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Just now, RandomJC said:

That also seems like a waste of a fire conflict.

Unless you need that honor now.

 

1 minute ago, RandomJC said:

Again, so many other ways to get that stat boost without sacrificing breaking the province. He isn't useful outside of very specific decks.

In the Dynasty deck? Nope, he is pretty solid. But yes, he is more for honor running decks, allowing you to swing with less bodies as you need to keep some back to defend but still presenting incredibly high amounts of force.

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1 minute ago, L5RBr said:

Yes I dont like this guy either, you will only use the action if you are going to loose the conflict. It fit in a honor/dishonor focused deck that will divide the troops attacking 2 conflicts every turn.

He has a place in the right deck, but I feel he has so little use outside of a very specific build he's kind of useless.

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36 minutes ago, Toxium said:

FB_IMG_1509384140072.jpg

 

Just found this one. What a beating...

This card is wrong in so many ways. 

FFG developers really need to stop the ‘let’s give this to Scorpion and see what happens!’ aspect of initial card brainstorming, because this is getting to be too much. My opinion. 

And if you don’t have any Event cancelling cards (Crane or Scorpion splash), then you are going to be in a world of hurt. (unless all Clans are going to be given Event cancelling Conflict cards) 

Edited by LordBlunt

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1 minute ago, RandomJC said:

He has a place in the right deck, but I feel he has so little use outside of a very specific build he's kind of useless.

The longer this game goes on, the more we will see cards that are great in a niche deck and useless everywhere else. Those aren't necessarily bad cards. Not every card can be universally good.

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8 minutes ago, TheItsyBitsySpider said:

Unless you need that honor now.

Then why are you doing a fire conflict not an Air one?

8 minutes ago, TheItsyBitsySpider said:

In the Dynasty deck? Nope, he is pretty solid. But yes, he is more for honor running decks, allowing you to swing with less bodies as you need to keep some back to defend but still presenting incredibly high amounts of force.

He's okay. I'd rather run Venerable Historian, or Akodo Gunso. If you're expecting a swing back of incredibly high amounts of force, then you should play on the defensive, and not try to overextend yourself.

He's very situational, and the fact that he discards immeadiatly unless you have Honored general on the field, makes it even more wonky and worse.

Edited by RandomJC

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4 minutes ago, EdgeOfDreams said:

The longer this game goes on, the more we will see cards that are great in a niche deck and useless everywhere else. Those aren't necessarily bad cards. Not every card can be universally good.

And I never called it a bad card. Just that are better cards than it, and it will only find it's place in a niche deck and be useless everywhere else.

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If you're on the defensive against an honor-high deck like Phoenix, he can swing military on your first turn for a fire ring, and either force them to commit 8 military power to defend or face being dishonored. This could go a long ways towards negating a powerful character like most Clan Champions. Or, bow relevant characters on their last turn with water ring. Paying 2 fate to trigger a ring isn't the worst thing you could do.

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From the Lion spoilers that we get, the only card I will run for sure is the tactician, cause we really need card draw.

This guy and the Province, as the keeper/seeker cards seems all weak comparing with other options..

I hope we get Tsuko with a good ability, instead of a 5 cost honor-run guy, I still have some people to get out of my deck.

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1 hour ago, LordBlunt said:

This card is wrong in so many ways. 

FFG developers really need to stop the ‘let’s give this to Scorpion and see what happens!’ aspect of initial card brainstorming, because this is getting to be too much. My opinion. 

And if you don’t have any Event cancelling cards (Crane or Scorpion splash), then you are going to be in a world of hurt. (unless all Clans are going to be given Event cancelling Conflict cards) 

 

Well it’s pricey, so telegraphed, also check these spoilers for Finger of Jade:

https://m.imgur.com/gallery/nfLBk

Now you have 2 event cancelling events and 2 target-triggering cancelations available to all clans. One of which is neutral.

 

Also you have the 3-cost Shiba to cancel any triggers vs Shugenja in Phoenix.

So out of all that I see no problems here.

 

Edited by Etaywah

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A lot of these cards so some sort of potential in one way or another.

Way of the Chrysanthemum - It does give some power for honor decks but I do feel like people too easily assume they're getting 4 or more honor every use from it. I suspect the typically honor bid in turn 1 will start to curve lower because of the influx of new cards. It's also one of those types of cards that can be dead weight in many match ups (i.e. vs Phoenix, dishonor decks, or other decks). The other problem is that cost of 2 and how tough it can be when you really want to put characters into play.

I do love the theme of the Imperials if they continue this way. All we need is a stronghold. 

Written in the Stars - This might have the potential for more play in the right decks, either with the potential for generating more fate or possible fate denial (as the Scorpion holding can reduce it to 0). This is the one card out of everything spoiled so far that I personally want to play around with.

Akodo Toshiro - I like him more in an honor deck than I might in a straight swarm deck. He is another cheap military guy so I expect him to be in just about all the lion decks.

Yasuki Taka - There's already a decent amount of sacrifice cards for the crab so I think he's a great addition to that strategy. The question become: do I want to run him over our giant crab? I'd prefer to think of it as how many of each do I run in a deck?

A Fate Worse than Death - I'm not a fan of expensive action cards in the game so I think we might not really see this around that often, and usually only as a 1 or 2 of.

Vegas Spoilers

Hito District - Cute but I doubt it will see serious play with the other competing holdings.

Gifted Tactician - Drawing cards for winning the conflict type the clan loves? Looks like an auto include for most of the lion decks.

Staunch Hida - Love the effect but I'm having trouble finding room for it in Crab decks at the moment. I actually wish she was a conflict character.

Meek Informant - Looking at the opponent's hand is ok but for the moment, you can somewhat guess what they have. The increased card pool might make the card a bit more useful but other than that the card is meh. It has shinboi but the card pool for that trait is meh too.

Seal of the Crane - Another meh card but it is a free political pump so who knows. Not enough duelist trait support to warrant that addition, nor the Crane clan icon.

Windswept Yurt - The potential holding for honor running Unicorn, except they don't have the rest of the card pool to really do it effectively. 

Doji Representative - The ability can be interesting but the card feels a bit too expensive for that alone. 

Finger of Jade - Other than for some usage in Dragon Voltron, I don't expect this to run around often. 

Goblin Sneak - I quite like this guy. He has the ability to really mess with your opponent's calculations and I've seen many times where a player only has that 1 fate in their pool at the start of the conflict phase too.

Jade Masterpiece - It fits with that ring/fate manipulation but I don't know if it will see that play either. It can effectively repay it's cost but even then, the card is lacking in stat bonuses. However, it can act as another "free" attachment for Dragon decks.

Blood of Onnotangu - I think I'd rather run either Meditations or Night Raid over this. 

Tears of Ammaterasu - I like fate from my provinces and I do like this card but there's also Shameful Display to compete with (and Mori Kuroi for Phoenix). A more aggressive deck might actually run this over those for the simple fate gain though so I'll have to try this out in Lion, Dragon, or Unicorn.

 

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8 minutes ago, Hockmanm said:

oh hey guys . . . 

Interesting cards.

Gaijin Customs doesn't seem great for a Unicorn deck yet, but as more good neutral characters see play, it could end up being very nice. For splashing into other clans, I would think it would absolutely require a Seeker role to have the influence for running enough Unicorn conflict peeps to make Gaijin Customs have a target.

As for the holding, +3 province strength is great, but we'll see how many decks find it worth blocking a province just for pure defense.

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On 10/30/2017 at 10:04 AM, Darian Ocana said:

Oh man... WotCh is immediately making its way into Crane and Lion decks... Honor decks incoming! :P

Problem it is not as good as you think it is.

Smart players do not bid high when playing against Crane or Lion.

Smart players think of other ways to draw cards.

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5 hours ago, Togashi Gao Shan said:

Interesting cards.

Gaijin Customs doesn't seem great for a Unicorn deck yet, but as more good neutral characters see play, it could end up being very nice. For splashing into other clans, I would think it would absolutely require a Seeker role to have the influence for running enough Unicorn conflict peeps to make Gaijin Customs have a target.

As for the holding, +3 province strength is great, but we'll see how many decks find it worth blocking a province just for pure defense.

Note that it's a Unicorn card, not a Unicorn character, so you could use it if there's a Unicorn attachment that you control.

In some ways, it's a shame that we're not getting all four Walls, but then again, we're getting the city sectors.

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6 hours ago, Togashi Gao Shan said:

Interesting cards.

Gaijin Customs doesn't seem great for a Unicorn deck yet, but as more good neutral characters see play, it could end up being very nice. For splashing into other clans, I would think it would absolutely require a Seeker role to have the influence for running enough Unicorn conflict peeps to make Gaijin Customs have a target.

As for the holding, +3 province strength is great, but we'll see how many decks find it worth blocking a province just for pure defense.

 As was mentioned, any unicorn card meets the requirements. I see this as a nice card for Dragon players splashing Unicorn already, as this gives them an extra ready action to unbow their voltrons.

We'll see what other options we get, however I noticed Seppun Ishikawa's ability works with any imperial cards you control, not just characters. So this new imperial holding will give him +1/+1 on top of its defense boost. I wouldn't be surprised if this cycle gives us more cards interacting with the imperial keyword, so there may be even more fun "imperial deck" combos the holding can play into. 

Edited by Zesu Shadaban

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