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Will there be more complex rituals? In the Iuchi meishodo school advancement chart in the rank three field indicates that a character must learn 1-3 rank ritual technique to help advance to the next school rank. So far I have seen only rank one rituals in the technique chapter.

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Actually skills and rings are the main way to level up since they cost the most. You just need 24 XP from the list presented, you do not need to learn any rituals to advance to rank 4.

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43 minutes ago, Norgrath said:

I think it's safe to assume that the full rulebook will have more of nearly everything, particularly at higher ranks.

Yeah, because if there were only a few of just rank 1 rituals in the final product, then it would probably be pointless to even have a rituals category in the first place, especially since basically every school I know has access to them.

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3 hours ago, AK_Aramis said:

I wouldn't count on more skills nor rings...

;)

Hah, yer a cheeky one I'll give ya that. "Tale of the 7 Hoops, featuring 57 unique skills"

That being said, I do hope they add more stuff about horse riding/having a skill that pertains more to horseback riding. We have seafaring as a unique skill but not riding, which tends to pertain to samurai more. I think the only reason they did this is because it is easier to link riding to something like survival than it is to link seafaring to something else, even though I still think it's a bit of a stretch.

One thing I thought of was a rule for situations that involve multiple skills. Say you are riding a horse and try to attack someone with a spear. I could say this involves a combination of martial arts [melee] and survival for horseriding. So, you would take the average of your skill ranks in those (rounded down), so let's say you have 0 in survival and 2 in martial arts [melee], then the effective skill rank you would use for this roll is 1. In this case you are pretty good with a weapon but it is more difficult to use while riding a horse without proper training. This also allows you to account for both skills with 1 roll instead of making multiple rolls. It also allows the more general skill system of this game to account for more specific skill uses without having to change things up and add a specific skill to the character sheet that players will need to put more exp into if they want to use.

Edited by tokugawa77

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3 hours ago, tokugawa77 said:

Hah, yer a cheeky one I'll give ya that. "Tale of the 7 Hoops, featuring 57 unique skills"

That being said, I do hope they add more stuff about horse riding/having a skill that pertains more to horseback riding. We have seafaring as a unique skill but not riding, which tends to pertain to samurai more. I think the only reason they did this is because it is easier to link riding to something like survival than it is to link seafaring to something else, even though I still think it's a bit of a stretch.

One thing I thought of was a rule for situations that involve multiple skills. Say you are riding a horse and try to attack someone with a spear. I could say this involves a combination of martial arts [melee] and survival for horseriding. So, you would take the average of your skill ranks in those (rounded down), so let's say you have 0 in survival and 2 in martial arts [melee], then the effective skill rank you would use for this roll is 1. In this case you are pretty good with a weapon but it is more difficult to use while riding a horse without proper training. This also allows you to account for both skills with 1 roll instead of making multiple rolls. It also allows the more general skill system of this game to account for more specific skill uses without having to change things up and add a specific skill to the character sheet that players will need to put more exp into if they want to use.

Me, in the example of horsemanship, I'd prefer the approach of several other games - Horsemanship is the limit on other skills used while ahorse. 

In general, if it REQUIRES both, I'd have them roll the lower. If either can do it alone, use the higher.

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