CushionRide

if it aint broke dont break it.. :D

23 posts in this topic

YOu didn't really understood the change in Advanced slam.  It now says an action  " on your action bar"  so no more bomb dropping after slam.

Genius - that is a HUGE nerf. Expecially if you use it on the Scurrg...

Attani mindlink - again you don't understand. the problem here was ships taking stress  due to attani then clearing it when they move with a green. This made them able to focus and transmit same focus to the first (stressed) ship. Practically giving you ability to make red moves and still get a focus...Now that is still possible but more difficult.

BIGGS - Another HUGE nerf. But something was required. If every 3rd rebel list (and even more if we only consider top cut) presented BIGGS accompayining something else, that means Biggs was too strong. Now it has been nerfed too much - could have beenm  once per turn istead of once per battle - Soooo sad for rebel player who don't know how to fly....

Jump Master- well this ship was too stong since the beginning.  the real problem is that it has remained untouched for more than a year.  You know what? that's still not enough. They should have doubled its point cost and halved his hull and shield , then Turned all the green as red and given them a rule rthat when you are hit one time evenb if you evade you are destroyed .  and even your other ships are destoryed.  Even in that case that wold not be enough after all the easy time this ship has given to scum players (which strangely say that they Always wanted to fly that ship, since they were kids because they like her design and her pilots) .

 

On the other side FFG should hive out revised card for free or as a separate issue at a low cost. There are too many erratas on card to keep track of it

 

 

 

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This is my problem with all the erratas: we play a game that requires use of the cards,  which no longer have the correct rule on them,  or we now have cards that _had_ synergies with other cards in an expansion that are now not useable, when all that was needed was to change some points! 

Yes,  I get that some cards need modifications to ensure that some skill is required,  and an opponent has an opportunity to plan and counter strategise,  but really FFG,  surely look to the simple fixes first, and then if you need to change some rules,  give us some new bits of cardboard as a trade-in service or something.

Edited by racock
Typo
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Isn't Biggs being nerfed a silver lining for T-65s? He was the only thing propping them up, and any buff to bring T-65s back into play would have made Biggs too powerful. Now that all of them are mediocre, they have room to be buffed or adjusted without making FSR the only squad to ever fly in a tourny. 

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So this guy is just "giving his opinion" and dismissess all opinions when anybody tries to give some explanations for the nerf?
 

Like this: "first genius.... don't care." -Great argument, what can I say?

"the jump master. "they should change the title card to allow it to have the torpedo options.  that way it still befits dengar's personality. " -Personality, really? =D

"adv. slam, the other contention that was an issue that I took for granted anyways" -Good for you, you were probably the only one.

Would you care to elaborate why anyone should care about your opinion if you can´t even discuss when someone makes a point and gives an explanation to the nerfs?

Looking at tournament results, the nerfed cards were broken, there´s no denying that.

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On 10/26/2017 at 4:43 AM, CushionRide said:

first,  advanced slam.  to me that isn't a nerf,  the card said may take an action.  in my opinion regardless of the English behind it if you landed on a rock or into a ship you should not get an action.  I was lead to understand that this was the case anyways.  so to me that's a clarification. 

No. Colliding does make you skip your 'perform action' step, but you already passed that step (because SLAM was your action)

It doesn't stop you getting actions from other sources (co-ordinate, squad leader, Airen cracken, etc, etc) before or after this point. Heck, two cards - Dauntless and Unkar Plutt - that hand you a free action are specifically triggered by colliding with someone.

On 10/26/2017 at 4:43 AM, CushionRide said:

second,  genius...... ok  don't really care, the only ship I use him on is the scurrg. 

I think that's pretty much the only ship he was used on. He's still not bad, but there's a noticable cost to using him now; drop the bomb late and you must discard the bomb card, even if it's a bomblet generator.

On 10/26/2017 at 4:43 AM, CushionRide said:

next biggs.  you have just effectively removed biggs from the game. you will not see him in a tournament anymore.  and I don't even understand why. I have fought against him. and your own combat phase sometimes works against his ability. there have been plenty of times when he was out to far, or in to close so I could still shoot someone else with a different weapon.  the argument with biggs and the fact that you nerfed him is completely ******.  PS I don't even use him myself so my opinion is as biggs opponent.  you wanna know what would make biggs not so screwed up.  doing the combat phases properly instead of the messed up way it is in the FAQ..  1  declare what weapon you are using.  2 pay for that weapon cost, 3 declare target,  4 verify range(IF YOUR OFF OOPS YOU MISSED YOUR SHOT),  5 roll dice and modify.  that's a better fix for probably half the problems you guys are facing now

Doesn't work, I'm afraid.

  • You need to measure things prior to the point you 'lock in' your target or biggs' abillity cannot trigger, because you don't know who is within range 1 of him.
  • Equally, you need to declare your target prior to paying the weapon's cost because if the cost is "spend your target lock to perform this attack", then you need to have a target committed, otherwise you haven't proved you have a lock on the target you're going to fire at, just that you have a lock on someone. 
    • And since you've spent it by the time it comes to select your target, the ATTACK [TARGET LOCK] means the attack will automatically fail since you don't have a target lock anymore.

Biggs' nerf is a big deal. However, it is an elegant one. I know a few people who thought it might be 'once per turn' or similar, but this way you've got a single-turn-trigger; most of the time after taking fire from the entire enemy squad Biggs is mostly dead anyway and your opponent will generally choose to finish him off, but if he doesn't - more fool them. 

Equally, nothing forces you to trigger said ability until all the shooting starts, meaning you know if your opponent has three target lock-aimed missiles readied that can bypass Biggs' ability, and won't trigger it that turn. 

 

On 10/26/2017 at 4:43 AM, CushionRide said:

finally, the jumpmaster.  I have personally only used this ship 2 times.  and I own 2 of them.  but I think the massive change done to this ship is completely ridiculous.  why don't you guys just call it a large based Tie fighter while you are at it.  in the announcement you guys say its still a powerful ship...... what?  a large based ship with only 2 attack dice? and a segnar loop.  oo  wait it has a 360 fire arc.  ok.  no you just trashed this ship.  I don't think we will see this ship in games anymore neither.  good job.  don't get me wrong, that ship used to wreck me. but I had fun trying to beat it. 

I was surprised by the Jumpmaster changes. It was, unarguably, too powerful compared to...well...pretty much everything else in the game. But losing both torpedo slots and the astromech was a surprise.

 

On 10/29/2017 at 5:29 AM, CushionRide said:

don't get me wrong it still has some good pilot abilities, but the segnar loop is now worthless unless you play dengar.  honestly what I think is they should change the title card to allow it to have the torpedo options.  that way it still befits dengar's personality.  he's an ordinance specialist BH, he loves the munitions. its what he does. he should have that option.  and for 5 pts, I would pay to have those torps back.

You would definitely need to up the cost of the title if it included the torpedoes too; because that'd be a massive lump of fighting power.

Dengar is definitely noted as liking explosives, but I don't recall any special fondness for torpedoes in any of the novels. 

I would agree that the difference between Punishing One and any other jumpmaster is pretty huge.

The segnor's loop is hardly 'worthless' - a white segnor's loop is still very powerful and there are plenty of abilities which require you to be in arc to trigger or not trigger, from Autothrusters to Outmaneuver to Tactician.

On 10/29/2017 at 5:29 AM, CushionRide said:

and as for atanni mindlink,  there was still nothing wrong with it.  if someone stressed  you ship before you were ready for it. it could still throw your whole game off.  mindlink was awesome and terrible all at the same time. the card revolves around timing, and in xwing your timing can be thrown by one debris field.     I know ive used it  I played a build with manaroo , dengar and a fighter of sorts mindlinked all of them.  and confused the **** out of my opponent.  it was hilarious.  that was one of the 2 times I used the jumpmaster. 

It's a case of increasing returns. 3+ Attani mindlink ships deliver a huge increase in the number of free tokens compared to the points spent compared to...well...anything. This way a pair of ships receives no 'nerf' but the option of having something like Inaldra as an infinite range, 14 point focus battery for your entire squad doesn't work anymore.

 

 

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The Sloop is great for use with Rigged Cargo Chute and Cad Bane with bombs.  It's also great for not triggering autothrusters, and generally for letting you be flexible in how you move over the course of a game, rather than just in a single round.

the1hodgy and Magnus Grendel like this

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20 minutes ago, CushionRide said:

as for point cost.  I still think there are balance issues.  I just played a battle, han solo(reroll) and outer rim smug, vs Dengar and contracted scout.  NO UPGRADES.  it was fun. but han and smug lost the day.  it was sad.  the point difference,  74 vs 58.   and the 58 pts won? ok...........

Great, well done.  Now replay that match up another 100 times and come back with a slightly more useful statistic.

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3 hours ago, Arma Quattro said:

Such a catastrophic foresight of events yet (not) to come.

Where did you leave your "the end is nigh!!! REPENT!!!" sign? 

it got sold with all of my 40k armies.  its helped me pay for my immense xwing collection.

 

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@CushionRide  The problem isn't that you need to keep your opinions to yourself.  Rather, the reason people reacted so badly was the way you presented your views.  Whether it was your intent or not, it came across as very, "I have a lot of experience, therefore everyone should just accept whatever I decree without question!"  Experience is good, but it doesn't make someone infallible, and therefore it doesn't mean you don't have to back up your claims or that others can't reasonably disagree.  Furthermore, I'm sure if we looked hard enough, we could find people on these boards with almost as much (if not more) experience than yourself.  Again, basing things off your experience is fine, but it's not really the argument-to-win-all-arguments that you seem to think it is.

I know it's very easy to get puffed up, especially when you're very convinced that you're right and others are absolutely wrong (it happens to all of us), but I think the best approach is to calm down and make posts in humility.  Let your arguments do the talking, and address counter-arguments rather than coming up with excuses that they're not worth your time. 

(Also, I would advise against deleting previous posts, especially when people have already quoted those posts.  It just makes it look like you've got something to hide.)

tl;dr:  Talking down to others isn't a great way to convince them to listen to you.

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ok... first I want to apologize in this thread I realized a couple of things.....

 

first.  never use a reply from another post to start a new one.

second.  stop before you begin. in my case after I looked at the whole conversation, I realized I looked like a hyperactive tween with ADHD.  (and I can say that cause im 43 and I do have ADHD).

I realize here that I tend to bleed off on tangents and my thoughts are not together when I type.  its one of the reasons I normally choose to not post on forums, like JJ above said.  it looked like I was beating my chest the whole time and that was not my intent. so that is why I deleted my posts.  I think its better that way, and I understand the reactions posted here and once again, I want to apologize to everyone.

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On 2/11/2017 at 0:34 PM, CushionRide said:

it got sold with all of my 40k armies.  its helped me pay for my immense xwing collection.

 

Hahahah, good one. :D

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