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Rabobankrider

Star Wars: Revan's War OOC

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28 minutes ago, Rabobankrider said:

Ok, if you want to sneak out it's an average stealth with 2 boost, if you just want to dash you can make an average athletics to see how far you get before they are onto you. 

Are these just the checks for Oola to "sneak out," or also the checks for Kai-wan to escape?

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I think the boost can mean you guys get a good distance down the corridor before the setback means that they realise you aren't in the room. 

If you guys want to narrate your checks I'll get the response up :)

Edited by Rabobankrider

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1 hour ago, Rabobankrider said:

@Tramp Graphics if you're going to list security issues you'll need to give specifics, not just say among others, I can't really work with that. 

OK, The biggest issue was their lack of security in regards to incoming ships, as Kataddik mentioned directly to them when he first arrived. These included: 

  • their failure to make direct communication with the enemy ships and confirm their clearances, and intercept them prior to the attack. 
  • failure to have a squadron of fighters constantly flying perimeter duty, along with additional squadrons on standby,  to intercept incoming ships in order to detain them until they're able to confirm proper security clearances and pass codes, well before they get anywhere close to the shipyards proper, particularly the "secure" sections where military ships are being built, and either escort properly cleared ships in, turn away ships lacking proper clearance, or, if necessary, detain said vessels in a separate impound area in a location far away from the shipyards. 
  • Failure to have a proper security perimeter of sufficient radius surrounding the shipyards to prevent any ship from getting within several thousand kilometers, if not tens of thousands of kilometers, of the shipyards. 
  • Failure to have a separate impound and detention area far away from the shipyards proper, where questionable ships can be boarded and inspected before being allowed to continue on to the shipyards. 
  • Failure to have proper defenses in place on the external structure of the shipyards to prevent boarding actions. 
  • Failure to have even a single capital ship, if not a small fleet, on duty to protect the shipyard.

Simply put, the enemy should have never gotten even within several thousand kilometers of the shipyard. Any vessel coming into the system should have been intercepted, and detained as far from the shipyards as possible until such time as their identities could be confirmed. And only then should any ships be allowed in. It is that very lack of proper security which cause Foerost's fall within the actual lore as well. The very fact that the "security measures" they had in place would work better than proper by the book military security measures is even worse. You don't inspect a ship for potential trouble at the shipyards. You do it as far from the shipyards as possible. That is where they screwed up the most. You don't let any ship anywhere near those facilities until you are absolutely certain that they're not a threat. 

As someone who was in the military, the security perimeter around any compound or base is set up well away from the compound proper, easily over a half a mile to a mile. In some cases, up to several miles around the compound.

For a starship shipyard, that perimeter should be several thousand kilometers in radius, with constant starfighter patrols and at least a small fleet of capital ships of at least Corvette size, if not Frigate, on standby around the shipyards to provide immediate support. 

Edited by Tramp Graphics

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7 minutes ago, Tramp Graphics said:

OK, The biggest issue was their lack of security in regards to incoming ships, as Kataddik mentioned directly to them when he first arrived. These included: 

  • their failure to make direct communication with the enemy ships and confirm their clearances, and intercept them prior to the attack. 
  • failure to have a squadron of fighters constantly flying perimeter duty, along with additional squadrons on standby,  to intercept incoming ships in order to detain them until they're able to confirm proper security clearances and pass codes, well before they get anywhere close to the shipyards proper, particularly the "secure" sections where military ships are being built, and either escort properly cleared ships in, turn away ships lacking proper clearance, or, if necessary, detain said vessels in a separate impound area in a location far away from the shipyards. 
  • Failure to have a proper security perimeter of sufficient radius surrounding the shipyards to prevent any ship from getting within several thousand kilometers, if not tens of thousands of kilometers, of the shipyards. 
  • Failure to have a separate impound and detention area far away from the shipyards proper, where questionable ships can be boarded and inspected before being allowed to continue on to the shipyards. 
  • Failure to have proper defenses in place on the external structure of the shipyards to prevent boarding actions. 
  • Failure to have even a single capital ship, if not a small fleet, on duty to protect the shipyard.

Simply put, the enemy should have never gotten even within several thousand kilometers of the shipyard. Any vessel coming into the system should have been intercepted, and detained as far from the shipyards as possible until such time as their identities could be confirmed. And only then should any ships be allowed in. It is that very lack of proper security which cause Foerost's fall within the actual lore as well. The very fact that the "security measures" they had in place would work better than proper by the book military security measures is even worse. You don't inspect a ship for potential trouble at the shipyards. You do it as far from the shipyards as possible. That is where they screwed up the most. You don't let any ship anywhere near those facilities until you are absolutely certain that they're not a threat. 

As someone who was in the military, the security perimeter around any compound or base is set up well away from the compound proper, easily over a half a mile to a mile. In some cases, up to several miles around the compound.

For a starship shipyard, that perimeter should be several thousand kilometers in radius, with constant starfighter patrols and at least a small fleet of capital ships of at least Corvette size, if not Frigate, on standby around the shipyards to provide immediate support. 

Now say that in Wookiee so Zoroku can agree and he can give his own speech!

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Ok that's fine, feel free to add that to the ic. Quick reminder though that this is not a military outpost, rather it is a civilian structure that is run by a private company which sells to the republic. You were told that ic so you probably want to take that into account. The station does have some flaws for plot points (if the attack was repelled with ease that'd be boring as ****), but most of them also have reasoning behind them, mainly the civilian thing. 

Also on a side note, you have no real ******* idea what a perimeter of a MAKE BELIEVE CONSTRUCTION YARD IN SPACE should be, or how many ships they should have defending it. That is because you're not writing the setting. Star Wars is not based in reality and in some cases uses the rule of cool over common sense (not a complaint, just an observation) so a lot of stuff that can and does work in this world can't and won't in Star Wars. Clone Wars is a good example, they have a lot of tactics that wouldn't work in modern warfare like marching into battle 1700's style, but it looks awesome in the show so eh.

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Just now, KungFuFerret said:

....Tramp...are you seriously telling the GM how to run his game again?  And trying to inject real world rules into this ?    

If he does it in character its not a big problem, it'll just be an analysis of the situation.

That said @Tramp Graphics you do need to do it in character or else this just seems like you trying to tell the GM what to do instead of the NPC's

So make a statement in Wookiee so we can move on, and Zoroku can speak his mind on the points you make and then some.

 

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2 minutes ago, KungFuFerret said:

Actually the Wookiee shouldn't add any of that IC.  Since he doesn't have any ranks in Knowledge: Military, and that is PURELY outside knowledge from a source that actually has no idea about that ICly.  

Then Zoroku could add it they are good points but shouldn't be made to the GM but to the characters in game. One seems like an attack the other seems like more Role-play 

Edited by Shlambate

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7 minutes ago, KungFuFerret said:

....Tramp...are you seriously telling the GM how to run his game again?  And trying to inject real world rules into this ?    

Nope. These are just the flaws Kataddik is reporting to the Council, and what could have prevented this disaster from happening, had proper security measures been in place. 

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Just now, Tramp Graphics said:

Nope. These are just the flaws Kataddik is reporting to the Council, and what could have prevented this disaster from happening, had proper security measures been in place. 

Yes but I agree with @KungFuFerret now Zoroku is the only one with Knowledge Warfare and is from a Warlike species if anyone points these out it would be Him.

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Just now, Tramp Graphics said:

Nope. These are just the flaws Kataddik is reporting to the Council, and what could have prevented this disaster from happening, had proper security measures been in place. 

Except I'm looking at your character sheet, and I see nothing to indicate he has ANY knowledge or training in military protocols or procedures.  He's a Padawan and a Mechanic, so where is this knowledge coming from ICly?  It's not, it's coming from OOC knowledge, which means it's not something he should be saying, as he has no way of knowing it.  Just like he shouldn't try and suddenly provide some in depth medical diagnosis just because you happen to be a doctor IRL.

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4 minutes ago, Rabobankrider said:

That is a fair point, otherwise it invalidates @Shlambate's time and effort invested in knowledge (warfare), I should have called @Tramp Graphics's on that earlier to be honest. 

 

4 minutes ago, Shlambate said:

Then Zoroku could add it they are good points but shouldn't be made to the GM but to the characters in game. One seems like an attack the other seems like more Role-play 

Kataddik has been out in the galaxy with his mentor dealing with pirates and other "security" issues. These aren't so much a "Warfare" issue, as they are proper security issues for any "secure" facility, whether military or civilian. Not only that, but Kataddik was pretty much in charge of the defense and security of his village before his capture by slavers. 

Edited by Tramp Graphics

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4 minutes ago, KungFuFerret said:

Except I'm looking at your character sheet, and I see nothing to indicate he has ANY knowledge or training in military protocols or procedures.  He's a Padawan and a Mechanic, so where is this knowledge coming from ICly?  It's not, it's coming from OOC knowledge, which means it's not something he should be saying, as he has no way of knowing it.  Just like he shouldn't try and suddenly provide some in depth medical diagnosis just because you happen to be a doctor IRL.

HE's also a Sentry, and was in charge of the defense and security of his village before being captured by slavers. That is why he brought those issues up at the shipyards back when they first arrived in the first place. 

Edited by Tramp Graphics

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