Jump to content
Whingewood

[Article] Legacies - Spoiler Review So Far

Recommended Posts

Since there has been a lot of card spoiled for Legacies so far (32 in total), we decided to take a look and give them each a rating. Please have a look and feel free to hold these ratings against us in a few months once Legacies has had time to shake out. Enjoy!

https://tabletoptimesinks.com/2017/11/03/legacies-spoiler-review-so-far/

Share this post


Link to post
Share on other sites

Nice article! I like how Jaydee is consistently so optimistic about all the cards! 

I also think it’s interesting how good the starter characters are - that seems to be a consistent FFG thing, doesn’t it? (Except the two-player starter heroes). I’ll be excited to see how Boba decks fare. I know Boba/Plasma will be the go-to, but I’m looking forward to Boba/Veers! It’s also highly thematic, because along with Vader, Boba and Veers were the main antagonists of Empire Strikes Back! 

Share this post


Link to post
Share on other sites

i'm kinda scared of boba tbh.

Majority of the time his ability will do 1-3 damage (x2 if he rolls both in one turn). But especially with the new indirect damage usually having high values, that dude could EASILY do 10-12 damage in one action if he got both specials and a 5-6 die was in the pool. His ability doesnt specify the die, it just says "a die" so he could even bring his own high value die (he pairs with phasma well, bring an L5 Ion Rifle or Rocket Launchers and behold insane damage).

Imagine facing him and you were foolish enough to try and use the new bomber support....roll that 6 indirect I DARE YOU lol

Share this post


Link to post
Share on other sites

I don't think Force Focus is as bad as you guys make it to be. Blue has some good resource cheats to get this on the table and it just goes great with Force Speed. Resolving a Force Speed and a focus at the same time and turning a die to a blank? How is this trash? Can do that into an Immobilize and then Feel Your Anger/It Will All Be Mine or just Force Speed turn a die, Roll On another die and then resolve. I think there are decks that need both foci and resources that will find this card attractive. It's a good 3/5 for its situational uses.

Share this post


Link to post
Share on other sites
2 minutes ago, Mep said:

I don't think Force Focus is as bad as you guys make it to be. Blue has some good resource cheats to get this on the table and it just goes great with Force Speed. Resolving a Force Speed and a focus at the same time and turning a die to a blank? How is this trash? Can do that into an Immobilize and then Feel Your Anger/It Will All Be Mine or just Force Speed turn a die, Roll On another die and then resolve. I think there are decks that need both foci and resources that will find this card attractive. It's a good 3/5 for its situational uses.

I definitely see it, but I also think that 2/5 from these guys isn’t like 2 stars on Amazon - they said “2” means “situational, might be useful in certain decks”, which I think is what you’re saying too. :)

Share this post


Link to post
Share on other sites
6 minutes ago, Kieransi said:

I definitely see it, but I also think that 2/5 from these guys isn’t like 2 stars on Amazon - they said “2” means “situational, might be useful in certain decks”, which I think is what you’re saying too. :)

I guess that is how they score the cards but they also called it filler and only came up with comboing with inquisitor rather than the more obvious and ubiquitous force speed. Not even a shot out to force lightning? If this was a one cost upgrade it would be 4/5 or 5/5. It's situational uses can win games, so I am not so down on situational cards as they are. I will say it does impact the secondary market cost of the card, which will never be high since it comes in the starters.

Share this post


Link to post
Share on other sites
2 hours ago, Kieransi said:

Nice article! I like how Jaydee is consistently so optimistic about all the cards! 

I also think it’s interesting how good the starter characters are - that seems to be a consistent FFG thing, doesn’t it? (Except the two-player starter heroes). I’ll be excited to see how Boba decks fare. I know Boba/Plasma will be the go-to, but I’m looking forward to Boba/Veers! It’s also highly thematic, because along with Vader, Boba and Veers were the main antagonists of Empire Strikes Back! 

Thanks!  Yep, Jaydee was definitely more optimistic about most of the cards than I was.  I've been playing games like Destiny a bit longer than he has, so I guess I'm a bit more critical.

As for starter deck characters being good, I think it's a nice move, as it definitely helps newer players.  Boba Fett is going to be a solid character; I'm definitely looking forward to using him (and Slave I).

Share this post


Link to post
Share on other sites
1 hour ago, Mep said:

I don't think Force Focus is as bad as you guys make it to be. Blue has some good resource cheats to get this on the table and it just goes great with Force Speed. Resolving a Force Speed and a focus at the same time and turning a die to a blank? How is this trash? Can do that into an Immobilize and then Feel Your Anger/It Will All Be Mine or just Force Speed turn a die, Roll On another die and then resolve. I think there are decks that need both foci and resources that will find this card attractive. It's a good 3/5 for its situational uses.

 

54 minutes ago, Mep said:

I guess that is how they score the cards but they also called it filler and only came up with comboing with inquisitor rather than the more obvious and ubiquitous force speed. Not even a shot out to force lightning? If this was a one cost upgrade it would be 4/5 or 5/5. It's situational uses can win games, so I am not so down on situational cards as they are. I will say it does impact the secondary market cost of the card, which will never be high since it comes in the starters.

I'm happy to be proven wrong, but I don't think that Force Focus is going to be great (although your idea of combo'ing it with Force Lightning is pretty sweet).  I rated it 2/5 because I think it's going to be situationally good.  

I think that in Destiny, unlike other games such as Magic the Gathering, there are very few truly bad cards.  Therefore, our rating system had to be a little bit different, but that's why we included details for what each of our ratings meant.

Share this post


Link to post
Share on other sites

Boba Fett is going to be the threat Cad Bane promised to be, but failed to deliver due to those aggravating 3/$ sides we all often hit after using his ability. I see him and Captain Phasma - Ruthless Tactician totally being a thing with Legacies. He and Phasma can theoretically drop everyone but Darth Vader - Sith Lord and Palpatine in a single round. Specials across the board and 3 values showing across the table. If 4s are present, only Palpatine can survive the onslaught. Definitely will be a meta defining team, likely combined with Emperor’s Throne Room battlefield.

Share this post


Link to post
Share on other sites

Personally, I don't think Boba is going to be quite as good as people think. Ignoring his special for a second, his damage is fine but it's split damage and in line with his points - he doesn't have a pay side with is good, but most 16 point characters with pay sides are a little underpowered anyway. His special is somewhat similar to Chewie's, in that it looks amazing but I don't think it'll work out quite as well in practice. Control decks will be able to remove it, action cheating will try to have their dice out of the pool before you can use it etc. You can copy your own dice, but this won't always be that great (e.g. play a big upgrade on him, now you've got to roll both a big value and his special, and not have either of them controlled). It's still likely to at least do *something*, but I think people will find it's doing 1-2 damage more often than they'd like.

Not that I don't think he'll be very playable; but like Phasma he's basically just a ball of damage stats and unlike 13 point Phasma I don't think he's particularly overpowered for his cost.

 

Share this post


Link to post
Share on other sites
18 hours ago, Abyss said:

Personally, I don't think Boba is going to be quite as good as people think. Ignoring his special for a second, his damage is fine but it's split damage and in line with his points - he doesn't have a pay side with is good, but most 16 point characters with pay sides are a little underpowered anyway. His special is somewhat similar to Chewie's, in that it looks amazing but I don't think it'll work out quite as well in practice. Control decks will be able to remove it, action cheating will try to have their dice out of the pool before you can use it etc. You can copy your own dice, but this won't always be that great (e.g. play a big upgrade on him, now you've got to roll both a big value and his special, and not have either of them controlled). It's still likely to at least do *something*, but I think people will find it's doing 1-2 damage more often than they'd like.

Not that I don't think he'll be very playable; but like Phasma he's basically just a ball of damage stats and unlike 13 point Phasma I don't think he's particularly overpowered for his cost.

 

I don’t think he’ll be overpowered either, but I think he’s definitely meta defining, especially with Captain Phasma. I see that duo being a wrecking ball with or without action cheating.

Share this post


Link to post
Share on other sites
17 hours ago, Destraa said:

I don’t think he’ll be overpowered either, but I think he’s definitely meta defining, especially with Captain Phasma. I see that duo being a wrecking ball with or without action cheating.

Many confuse "Overpowered" and "Meta Defining" as the same thing. All Meta Defining cards arnt always overpowered, but all Overpowered cards are Meta Defining. 

Meta Defining simply means it is a card that you know WILL see play and will likely define how other people play. Boba will make people think twice about playing upgrades that are either all Modifiers, Makashi, or that have high modifier or even base values, MOTC or Rebel Bomber. The reason being that Yes his special isnt guaranteed to roll out but if it does and you roll a +4 from MOTC, or a 6/2 off bomber, congrats on just handing your opponent a free 8-12 damage.

 

Share this post


Link to post
Share on other sites
On 11/4/2017 at 0:58 AM, Abyss said:

Personally, I don't think Boba is going to be quite as good as people think. Ignoring his special for a second, his damage is fine but it's split damage and in line with his points - he doesn't have a pay side with is good, but most 16 point characters with pay sides are a little underpowered anyway. His special is somewhat similar to Chewie's, in that it looks amazing but I don't think it'll work out quite as well in practice. Control decks will be able to remove it, action cheating will try to have their dice out of the pool before you can use it etc. You can copy your own dice, but this won't always be that great (e.g. play a big upgrade on him, now you've got to roll both a big value and his special, and not have either of them controlled). It's still likely to at least do *something*, but I think people will find it's doing 1-2 damage more often than they'd like.

Not that I don't think he'll be very playable; but like Phasma he's basically just a ball of damage stats and unlike 13 point Phasma I don't think he's particularly overpowered for his cost.

 

So Boba ends up a 11 Health character with 3 damage sides, all non pay, that are all likely averaging 2. Ill take that every day of the week.

Share this post


Link to post
Share on other sites
57 minutes ago, GamerGuy1984 said:

So Boba ends up a 11 Health character with 3 damage sides, all non pay, that are all likely averaging 2. Ill take that every day of the week.

Boba is a good, solid, character.  Really looking forward to using him, particularly alongside cards like the new Slave I, Hound's Tooth, and Personal Shield.  

Share this post


Link to post
Share on other sites

Boba is a wild card. Because his ability requires a decent die face and he has mixed damage he could easily just be a waste of time.

Or he could easily annihilate people with that ability.

I expect the RNG to keep him from being flatout overpowered but he will be a big threat for sure. One im both anticipating and dreading....

Share this post


Link to post
Share on other sites
56 minutes ago, Vineheart01 said:

Boba is a wild card. Because his ability requires a decent die face and he has mixed damage he could easily just be a waste of time.

Or he could easily annihilate people with that ability.

I expect the RNG to keep him from being flatout overpowered but he will be a big threat for sure. One im both anticipating and dreading....

Boba is Force Throw in Character form. Yes he doesnt remove the die but he has the benefit of doing it twice and being a character so not having to pay resources or take a upgrade slot to get the ability. At 2 2 damage sides he is in the same range as most other Chracters. All of the other Characters with 3 damage sides have at least 1 that is a pay side, Boba gets 3 damage sides for Free. Also his ability counters/makes people really question having either high base damage sides, Bomber/LR1K/Mace, or having high modifiers, any +3 from a Saber or +4 from MotC. 

Not saying he is going to be ZOMG BOBA META good but ive seen a LOT of people underselling his special. As for the Mixed damage there is one card that everyone freaked out about, got a errata, and fell completely off the map but makes Boba a REALL contender IMO, Fast Hands. It fixes his issue of having mixed damage and allows him to resolve the specials by rolling out AFTER you see what your opponent rolls. Im actually debating whether on Boba having double fast hands could be better than having more dice, of course that depends on A) are they trying to kill Boba or the other guy and B) What your opponents are rolling. 

Edited by GamerGuy1984

Share this post


Link to post
Share on other sites
2 minutes ago, GamerGuy1984 said:

Boba is Force Throw in Character form. Yes he doesnt remove the die but he has the benefit of doing it twice and being a character so not having to pay resources or take a upgrade slot to get the ability. At 2 2 damage sides he is in the same range as most other Chracters. All of the other Characters with 3 damage sides have at least 1 that is a pay side, Boba gets 3 damage sides for Free. Also his ability counters/makes people really question having either high base damage sides, Bomber/LR1K/Mace, or having high modifiers, any +3 from a Saber or +4 from MotC. 

Not saying he is going to be ZOMG BOBA META good but ive seen a LOT of people underselling his special. 

i have 2 friends i mainly play this with. Probably 90% of the games i play is against one of those 2.

One of them thinks boba is trash the other thinks hes op. I'm leaning more towards OP but not in an FN or Unkar way, his potential to just whiff out keeps him from being truely OP to me.

This will be amusing ... hehe...

Share this post


Link to post
Share on other sites
4 minutes ago, Vineheart01 said:

i have 2 friends i mainly play this with. Probably 90% of the games i play is against one of those 2.

One of them thinks boba is trash the other thinks hes op. I'm leaning more towards OP but not in an FN or Unkar way, his potential to just whiff out keeps him from being truely OP to me.

This will be amusing ... hehe...

Yeah Boba wont be a completely snap the game in half OP, which is where Unkar and FN where, but he will be a Meta defining Character in the ways of Vader, and Qui Gon when shields mattered and now that they do again.

Also what do you mean potential to just whiff? His Special will ALWAYS work really. At worst its a 1 damage. If you mean his blank or his other sides, well everyone has that posibility, even Palp.

Edited by GamerGuy1984

Share this post


Link to post
Share on other sites
On ‎3‎/‎11‎/‎2017 at 8:20 PM, Vineheart01 said:

i'm kinda scared of boba tbh.

Majority of the time his ability will do 1-3 damage (x2 if he rolls both in one turn). But especially with the new indirect damage usually having high values, that dude could EASILY do 10-12 damage in one action if he got both specials and a 5-6 die was in the pool. His ability doesnt specify the die, it just says "a die" so he could even bring his own high value die (he pairs with phasma well, bring an L5 Ion Rifle or Rocket Launchers and behold insane damage).

Imagine facing him and you were foolish enough to try and use the new bomber support....roll that 6 indirect I DARE YOU lol

Also; Is it just me or are the values printed on the dice going up? Powercreep?

Share this post


Link to post
Share on other sites

Wrist rockets made me think:

At some point in the future, FFG should make a Boba Fett that can have more than 3 (yellow) upgrades, so he can finaly use all the stuff he has in the movies:

Armor plating
Jet pack
Flamethrower
Wrist rockets

All he needs now is his blaster, a grappling cable and that missile on his back.

 

 

Edited by Robin Graves

Share this post


Link to post
Share on other sites

The values went up for indirect because indirect is designed that way but the rest of it doesnt seem to be crept up.

All the nonindirect damage faces so far seem spot on. With the possible exception of the new lightsaber, having 1-2-3 damage sides and none of which are resource blocked or modifiers (compared to the regular Lightsaber, which costs the same, its superior in almost every way..exception being conditional redeploy)

Share this post


Link to post
Share on other sites
6 hours ago, Vineheart01 said:

The values went up for indirect because indirect is designed that way but the rest of it doesnt seem to be crept up.

All the nonindirect damage faces so far seem spot on. With the possible exception of the new lightsaber, having 1-2-3 damage sides and none of which are resource blocked or modifiers (compared to the regular Lightsaber, which costs the same, its superior in almost every way..exception being conditional redeploy)

Closest to a direct power creep is the L1RK with its 6 side, albeit hefty cost, and the T-7 with its 5.

Share this post


Link to post
Share on other sites
22 hours ago, GamerGuy1984 said:

Yeah Boba wont be a completely snap the game in half OP, which is where Unkar and FN where, but he will be a Meta defining Character in the ways of Vader, and Qui Gon when shields mattered and now that they do again.

Also what do you mean potential to just whiff? His Special will ALWAYS work really. At worst its a 1 damage. If you mean his blank or his other sides, well everyone has that posibility, even Palp.

I honestly think Boba will be best in a blue/Yellow mix (my personal favorite combo). Im going to try eBoba/eSister with force focus and now i am the master w/ fast hands.  I think he will be amazing with hounds tooth and other cheap high value sides. My Star Wars hero is living up to my expectations for sure :D

Share this post


Link to post
Share on other sites
6 hours ago, DarthBlade said:

I honestly think Boba will be best in a blue/Yellow mix (my personal favorite combo). Im going to try eBoba/eSister with force focus and now i am the master w/ fast hands.  I think he will be amazing with hounds tooth and other cheap high value sides. My Star Wars hero is living up to my expectations for sure :D

Honestly I think Yellow/Red will be his best mix. With Vehicles like Tie FO, AT-DP, Slave 1, and even other red supports, LR1K and E-Web, there are a LOT of high value dice to help pump up Bobas special.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...