which will only become better once Battle Droids enter the game!

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3 hours ago, vader71 said:

Quite a few of the cards that Tiny Grimes declares to be "unplayable." If you listen to him, most of the card pool is "unplayable..."

True!  I enjoy listening to Tiny but you are right, so many times he calls cards that he thinks are not the very best/most efficient "terrible" or "garbage."

Edited by jc1138

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I feel like a lot of the red event catalog is under-utilized despite being very efficient: Bombing Run, Commando Raid, Guerilla Warfare, Surgical Strike, Rebel Assault, Collateral Damage, Trench Warfare, Sustained Fire are all great cards. I always try to find a way to slot these in when playing red, my favorites being Rebel Assault and Commando Raid.

Also I don't see enough Close Quarters Assault, I think that card is largely unappreciated. It is devastating to have your hand blown away and that is quite likely to happen in a melee deck that times it right.

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7 hours ago, SwagonBallZ said:

 

Also I don't see enough Close Quarters Assault, I think that card is largely unappreciated. It is devastating to have your hand blown away and that is quite likely to happen in a melee deck that times it right.

Close quarters assault has been in my blue hero decks since Awakenings. Love that card, always seems to come through for me when I have 3-4 melee showing. Boom, there goes your mitigation and rerolls.

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Card I like that others don't (Usually):

IG-88 

Lando (Vehicule deck, very strong)

The regular lightsaber (Generic one, awakening, redeploy)

Most cost 2 weapon yellow and grey.

FN-2199 post errata

 

Cards i don't like that people like:

-Maz: Very strong ability, low cost for a character i personnaly hate in the movie, card is ugly.

-Emperor Palpatine: Cheap shot, win or lose character, mostly random matches against him, has the positive side of showing the game's weakness.

-Luke and Obi-Wan: It's personnal here: I don't like the player playing those decks, nothing related to the cards themselves. 

-more to come.

Chak

 

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4 hours ago, Chakan99939 said:

-Luke and Obi-Wan: It's personnal here: I don't like the player playing those decks, nothing related to the cards themselves. 

That’s interesting... I had a friend (a nice guy) who played eLuke/Rey, and I played eObi/Rey last summer. Both of us got bored - he went to eDooku/eVentress and I went to, well, all kinds of weird decks (now I’m playing three little piggies), but the one I played the most competitively was eVader(SoR)/eKylo(Aw). After that, I had a very negative experience playing against an eLuke/Rey player, and that whole controversy where the guy cheated on a live stream hit, and he was also a eLuke/Rey player. So yeah, I agree with you - for whatever reason, people who play these decks are the worst (in general). Not sure why... also, Rey players in general tend to always roll really lucky and then not understand how low the odds actually were of them rolling all the Force Speed specials, rolling all the three-damage sides, etc.

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Awakenings Rey with forcespeed is the poster child for action cheating, so I can see how annoying people could find her. Getting lucky there is super irritating because they can just speed through mitigation 

Haven't run into force speed yet, but I'm not a fan of a card being so good that it's worth $50 

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planned explosion

Legitimately every hero deck i make that has a decent amount of high value dice i include 1 planned explosion, even if  its unlikely to get it.

The ability to cause 10 damage even when your dice are showing discards/focuses is amusing. Nobody sees it coming either so they dont mess with your dice since its just a bunch of nonthreatening icons. discards/disrupts are annoying but generally dont get messed with except for mass rerolls.

i actually got it off twice with my hera/wookiez deck lol. Uwing, Falcon, and Ghost with both wookies alive...falcon rolled its special so i was able to dig in the discard pile for it and blow up again lol. My opponent was quite miffed...
(its also great when a lot of your damage is resource blocked...i.e. wookies...)

Edited by Vineheart01

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20 hours ago, jc1138 said:

True!  I enjoy listening to Tiny but you are right, so many times he calls cards that he thinks are not the very best/most efficient "terrible" or "garbage."

Oh, I agree, and no disrespect to Tiny. It's just fun to go back to earlier videos and see how his predictions hold up. And, to be fair, he is very upfront about the fact that if he bashes a card, he completely forgets about it and this has bit him more than once.

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On 11/7/2017 at 1:27 PM, vader71 said:

Quite a few of the cards that Tiny Grimes declares to be "unplayable." If you listen to him, most of the card pool is "unplayable..."

If its not 0 cost with 4 damage sides its an unplayable card to Tiny Grimes. 

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Been playing a Rey2/poe2 deck lately. It's budget friendly, because I'm not spend two hundred goddamn dollars on ancient sabers and force speeds

Because it's budget, it's stacked with inexpensive 3-cost upgrades and reaping/it binds all things plus the card draw needed to get them. All my events are 0 cost to offset the expensive upgrades, which led me to Spirit of Rebellion 

I've never seen this card being used, probably because quigon kanan is monoblue, but it instantly replaced defensive stance for me

I've also come to REALLY appreciate Force Training. The mix range and +melee sides synergize well with Rey, it can be played on Poe and the special is clutch as ****. The deck is a lot slower than it would be with an extra $200 dropped on it but it is infuriatingly hard to kill and hits very hard  

Considered fitting old Ben's journal in there as well 

Edited by ficklegreendice

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Glad to hear you're having fun with it, Fickle! Force Training is truly fantastic. Back when I was less bought into Awakenings I traded my spare Vibroknife for one! (Now I have like eight of them and I thought retrospectively that it was a dumb trade until Vibro got nerfed). 

I have a friend who is really enjoying eRey2/QuiGon. Lots of shield shenanigans mean QuiGon can do like six damage per round, regardless of what his dice roll! I think he's got a lot of the 2-player starter cards in there.

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