Bellona 109 Posted October 28 (edited) @Rabobankrider Just to note: Armatta is now inside the building and off to one side in the lobby, not standing in the doorway. She shouldn't be visible from outside (unless the walls are transparent or have huge windows - unlikely in a military building). She had originally moved further in/to the side so as to be out of the line of fire through the door (and then to look for a computer). Edited October 28 by Bellona Quote Share this post Link to post Share on other sites
Rabobankrider 2,362 Posted October 29 @Bellona, that's fine. @vandarl I will need your post soon or I will have to take the turn for you to keep things moving. Quote Share this post Link to post Share on other sites
Rabobankrider 2,362 Posted October 31 I'm going to be away for Halloween, I'll have to sort my posts after. @vandarl if you're post isn't up when I'm back, I'll have to take it for you. Quote Share this post Link to post Share on other sites
Rabobankrider 2,362 Posted November 1 @vandarl if you are going to remain in the game I do need to hear from you soon, this is the second game I've run which you've gone inactive in. Admiralty Combat: @Bellona engaged range of admiralty entrance. @SithArissa medium range of defence team. @Sincereagape @vandarl, knocked prone Corouscant Law Enforcement: 4 soak, 30/30 wounds, 5/5 men @Von3679 Naval Security 1: 3 soak, 10/25 wounds, 2/5 men, 1 boost Naval Security 2: 3 soak, 7/25 wounds, 2/5 men, 1 setback, 1 upgrade to difficulty @Edgehawk (2nd round) 1s @Shlambate engaged range of Naval Security 2. @Von3679 you are up. Quote Share this post Link to post Share on other sites
Von3679 148 Posted November 2 Gonna try naval security 2, since i think i hv a decent amnt of boosts... Quote Share this post Link to post Share on other sites
Von3679 148 Posted November 2 : 2eA+1eP+2eB+1eS+2eD+1eC 1 failure 1 SithArissa reacted to this Quote Share this post Link to post Share on other sites
Rabobankrider 2,362 Posted November 3 @Von3679, please sort your ic when available. Admiralty Combat: @Bellona engaged range of admiralty entrance. @SithArissa medium range of defence team. @Sincereagape @vandarl, knocked prone Corouscant Law Enforcement: 4 soak, 30/30 wounds, 5/5 men 1 boost @Von3679 Naval Security 1: 3 soak, 9/25 wounds, 2/5 men Naval Security 2: 3 soak, 7/25 wounds, 2/5 men @Edgehawk @Shlambate engaged range of Naval Security 2. @Edgehawk, you are up next! Quote Share this post Link to post Share on other sites
Sincereagape 213 Posted November 5 @Rabobankrider going to spend three strain to take damage taken down to 1 with reflect. May I flip a destiny point to remove the staggered affect? Or at least flip a destiny to downgrade to disorient. Quote Share this post Link to post Share on other sites
Rabobankrider 2,362 Posted November 6 @Sincereagape, I think I'll say that flipping a dp in this case will give the character a chance to avoid the falling debris. A hard athletics would do it. @Edgehawk if you can sort a post soon that'd be great. Quote Share this post Link to post Share on other sites
Shlambate 1,753 Posted November 7 Can I attack again? Trying to not kill anyone again. Quote Share this post Link to post Share on other sites
Rabobankrider 2,362 Posted November 7 Admiralty Combat: @Bellona engaged range of admiralty entrance. @SithArissa medium range of defence team. @Sincereagape Corouscant Law Enforcement: 4 soak, 30/30 wounds, 5/5 men 1 boost @Von3679 Naval Security 2: 3 soak, 7/25 wounds, 2/5 men @Edgehawk @Shlambate engaged range of Naval Security 2. @Edgehawk, that is 2 down (dead), destroying Naval Security 1. @Shlambate, you can attack again if you want. I am afraid that @vandarl seems to have gone inactive again, so I will have to remove them from the initiative order. 1 Edgehawk reacted to this Quote Share this post Link to post Share on other sites
Shlambate 1,753 Posted November 7 1eB+3eD[/u] 5 successes With Falling Avalanche that’s 16 damage I think that’s more than enough to take them out. Quote Share this post Link to post Share on other sites
Sincereagape 213 Posted November 9 On 11/5/2019 at 8:08 PM, Rabobankrider said: @Sincereagape, I think I'll say that flipping a dp in this case will give the character a chance to avoid the falling debris. A hard athletics would do it. @Edgehawk if you can sort a post soon that'd be great. Okay flipping DP. Hard athletics check to avoid debris. Convinced with enhance force check. Athletics check to avoid debris: 3eA+3eD+2eF 3 successes, 1 advantage, 1 Light Side, 1 Dark Side made it. Quote Share this post Link to post Share on other sites
Rabobankrider 2,362 Posted November 10 Admiralty Combat: @Bellona engaged range of admiralty entrance. @SithArissa medium range of defence team. @Sincereagape Corouscant Law Enforcement: 4 soak, 30/30 wounds, 5/5 men 1 boost @Von3679 @Edgehawk @Shlambate engaged range of Naval Security 2. @Shlambate, that'll do the trick yeah. @Bellona, you are back up at the top of the initiative order. @Sincereagape, you are able to jump out of the way of the falling masonry. Quote Share this post Link to post Share on other sites
Bellona 109 Posted November 10 @Rabobankrider What's the Computers skill difficulty to slice the turret defences on the Admiral's office's floor from this computer? Is anyone available to help with the slicing? Even an unskilled Boost would be appreciated ... Quote Share this post Link to post Share on other sites
Rabobankrider 2,362 Posted November 10 It would be a hard computers check with a setback. 1 Bellona reacted to this Quote Share this post Link to post Share on other sites
Bellona 109 Posted November 11 @Rabobankrider What would be required to get the turbolifts running again? Quote Share this post Link to post Share on other sites
Rabobankrider 2,362 Posted November 12 @Bellona, normally it would be an average computers check, however as you deactivate the turrets you would notice a surge in activity on the terminal. Something is happening. Trying to activate the turbo-lift will have to wait till your next turn unfortunately. @SithArissa, you are up next! Admiralty Combat: @Bellona engaged range of admiralty entrance. @SithArissa medium range of defence team. @Sincereagape Corouscant Law Enforcement: 4 soak, 30/30 wounds, 5/5 men 1 boost @Von3679 @Edgehawk @Shlambate engaged range of Naval Security 2. 1 Bellona reacted to this Quote Share this post Link to post Share on other sites
SithArissa 869 Posted November 13 @Rabobankrider How are you handling minion groups with Force Pull? One person per use or need to use upgrades to target each individual? Quote Share this post Link to post Share on other sites
Rabobankrider 2,362 Posted November 13 Groups of 5 or under are affected as if it was a single person. More than 5 requires a magnitude upgrade. Quote Share this post Link to post Share on other sites
Von3679 148 Posted November 13 Hey, so sorry for the delay! I was super caught up with school, so sorry I suddenly ghosted with no notice too... really sorry! Quote Share this post Link to post Share on other sites
SithArissa 869 Posted November 13 : 3eF 3 Light Side, 1 Dark Side I'm not sure if I needed to do the ranged attack roll since I'm not actually throwing anything at them. Move into short range of the remaining enemy. Using one pip to activate Move. Since you said 5 or below is one object I'll use a second pip to allow moving silhouette 1 objects. Use the 3rd Lightside pip to activate range. I'll lift the group up to medium range straight up then let go. Believe that's 20 damage unsoakable? Quote Share this post Link to post Share on other sites
Rabobankrider 2,362 Posted November 14 @SithArissa, I don't believe that is is unsoakable (armour would help you in a fall etc), but that is still 2 down. Bear in mind that is lethal damage so they are dead. @Sincereagape, you are back up again! Admiralty Combat: @Bellona engaged range of admiralty entrance. @SithArissa medium range of defence team. @Sincereagape Corouscant Law Enforcement: 4 soak, 14/30 wounds, 3/5 men 1 boost @Von3679 @Edgehawk @Shlambate engaged range of Naval Security 2. Quote Share this post Link to post Share on other sites
Sincereagape 213 Posted November 15 Going to be busy for me this week. Family life is getting hectic along with work. Can I pass my turn to either @Von3679 @Edgehawk or @Shlambate, which ever one of them wants my turn and which ever one responds first. Quote Share this post Link to post Share on other sites
Rabobankrider 2,362 Posted November 17 Admiralty Combat: @Bellona engaged range of admiralty entrance. @SithArissa medium range of defence team. @Sincereagape Corouscant Law Enforcement: 4 soak, 14/30 wounds, 3/5 men 1 boost @Von3679 @Edgehawk @Shlambate engaged range of Naval Security 2. @Sincereagape, no problem. @Von3679, you can take your turn now if you want. Quote Share this post Link to post Share on other sites