Boom Owl 13,254 Posted October 22, 2017 (edited) STAR WARS: IMPERIAL TACTICS EPISODE VI: GUNBOAT SLAM Due to my general lack of familiarity with slam I decided to take some time to visualize the type of coverage the Gunboat will be able to achieve. Some Quick Notes: I put this together before the Vassal Update to include the Gunboat Model ( Used the striker in its place ) Not sure if I did these right, measurements aren't exact but still gives a good idea of the limits of these arcs. Hard Turn Slams are not a substitute for K-Turns and still leave significant blind spots for arc dodgers to exploit particularly at speed 3 Banks + Hard Turns are going to be super fun I cant wait to use the Gunboat with Lieutenant Dormitz for some reason Seems like it could be a really aggressive ship in the first couple rounds of a game The gunboat arcs form a heart shape. The Imperial tides have turned. SPEED 1 SPEED 2 SPEED 3 SPEED 4 Can't believe the Gunboat exists!!! Previous Episodes: Edited October 23, 2017 by Boom Owl 8 GrimmyV, Hooba Jooba, Celestial Lizards and 5 others reacted to this Quote Share this post Link to post Share on other sites
Rakaydos 4,236 Posted October 22, 2017 Dpnt forget the mythic Captian Yorr 4 straight slam! 3 GrimmyV, grandmoffjoe and Magnus Grendel reacted to this Quote Share this post Link to post Share on other sites
Biophysical 15,776 Posted October 22, 2017 I've never flown K-wings, and even then, they care turreted bombers, but I think there might be some similarity to the Gunboats and Engine Upgrade shuttles (Upsilon or Lambda). You can't turn around in one move, you have strong guns, and you're fast. I've run the Upsilon a bit, and there are a few tactics that I think translate to the Gunboats pretty well. 1.) If you put it on a flank, you never really have to turn around. You just do one-speed moves while you hammer away with an HLC or something. As someone who cut their X-wing teeth on HLC Defenders, I'm so looking forward to gett8ng a good HLC carrier back. 2.) If they head toward the Gunboat, the SLAM is pretty good for speeding past someone and disengaging, then turning around with SLAM when you're out if combat. So you'll need to have something balancing out the Gunboat(s) in your list that can take advantage of the attention they draw, or draw the attention away from them. 2 SmartCookie and Kyle Ren reacted to this Quote Share this post Link to post Share on other sites
Rakaydos 4,236 Posted October 22, 2017 4 minutes ago, Biophysical said: So you'll need to have something balancing out the Gunboat(s) in your list that can take advantage of the attention they draw, or draw the attention away from them. What are your thoughts on Kylo+Rhos, then? Quote Share this post Link to post Share on other sites
Biophysical 15,776 Posted October 22, 2017 24 minutes ago, Rakaydos said: What are your thoughts on Kylo+Rhos, then? I like it. I'm not sure of detailed loadout, but I think it's going to be good. 1 Arma Quattro reacted to this Quote Share this post Link to post Share on other sites
Kyle Ren 6,840 Posted October 22, 2017 2 hours ago, Boom Owl said: Aww! It’s a heart! We love you too, GUNBOAT!!! I kinda wish it had a K-Turn somewhere on that dial - slamming into a K-Turn would have been absolutely bonkers! But I still think this is one of the most flexible ships I’ve seen. Too bad it doesn’t have any inherent reposition actions - barrel roll might have been nice. Ordnance will be nice, but the more I think about it, the more I tend to think the best GUNBOAT option is cannons. The GUNBOAT is so much better in terms of survivability than the Scyk, which costs the same squadpoints as it. In fact, I’ve had good results with three HLC Scyks - so imagine what three HLC GUNBOATS can do!!! 1 GrimmyV reacted to this Quote Share this post Link to post Share on other sites
Rakaydos 4,236 Posted October 22, 2017 I think this subset of their maneuvers is particularly interesting. This is Lbank-slam-Rturn and Rturn-slam-Lbank, at speeds 2 and 3, and the final positions are at LEAST long range from each other, even though they end up pointed in the same direction. 1 Kyle Ren reacted to this Quote Share this post Link to post Share on other sites
GrimmyV 7,421 Posted October 22, 2017 ❤️???? and it’s not even Valentine’s Day yet! spread the love, there’s still too many haters out there 2 Kyle Ren and Odanan reacted to this Quote Share this post Link to post Share on other sites
Transmogrifier 1,551 Posted October 22, 2017 The OS-1 + Cruise Missile + LRS/Adv SLAM threat range on these is pretty terrifying. With a 3 speed Maneuver + optional SLAM you're covering a huge board area with your Range 2-3 bands. Quote Share this post Link to post Share on other sites
Boom Owl 13,254 Posted October 23, 2017 On 10/22/2017 at 1:30 PM, Rakaydos said: I think this subset of their maneuvers is particularly interesting. This is Lbank-slam-Rturn and Rturn-slam-Lbank, at speeds 2 and 3, and the final positions are at LEAST long range from each other, even though they end up pointed in the same direction. Yea its the banks + the hard turns that have me so excited. The thing can snake around the board and really move in and out of combat in some interesting ways. Quote Share this post Link to post Share on other sites
Odanan 5,451 Posted October 23, 2017 On 22/10/2017 at 0:33 PM, Boom Owl said: The gunboat arcs form a heart shape. The Imperial tides have turned. Gunboat is the Savior! Gunboat is Love! Quote Share this post Link to post Share on other sites
Biophysical 15,776 Posted October 23, 2017 13 minutes ago, Boom Owl said: Yea its the banks + the hard turns that have me so excited. The thing can snake around the board and really move in and out of combat in some interesting ways. Strikers are awesome, and they're almost half as tough (with a lot of other differences as well, of course). Quote Share this post Link to post Share on other sites
Boom Owl 13,254 Posted October 23, 2017 (edited) 2 minutes ago, Biophysical said: Strikers are awesome, and they're almost half as tough (with a lot of other differences as well, of course). I think people who have regularly flown Strikers are going to get similar kicks from the Gunboat for sure. Edited October 23, 2017 by Boom Owl Quote Share this post Link to post Share on other sites
Jo Jo 4,814 Posted October 23, 2017 (edited) On 10/22/2017 at 8:44 AM, Rakaydos said: Dpnt forget the mythic Captian Yorr 4 straight slam! Or Adrenaline Rush! I believe with Adrenaline Rush as it is written, that 4 speed maneuver becomes white until the end of the activation phase. With AR, AdvSLam, OS-1, and a 4 speed maneuver into a 4 speed slam, you are smacking the opponent with Ordnance round 1. Edited October 23, 2017 by Jo Jo 3 Odanan, 2Hard and AngryAlbatross reacted to this Quote Share this post Link to post Share on other sites
Biophysical 15,776 Posted October 23, 2017 49 minutes ago, Jo Jo said: Or Adrenaline Rush! I believe with Adrenaline Rush as it is written, that 4 speed maneuver becomes white until the end of the activation phase. With AR, AdvSLam, OS-1, and a 4 speed maneuver into a 4 speed slam, you are smacking the opponent with Ordnance round 1. That is delightful. Quote Share this post Link to post Share on other sites
ficklegreendice 34,362 Posted October 23, 2017 On 10/22/2017 at 0:29 PM, Rakaydos said: What are your thoughts on Kylo+Rhos, then? KyRho Ren? Personally, I'll just slap in a Vessery or Karsabi You do the Uturn SLAM and it's a really bizarre kturn Quote Share this post Link to post Share on other sites
Boom Owl 13,254 Posted October 23, 2017 (edited) 12 minutes ago, Biophysical said: That is delightful. @Jo Jo It really is.....updated with image. Take that Nym! Edited October 23, 2017 by Boom Owl 2 Transmogrifier and Jo Jo reacted to this Quote Share this post Link to post Share on other sites
Wiredin 3,459 Posted October 23, 2017 so what your saying is... the stupidest jankiest list with this is: Dormitz, Hyperwave comm Scanner 2 Rho's with Expertise, 4point missile of choice, Os1, Advanced Slam I'm gonna do it. 2 Transmogrifier and AngryAlbatross reacted to this Quote Share this post Link to post Share on other sites
Boom Owl 13,254 Posted October 23, 2017 2 minutes ago, Wiredin said: so what your saying is... the stupidest jankiest list with this is: Dormitz, Hyperwave comm Scanner 2 Rho's with Expertise, 4point missile of choice, Os1, Advanced Slam I'm gonna do it. Operation Can't Possibly Fail has begun. 1 ficklegreendice reacted to this Quote Share this post Link to post Share on other sites
Wiredin 3,459 Posted October 23, 2017 I wonder if you could get clusters offf 10 minutes ago, Boom Owl said: Operation Can't Possibly Fail has begun. the question is.... clusters or Harpoons Quote Share this post Link to post Share on other sites
HolySorcerer 4,105 Posted October 23, 2017 I so wish they had given this thing a 4k instead of the 4 straight. The damned kimogila gets a 4k, and that thing flies like a brick, and not just a regular brick, but a particularly inept-at-flying brick. Quote Share this post Link to post Share on other sites
Boom Owl 13,254 Posted October 23, 2017 (edited) 22 minutes ago, HolySorcerer said: I so wish they had given this thing a 4k instead of the 4 straight. The damned kimogila gets a 4k, and that thing flies like a brick, and not just a regular brick, but a particularly inept-at-flying brick. So what your saying is....you want the gunboat to have the adrenaline rush better version of pivot wing? Sounds reasonable. Edited October 23, 2017 by Boom Owl Quote Share this post Link to post Share on other sites
HolySorcerer 4,105 Posted October 23, 2017 16 minutes ago, Boom Owl said: So what your saying is....you want the gunboat to have the adrenaline rush better version of pivot wing? Sounds reasonable. Back to back kturns is more a complex and dangerous version of the stop maneuver, not quite the pivot wing. Id just like the ability to turn around. Quote Share this post Link to post Share on other sites
ficklegreendice 34,362 Posted October 23, 2017 1 minute ago, HolySorcerer said: Back to back kturns is more a complex and dangerous version of the stop maneuver, not quite the pivot wing. Id just like the ability to turn around. Uturn, baby! Quote Share this post Link to post Share on other sites
HolySorcerer 4,105 Posted October 23, 2017 (edited) 1 hour ago, ficklegreendice said: Uturn, baby! Sure, but obstacles and other ships can block that pretty easily. I just see more use out of a 4K than I do out of a red 4 straight. Edited October 23, 2017 by HolySorcerer Quote Share this post Link to post Share on other sites