geek19 6,557 Posted October 25, 2017 So Destiny and X-Wing got hit with the FAQ Nerf hammer. Are we about to get passed by? Is anyone seeing anything that needs a nerf? (I'm aware Sloane needs a clarification on RAW vs RAI, but that's more an actual FAQ than a nerf). Is anything still TOO powerful that it's breaking the game? My gut says no.... But I'd quote High Fidelity if it wouldnt immediately get asterisked away. So, no nerfs here? 2 Marinealver and Snipafist reacted to this Quote Share this post Link to post Share on other sites
dominosfleet 1,819 Posted October 25, 2017 Not that I can think of. Activation glut has dropped dramatically, people complain about boarding avenger but imo they aren't that bad. Imo armada is in a decent space currently 7 TTC, Darth Sanguis, SkyCake and 4 others reacted to this Quote Share this post Link to post Share on other sites
durandal343 418 Posted October 25, 2017 After Demo and Rhymer got the beat down I think it's really pretty balanced. At least between @SgtDurandal and myself we seem to be able to win with all kinds of different combinations. And we haven't had a good tabling in quite awhile, it's been mostly pretty close games. Caveat: We really only play each other.. but we're not bad! Quote Share this post Link to post Share on other sites
Snipafist 7,536 Posted October 25, 2017 If they follow standard FFG procedure, they'll dump their FAQ before they go to light speed, and then we just float away ...with the rest of the garbage 25 idiewell, Norell, Ardaedhel and 22 others reacted to this Quote Share this post Link to post Share on other sites
Undeadguy 5,749 Posted October 25, 2017 I'd like Relay to get nerfed so you must have it in range, but allows you to extend 1-3. I'd also like the activations to get hit, so second player always has last activation every round. And now people will come and refute my OPINION on how the game is perfect. 11 ForceSensitive, Cusm, Blail Blerg and 8 others reacted to this Quote Share this post Link to post Share on other sites
Drasnighta 26,831 Posted October 25, 2017 Just now, Undeadguy said: And now people will come and refute my OPINION on how the game is perfect. It doesn't count as abuse if you bait them first. 9 WuFame, SpaceC0wboy, Snipafist and 6 others reacted to this Quote Share this post Link to post Share on other sites
Lord Tareq 704 Posted October 25, 2017 I want better ramming rules, but we won't get them 3 Undeadguy, TTC and stonestokes reacted to this Quote Share this post Link to post Share on other sites
Undeadguy 5,749 Posted October 25, 2017 Just now, Drasnighta said: It doesn't count as abuse if you bait them first. Or I am proactively anticipating their response so they will leave me alone. Which seems more likely. Because that's literally my intent here. 4 geek19, TheBigLev, ForceSensitive and 1 other reacted to this Quote Share this post Link to post Share on other sites
geek19 6,557 Posted October 25, 2017 1 minute ago, Undeadguy said: Or I am proactively anticipating their response so they will leave me alone. Which seems more likely. Because that's literally my intent here. Hey hey hey, this is the Han Solo quotes and article speculation thread. The literal vs figurative discussion and article speculation thread is over THERE! 3 TheBigLev, GiledPallaeon and cynanbloodbane reacted to this Quote Share this post Link to post Share on other sites
durandal343 418 Posted October 25, 2017 (edited) 6 minutes ago, Undeadguy said: I'd like Relay to get nerfed so you must have it in range, but allows you to extend 1-3. Oh yeah! Forgot how much I dislike Relay. Especially with those shuttles being able to move 2 squads a piece and my poor VCXs only one. Either a nerf or an option for Rebels to have Relay-2? Edit: or an ability that interferes with Relay and breaks it. Edited October 25, 2017 by durandal343 2 Undeadguy and mcworrell reacted to this Quote Share this post Link to post Share on other sites
svelok 6,487 Posted October 25, 2017 (edited) The top tables lately seem to consist (based on that Tokra thread) of a disproportionate amount of Ackbar MC80s, and Sloane lists, and a varied sprinkling of Yavaris. Collectively those accounted for about two-thirds of top 2s. If there's something in need of balancing - which I'm not endorsing here - it'd probably be some aspect of those. There's probably always room for improvements but I'm pretty happy with the game state right now. Starting to get a little weary of Sloane alpha strikes, maybe. 6 minutes ago, Undeadguy said: I'd like Relay to get nerfed so you must have it in range, but allows you to extend 1-3. I'd also like the activations to get hit, so second player always has last activation every round. 19 minutes ago, dominosfleet said: people complain about boarding avenger but imo they aren't that bad. That's more game design complaints than game balance, no? Edit: although I guess so is my Sloane thing. Edited October 25, 2017 by svelok Quote Share this post Link to post Share on other sites
Undeadguy 5,749 Posted October 25, 2017 Just now, geek19 said: Hey hey hey, this is the Han Solo quotes and article speculation thread. The literal vs figurative discussion and article speculation thread is over THERE! I'm literally shooting the opposition first so they won't have a chance to literally argue with me. 2 geek19 and ForceSensitive reacted to this Quote Share this post Link to post Share on other sites
Green Knight 9,731 Posted October 25, 2017 21 minutes ago, geek19 said: So Destiny and X-Wing got hit with the FAQ Nerf hammer. Are we about to get passed by? Is anyone seeing anything that needs a nerf? (I'm aware Sloane needs a clarification on RAW vs RAI, but that's more an actual FAQ than a nerf). Is anything still TOO powerful that it's breaking the game? My gut says no.... But I'd quote High Fidelity if it wouldnt immediately get asterisked away. So, no nerfs here? Flotillas. Still love/hate the little buggers. But **** if I know I want done with them. On a more general more, activations and last/first ploys are still too important. I wish it was less so, cuz IMO it would diversify the game. But alas, I don't see anything happening on that front. 4 cynanbloodbane, GiledPallaeon, Darth Veggie and 1 other reacted to this Quote Share this post Link to post Share on other sites
geek19 6,557 Posted October 25, 2017 But to actually answer your Relay and 1st/Last concerns: is that significantly affecting play so much that entire lists and tournaments are shaped around those (to the extent that Rieekan aces was, I mean)? I'm not sure it is, but I think when we start collecting Regionals data (someone put up the @Baltanok signal!) We can see? Quote Share this post Link to post Share on other sites
Undeadguy 5,749 Posted October 25, 2017 Just now, svelok said: That's more game design complaints than game balance, no? I'd say Rieekan was designed with a specific purpose in mind and he was nerfed because he got out of control. I think Relay, ramming (forgot to add that) and activations should be nerfed in some manner because you can abuse/exploit them outside of their original design. BT Avenger I really hate, but if you fix activations you soft nerf BTA. Quote Share this post Link to post Share on other sites
Undeadguy 5,749 Posted October 25, 2017 1 minute ago, geek19 said: But to actually answer your Relay and 1st/Last concerns: is that significantly affecting play so much that entire lists and tournaments are shaped around those (to the extent that Rieekan aces was, I mean)? I'm not sure it is, but I think when we start collecting Regionals data (someone put up the @Baltanok signal!) We can see? Well I'm running 6 activations and winning consistently with no squads. And the MC30 swarm experiences the same thing. I'm also really ******* tired of playing games and facing down an MC80 or ISD and a bunch of flots (not to cut down anyone who is running that), but it's just not fun anymore. In regards to Relay, I think that's total BS. Freaking hate it. I want a nerf out of spite more than anything. And ramming needs to be nerfed with ET. Exhaust ET when you overlap ship. That's just gamey. 2 Green Knight and Darth Veggie reacted to this Quote Share this post Link to post Share on other sites
Drasnighta 26,831 Posted October 25, 2017 4 minutes ago, Undeadguy said: Well I'm running 6 activations and winning consistently with no squads. And the MC30 swarm experiences the same thing. I'm also really ******* tired of playing games and facing down an MC80 or ISD and a bunch of flots (not to cut down anyone who is running that), but it's just not fun anymore. In regards to Relay, I think that's total BS. Freaking hate it. I want a nerf out of spite more than anything. And ramming needs to be nerfed with ET. Exhaust ET when you overlap ship. That's just gamey. I'm glad you're able to maintain objectivity with these things. Its important to do that. 8 SpaceC0wboy, Ardaedhel, geek19 and 5 others reacted to this Quote Share this post Link to post Share on other sites
durandal343 418 Posted October 25, 2017 4 minutes ago, Undeadguy said: In regards to Relay, I think that's total BS. Freaking hate it. I want a nerf out of spite more than anything. Wouldn't Ketsu get more play if instead of slowing stuff down she cut off Relay? The Lancer could even get that ability. Wouldn't always be effective if there's no Relay but it would give you another option. Or maybe an upgrade on a Transport that really is a Jamming Field. When it gets close to a ship it cuts down the squad activation range and kills Relay. 3 mcworrell, deDios and SpaceC0wboy reacted to this Quote Share this post Link to post Share on other sites
ricefrisbeetreats 614 Posted October 25, 2017 I'm less of a "balance" guy and more of a "is this understandable?" guy. Relay is still confusing people. It's not intuitive and so newer players shy away from it until they get surprised by a veteran player that flies his flotillas away from the battle as they keep pushing squad commands. Other than that, I'd like to see a reduction in ship activations. It's getting better. My opinion is that the game works well in the 3-4 ship area with outliers being 2 or 5 ships max. Outside of that, I have yet to encounter anything I'm finding super broken. The designers are doing an awesome job. I'm excited to see what new things they release in the waves to come. 5 DeadPunker, mcworrell, SpaceC0wboy and 2 others reacted to this Quote Share this post Link to post Share on other sites
geek19 6,557 Posted October 25, 2017 3 minutes ago, Undeadguy said: Well I'm running 6 activations and winning consistently with no squads. And the MC30 swarm experiences the same thing. I'm also really ******* tired of playing games and facing down an MC80 or ISD and a bunch of flots (not to cut down anyone who is running that), but it's just not fun anymore. In regards to Relay, I think that's total BS. Freaking hate it. I want a nerf out of spite more than anything. And ramming needs to be nerfed with ET. Exhaust ET when you overlap ship. That's just gamey. I'd be ok with that ET nerf. I can't answer your Relay hatred issue as we're just starting to get squadron players up here in Chicago. Insert horrid joke about flyover country being true because that's where the squads must have been. Same with the 80/ISD and flots. I think on average we're down to 1.5 flots a side here for most lists. Much VSDs though. As for swarms, I don't disagree with you, but how much is your player skill? If you're beating people with the list, is it because of the activation advantage, your abilities, or what you're flying against (as in, have you tested your no squads vs a squadron heavy fleet?) Not trying to accuse or belittle your complaint so much as understand it somewhat better. 1 ForceSensitive reacted to this Quote Share this post Link to post Share on other sites
Drasnighta 26,831 Posted October 25, 2017 4 minutes ago, durandal343 said: Wouldn't Ketsu get more play if instead of slowing stuff down she cut off Relay? The Lancer could even get that ability. Wouldn't always be effective if there's no Relay but it would give you another option. Or maybe an upgrade on a Transport that really is a Jamming Field. When it gets close to a ship it cuts down the squad activation range and kills Relay. I posited a squadron keyword or unique ability "Jam" that turned off all Non-Heavy, (Non-Jam) keywords with distance 1... To cut out Relay, Bomber and Intel as needed. Counter, too. 2 ForceSensitive and deDios reacted to this Quote Share this post Link to post Share on other sites
Megatronrex 2,867 Posted October 25, 2017 18 minutes ago, geek19 said: Hey hey hey, this is the Han Solo quotes and article speculation thread. The literal vs figurative discussion and article speculation thread is over THERE! How about some literal Han Solo quotes? "Luke we're (literally) gonna have company" "You like me because I'm (literally) a scoundrel. There (literally) aren't enough scoundrels in your life" "Wonderful girl. Either I'm (literally) going to kill her or I'm beginning to like her" "Hokey religions and ancient weapons are (literally) no match for a good blaster at your side, kid" "(Literally)What good is a reward if you (literally) ain’t around to use it? Besides, (literally) attacking that battle station is (literally) not my idea of courage. It’s more like, (literally) suicide." 11 BrobaFett, Jukey, Eggzavier and 8 others reacted to this Quote Share this post Link to post Share on other sites
durandal343 418 Posted October 25, 2017 2 minutes ago, Drasnighta said: I posited a squadron keyword or unique ability "Jam" that turned off all Non-Heavy, (Non-Jam) keywords with distance 1... To cut out Relay, Bomber and Intel as needed. Counter, too. Yeah.. that would be much more versatile than just getting rid of Relay. I like the idea of a ship being able to interfere with another ships communications too. 2 ForceSensitive and cynanbloodbane reacted to this Quote Share this post Link to post Share on other sites
TallGiraffe 3,447 Posted October 25, 2017 I still think relay needs a 'nerf' in that the relay squad has to be in activation range of the ship. 3 ForceSensitive, Mundo and mcworrell reacted to this Quote Share this post Link to post Share on other sites
geek19 6,557 Posted October 25, 2017 1 minute ago, Drasnighta said: I posited a squadron keyword or unique ability "Jam" that turned off all Non-Heavy, (Non-Jam) keywords with distance 1... To cut out Relay, Bomber and Intel as needed. Counter, too. That REALLY hurts Escort and X-Wing worth then. Would that turn off too? And turning off bomber is weird to me, as I'm just flinging bombs into your ship. I'd be ok with a unique with it, but spammable in your own fighter corps? Oof, pass, please. 1 Juisintime reacted to this Quote Share this post Link to post Share on other sites