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Osbo25

Two house rules that should be codified in the rule books

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1) NO TELEPORTING TO THE CROWN OF COMMAND.

It bugs me that there are so many ways to get to the Crown of Command without actually engaging the inner region: defeat the Lord of Darkness with +8, Arnkell, Dragonspire or Great Portal, etc.  The inner region is a fundamental part of the game.  Under no circumstances should it be permissible to teleport straight to the place where you can win just by landing there!

2) DRAGON TOKENS MAY ONLY BE USED ONCE, AFTER WHICH THEY ARE DISCARDED.

It is far too easy to become far too powerful by collecting dragon tokens.  Add in Dragon Talon and/or Dragon Amulet, and you become nigh unstoppable against Dragon decks, which leads to rapid and unfettered building of your stats.  As such, if you use a dragon token in battle or psychic combat, you must discard it.  One use only!

There.  I've said my piece.

Now, fire away and tell me how wrong I am.

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There is more than that. for example, if you Play with more then one board Expansion, you need to slow down leveling. best way is to get a trophy only from equal or higher enemies, not from lower ones. not counting objects and followers

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On 10/31/2017 at 2:01 AM, Osbo25 said:

1) NO TELEPORTING TO THE CROWN OF COMMAND.

It bugs me that there are so many ways to get to the Crown of Command without actually engaging the inner region: defeat the Lord of Darkness with +8, Arnkell, Dragonspire or Great Portal, etc.  The inner region is a fundamental part of the game.  Under no circumstances should it be permissible to teleport straight to the place where you can win just by landing there!

2) DRAGON TOKENS MAY ONLY BE USED ONCE, AFTER WHICH THEY ARE DISCARDED.

It is far too easy to become far too powerful by collecting dragon tokens.  Add in Dragon Talon and/or Dragon Amulet, and you become nigh unstoppable against Dragon decks, which leads to rapid and unfettered building of your stats.  As such, if you use a dragon token in battle or psychic combat, you must discard it.  One use only!

There.  I've said my piece.

Now, fire away and tell me how wrong I am.

This of coarse ids your opinion, just like I have my own. I think opinions should stay out of rule books.

I did at 1 time agree with you about the various ways to enter the Crown of Command, but now I am glad for them as Talisman is way too long. 

Talisman was the only non-mass market game I played for years, but now I have played hundreds of other games. Talisman is still my 11th favorite game of all time, but I maintain a top 100. Most games take less than 2 hours to play, and thus I have changed my mind about these other methods of arriving at the CoC.

For those who are die hard Talisman only fans, I can understand the desire to keep such ideas, but I have since moved to a different thought process on this.

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On 12/8/2017 at 6:28 AM, DomaGB said:

For those who are die hard Talisman only fans, I can understand the desire to keep such ideas, but I have since moved to a different thought process on this.

Then what's the point of the inner region?  Why not just make it so you have to go through the Portal of Power to get to the Crown?

I don't see this as being a "die hard Talisman fan" issue.  It fundamentally changes the game.  The game is called "Talisman," and yet all of these different options for getting to the CoC completely negate the need to have a Talisman.

Every other aspect of all of the expansions adds something to the game.  This aspect takes something away from the game.  That's not what expansions are supposed to do.

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The point? Many modern games have new mechanisms, and one of those is called "Multiple Paths to Victory" for examples I recommend these threads:

 Multiple Paths to Victory vs One Path to Victory:

https://boardgamegeek.com/thread/911707/multiple-paths-victory-vs-one-path-victory

Multiple paths to victory:

https://boardgamegeek.com/geeklist/139213/multiple-paths-victory

 Game recommendation - multiple paths to victory:

https://boardgamegeek.com/thread/1485783/game-recommendation-multiple-paths-victory

Games with well executed multiple paths to victory?:

https://boardgamegeek.com/thread/385695/games-well-executed-multiple-paths-victory

Means to an End >> Games With Multiple Victory Conditions:

https://boardgamegeek.com/geeklist/7034/means-end-games-multiple-victory-conditions

 

Of coarse even in these threads there are multiples of opinions. A person can always create their own house rules, but I wouldn't make a publisher change rules for this, except to have published variants.

 

 

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