Vergence 1,038 Posted July 31, 2018 1 hour ago, Shlambate said: @Vergence I'm gonna feel so bad for muu when he sees the bodies of 2 other Jedi and Learns of Gunda's death. I was surprised nobody was roleplaying half of the original the party wiped, lol. Share this post Link to post Share on other sites
Shlambate 1,583 Posted July 31, 2018 20 minutes ago, Vergence said: I was surprised nobody was roleplaying half of the original the party wiped, lol. Oh Zoroku is just that cold. I don't know about the others. I'm playing off his emotional weakness and strengths. His calm throughout everything but his heart is cold. Share this post Link to post Share on other sites
Edgehawk 1,758 Posted July 31, 2018 Description Avg Computers w/Boost Results 1eA+2eP+1eB+2eD: 1 failure, 5 advantage [1eA=A] [2eP=S/S, A/A] [1eB=A/A] [2eD=F, F/F] Copy pasta: link bbcode Share this post Link to post Share on other sites
Shlambate 1,583 Posted July 31, 2018 @Edgehawk well now you have 5 advantages! Maybe boost your next check! Share this post Link to post Share on other sites
SithArissa 770 Posted July 31, 2018 Theres nothing in the rules saying he cant pass all 5 as boost to one player is there? Share this post Link to post Share on other sites
Shlambate 1,583 Posted July 31, 2018 He can spend 1 as boost to the next initiative slot, aslo 2 advantage can be spent to send it to anyone. Share this post Link to post Share on other sites
KungFuFerret 3,278 Posted July 31, 2018 10 minutes ago, SithArissa said: Theres nothing in the rules saying he cant pass all 5 as boost to one player is there? Ultimately that's up to the GM on how you spend your advantage. Per the book, they give examples. Some people like to etch that list in stone and say Thou Shalt Not Deviate From These Options. But the devs have frequently said that's meant to be something of an example list, and I know of no reason you can't mix it up, if the GM is allowing. Though with that much, you might consider trying to think up some situational benefits you could tweak that could help, as well as maybe tossing a boost forward. Sometimes those can be more beneficial. Example: spending 3+ adv to have a nearby maintenance employee drop their FOB without noticing it, allowing you to scoop it up. Which could be way more helpful going forward than simply a single use boost die. Again, this is all subject to GM approval, but the more you think beyond just tossing boost forward when you have a large pile to play with, the more fun can be had with this system. 1 Edgehawk reacted to this Share this post Link to post Share on other sites
Edgehawk 1,758 Posted July 31, 2018 Yeah. I figure 5 Advantage is probably just a bit shy of a Triumph... Especially with a week to think about it, I'll try to come up with something good to run by @Rabobankrider. 2 KungFuFerret and SithArissa reacted to this Share this post Link to post Share on other sites
SithArissa 770 Posted July 31, 2018 6 hours ago, Edgehawk said: Yeah. I figure 5 Advantage is probably just a bit shy of a Triumph... Especially with a week to think about it, I'll try to come up with something good to run by @Rabobankrider. I was thinking just get 6 boost on the mechanics check Share this post Link to post Share on other sites
satkaz 920 Posted July 31, 2018 16 hours ago, Shlambate said: Oh Zoroku is just that cold. I don't know about the others. I'm playing off his emotional weakness and strengths. His calm throughout everything but his heart is cold. Walden is trying to get some stuff done first. Then he'll have time to remember the dead. 1 Shlambate reacted to this Share this post Link to post Share on other sites
KungFuFerret 3,278 Posted August 1, 2018 Due to the short lull in GM posting for the next few days, I'm sort of putting Gaze into a standby state. Given his mental state it's fairly fitting. He will be pretty much in the medbay. If anyone wants to RP with him feel free and I'll happily participate, I'm just not going to initiate much right now, as I wait for a few rulings on dice rolls and such. Share this post Link to post Share on other sites
Vergence 1,038 Posted August 1, 2018 Ummmm, while you were gone we stole the last remaining interdictor at Foerost and docked on Coruscant. It great! Master Vandar has already ordered us lightsaber attachments and a legion of younglings at our disposal. 2 Tramp Graphics and AdvocatXD reacted to this Share this post Link to post Share on other sites
Shlambate 1,583 Posted August 1, 2018 6 minutes ago, Vergence said: legion of younglings at our disposal. 200,000 with a million more on the way 1 AdvocatXD reacted to this Share this post Link to post Share on other sites
Rabobankrider 2,040 Posted August 7, 2018 @KungFuFerret, this is the start of the third (I think) session, so all conflict is reset once everyone has rolled for it. Speaking of: @SithArissa, @Tramp Graphics, @AdvocatXD and @Vergence, just double checking you have added your conflict to the sheets before I erase them from the first page. @Edgehawk,maybe the terminal remains locked, but you inadvertently find something out about the occupant of the room? If you're happy with that I'll post that up for you. @satkaz, have I not had a medic look at Walden yet? @KungFuFerret, can you please do a hard medicine check with a setback. That will give us an idea of how many people you have been able to assist, as playing through each one will take time and I do want to get you lot linked with @BeingofMortis and @AdvocatXD soon (thanks for your patience you to). Thanks for waiting for my return guys, if I have missed anything, please let me know. 1 2 Edgehawk, satkaz and AdvocatXD reacted to this Share this post Link to post Share on other sites
SithArissa 770 Posted August 7, 2018 I'm at 44 morality I think. Share this post Link to post Share on other sites
Edgehawk 1,758 Posted August 7, 2018 That will work @Rabobankrider. Share this post Link to post Share on other sites
KungFuFerret 3,278 Posted August 7, 2018 38 minutes ago, Rabobankrider said: @KungFuFerret, this is the start of the third (I think) session, so all conflict is reset once everyone has rolled for it. Yeah I was just mentioning it in case there were any as yet unspecified conflict points you were going to award Gaze, before I made my roll. 39 minutes ago, Rabobankrider said: @KungFuFerret, can you please do a hard medicine check with a setback. That will give us an idea of how many people you have been able to assist, as playing through each one will take time and I do want to get you lot linked with @BeingofMortis and @AdvocatXD soon (thanks for your patience you to). Thanks for waiting for my return guys, if I have missed anything, please let me know. Medicine Check: 3eD+1eS+2eA+2eP 4 successes Share this post Link to post Share on other sites
Rabobankrider 2,040 Posted August 7, 2018 Ok cool, do you also want to use the heal force power? You can increase the number and effectiveness of your help @KungFuFerret. Share this post Link to post Share on other sites
KungFuFerret 3,278 Posted August 7, 2018 (edited) 12 minutes ago, Rabobankrider said: Ok cool, do you also want to use the heal force power? You can increase the number and effectiveness of your help @KungFuFerret. Yeah I can, just one heal check? Oh, and also, I have 1 rank in Surgeon and Physician, which increases the points healed by 1, and also lets them heal 1 point of strain too. If that helps factor at all on how many I treated. Edited August 7, 2018 by KungFuFerret Share this post Link to post Share on other sites
Rabobankrider 2,040 Posted August 7, 2018 Yeah, but increasing the range band will allow you to help more people obviously. Share this post Link to post Share on other sites
satkaz 920 Posted August 7, 2018 (edited) @Rabobankrider Ah, thought I wasn't cleared out yet, since the medic left without saying anything. That's fine, I'll just clear myself then. As for Morality: Conflict: 1d10 8 Edited August 7, 2018 by satkaz That should be labeled Morality rather than Conflict, whoops. Share this post Link to post Share on other sites
KungFuFerret 3,278 Posted August 7, 2018 5 minutes ago, Rabobankrider said: Yeah, but increasing the range band will allow you to help more people obviously. Force Heal: 1eF 1 Dark Side Not actually using the power given the dark pip. Share this post Link to post Share on other sites
Rabobankrider 2,040 Posted August 7, 2018 Ok, ic you'd be able to help 4 individuals with medium to light injuries (the medics are crowding around those worse off already trying to help). They wouldn't be fully healed but would be significantly better off thanks to you. Share this post Link to post Share on other sites
Vergence 1,038 Posted August 7, 2018 Morality: 1d10 2 I’ll repost. Rolled the first time mentioned Share this post Link to post Share on other sites
Tramp Graphics 1,483 Posted August 8, 2018 21 hours ago, Rabobankrider said: @KungFuFerret, this is the start of the third (I think) session, so all conflict is reset once everyone has rolled for it. Speaking of: @SithArissa, @Tramp Graphics, @AdvocatXD and @Vergence, just double checking you have added your conflict to the sheets before I erase them from the first page. @Edgehawk,maybe the terminal remains locked, but you inadvertently find something out about the occupant of the room? If you're happy with that I'll post that up for you. @satkaz, have I not had a medic look at Walden yet? @KungFuFerret, can you please do a hard medicine check with a setback. That will give us an idea of how many people you have been able to assist, as playing through each one will take time and I do want to get you lot linked with @BeingofMortis and @AdvocatXD soon (thanks for your patience you to). Thanks for waiting for my return guys, if I have missed anything, please let me know. Morality: 1#1d10-2 2 Share this post Link to post Share on other sites