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Rabobankrider

Star Wars: Revan's War OOC

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@Rabobankrider

Just to note: Armatta is now inside the building and off to one side in the lobby, not standing in the doorway.

She shouldn't be visible from outside (unless the walls are transparent or have huge windows - unlikely in a military building). She had originally moved further in/to the side so as to be out of the line of fire through the door (and then to look for a computer).

Edited by Bellona

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@vandarl if you are going to remain in the game I do need to hear from you soon, this is the second game I've run which you've gone inactive in. 

Admiralty Combat: 

  1. @Bellona engaged range of admiralty entrance. 
  2. @SithArissa medium range of defence team.
  3. @Sincereagape
  4. @vandarl, knocked prone
  5. Corouscant Law Enforcement: 4 soak, 30/30 wounds, 5/5 men
  6. @Von3679
  7. Naval Security 1: 3 soak, 10/25 wounds, 2/5 men, 1 boost
  8. Naval Security 2: 3 soak, 7/25 wounds, 2/5 men, 1 setback, 1 upgrade to difficulty 
  9. @Edgehawk  (2nd round) 1s
  10. @Shlambate engaged range of Naval Security 2.

@Von3679 you are up. 

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@Von3679, please sort your ic when available. 

Admiralty Combat: 

  1. @Bellona engaged range of admiralty entrance. 
  2. @SithArissa medium range of defence team.
  3. @Sincereagape
  4. @vandarl, knocked prone
  5. Corouscant Law Enforcement: 4 soak, 30/30 wounds, 5/5 men 1 boost
  6. @Von3679
  7. Naval Security 1: 3 soak, 9/25 wounds, 2/5 men
  8. Naval Security 2: 3 soak, 7/25 wounds, 2/5 men 
  9. @Edgehawk
  10. @Shlambate engaged range of Naval Security 2.

@Edgehawk, you are up next!

 

 

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Admiralty Combat: 

  1. @Bellona engaged range of admiralty entrance. 
  2. @SithArissa medium range of defence team.
  3. @Sincereagape
  4. Corouscant Law Enforcement: 4 soak, 30/30 wounds, 5/5 men 1 boost
  5. @Von3679
  6. Naval Security 2: 3 soak, 7/25 wounds, 2/5 men 
  7. @Edgehawk
  8. @Shlambate engaged range of Naval Security 2.

@Edgehawk, that is 2 down (dead), destroying Naval Security 1.

@Shlambate, you can attack again if you want. 

I am afraid that @vandarl seems to have gone inactive again, so I will have to remove them from the initiative order. 

 

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On 11/5/2019 at 8:08 PM, Rabobankrider said:

@Sincereagape, I think I'll say that flipping a dp in this case will give the character a chance to avoid the falling debris. A hard athletics would do it. 

@Edgehawk if you can sort a post soon that'd be great. 

Okay flipping DP. Hard athletics check to avoid debris. Convinced with enhance force check. 

Athletics check to avoid debris: 3eA+3eD+2eF 3 successes, 1 advantage, 1 Light Side, 1 Dark Side
a-s-s.pnga-a-a.pnga-s-a.pngd-th.pngd-th.pngd--.pngf-ls.pngf-ds.png

 

made it. 

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Admiralty Combat: 

  1. @Bellona engaged range of admiralty entrance. 
  2. @SithArissa medium range of defence team.
  3. @Sincereagape
  4. Corouscant Law Enforcement: 4 soak, 30/30 wounds, 5/5 men 1 boost
  5. @Von3679
  6. @Edgehawk
  7. @Shlambate engaged range of Naval Security 2.

@Shlambate, that'll do the trick yeah. 

@Bellona, you are back up at the top of the initiative order. 

@Sincereagape, you are able to jump out of the way of the falling masonry. 

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@Bellona, normally it would be an average computers check, however as you deactivate the turrets you would notice a surge in activity on the terminal. Something is happening. Trying to activate the turbo-lift will have to wait till your next turn unfortunately. 

@SithArissa, you are up next!

Admiralty Combat: 

  1. @Bellona engaged range of admiralty entrance. 
  2. @SithArissa medium range of defence team.
  3. @Sincereagape
  4. Corouscant Law Enforcement: 4 soak, 30/30 wounds, 5/5 men 1 boost
  5. @Von3679
  6. @Edgehawk
  7. @Shlambate engaged range of Naval Security 2.

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: 3eF 3 Light Side, 1 Dark Side
f-ds.pngf-ls-ls.pngf-ls.png

I'm not sure if I needed to do the ranged attack roll since I'm not actually throwing anything at them. 

Move into short range of the remaining enemy. 

Using one pip to activate Move.

Since you said 5 or below is one object I'll use a second pip to allow moving silhouette 1 objects.

Use the 3rd Lightside pip to activate range. 

I'll lift the group up to medium range straight up  then let go. 

Believe that's 20 damage unsoakable?

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@SithArissa, I don't believe that is is unsoakable (armour would help you in a fall etc), but that is still 2 down. Bear in mind that is lethal damage so they are dead. 

@Sincereagape, you are back up again!

Admiralty Combat: 

  1. @Bellona engaged range of admiralty entrance. 
  2. @SithArissa medium range of defence team.
  3. @Sincereagape
  4. Corouscant Law Enforcement: 4 soak, 14/30 wounds, 3/5 men 1 boost
  5. @Von3679
  6. @Edgehawk
  7. @Shlambate engaged range of Naval Security 2.

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