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rugal

Custom Campaign - The ascension of Margath - First version

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For the ones who wants to play it, here are some rules :

mini_752103TheascensionofMargathQuestlog     mini_904366TheascensionofMargathlRulesan

1 - DRAGON SHARDS AND RUNES : At the end of each quest of the Act 1, heroes will receives Dragon shards. At the end of each quest, for each set of dragon runes equal to the number of heroes, discard them and the heroes have 1 Dragon rune instead. Dragon runes are treated as items carried by the whole team but have no effect unless the quest give them effects (for example, the Finale or Rolan of Kell's ghost). Sorry, you will have to find yourself tokens since I didn't make some yet.

2 - MARGATH'S FURY : After each quest of the Act 2, the Overlord will roll 1 Brown defense die and may reroll that die once if he lost the previous quest and he must accept the last roll. If the die result show at least 1 shield, the Overlord may choose 1 unplayed quest of the Act 2 and Burn it down. Note it on the quest log on the lower right. When a quest is burned down, the Overlord receives the reward listed on the quest as if he win it and only the win section. The Overlord may only burn a quest on the line 1 after having played one of the first Act 2 quest, 1 Quest of the line 2 after having played one of them, and only 1 quest of the line 3 after having played one of them.

3 - CHOOSING THE INTERLUDE AND FINALE : The side who has won at least 2 Quest of the Act 1 excluding the Intro chooses the Interlude. For the Finale, if the Overlord burnt at least 2 quests of the Act 2, then, "Stop the Dragon advance" must be played. Otherwise, play "Tamalir in flames". In term of history, the Dragon is enraged of loosing and lost his way to Tamalir to burn down villages and the heroes can catch him before he reach the city, otherwise, since his spawns are performing his plan, he rushes to Tamalir to burn down the city !

4 - ALTERNATE MONSTERS : Promoted monsters are alternate version of Monsters the Overlord may win during some quests. When he receives one of them, the Overlord place it on his play area. When the Overlord is said to use the Dark priest of if the chooses as an Open group, he may uses the Margath's dark priest instead. This choice must be made before placing monsters on the map and if he chooses the Margath's dark priest, the "regular" dark priest cannot be used during that quest. All of the Alternate Monsters and Lieutenant's have the Margath's icon between monster's name and artwork.

    mini_343309MargathsdarkpriestAct1.jpg     mini_748121MargathsdarkpriestAct2.jpg     mini_822834Sentryeliteact1.jpg     mini_235502Sentryeliteact2.jpg     mini_905182FireDragonsAct1.jpg     mini_197211FireDragonsAct2.jpg     mini_143300BelthirMargathschampionact1.j     mini_367067BelthirMargathschampionact2.j

 

5 - EXPANSIONS NEEDED : This campaign need Lair of the Wyrm expansion and Guardians of Deephal Heroes and Monsters boxes to be played. Uses Valyndra's miniature or token as High Lord Margath. During this campaign, you cannot use "summon - Valyndra" from Dragon's greed Plot deck. Same applies to "Summon - Belthir" from Hybrid loyalty. Keep in mind that this campaign was created using all expansions and may reveal his potential using the most expansions you have.

mini_906735MargathActI.jpg          mini_606739MargathActII.jpg

Now the links :

Intro - The Dread Cult

First quests The Broken rocks - or - The Cult's origins

Second quests The Collector - or - God's wisdom

Third quests - Theses 3 quests can either be played as Act 1 or Act 2. The quest choosen cannot be played again on Act 2. Young dragons - or - The Master - or - Margath's champion

Interlude : Rise of Margath - or - Rollan of Kell's tomb

Act 2 first quest : The Baron's help - or - Margath's legacy

Act 2 second quests - You cannot choose a quest already played on Act 1 - Young dragons - or - The Master - or - Margath's champion

Act 2 third quest Panic in the Free Cities - or - The Dragon's spawns

Finale Tamalir in flames - or - Stop the Dragon advance

 

 

Let me know about bugs, typo or other stuff (since i'm French and English not my native language ) and I hope you will like it !

Edited by rugal

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1 hour ago, rugal said:

I would like to help, but since i'm French, i'm not sure to be able to play at the same time as you, guys ! :wacko:

We've got quite a bit of time difference already- it's a move by post system, so we don't need to be online at the same time at all.

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I've bought and played Runebound V3, and immediately, I feel sad that Margath was not inside Descent, so I made up my campaign using him.

It is not fully finished, need some quests in act 2, and needs balance.

Is there people here who wants to play it and help me balance it ?

My campaign needs Lair of the Wyrn and Guardians of Deephall to be played. Made with the Quest vault

Edited by rugal

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Rugal, I am doing a solo play through of your campaign. I am on the second quest titled Cults Origin. I am at encounter 2. I have two questions:

1 - How does the OL gain Hero tokens?

2 - What are the OL reinforcements?

I do not see these in the quest guide.

Thanks

Dan Howell

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Might give this a try but I too am quite involved with my own project.

 

Love the custom cards. And your backstory idea for how Belthir came to be.

 

Some nice ideas in the campaigns so even if playtests mean you need to tweak them I like some of the ideas you've incorporated- my questline has young dragons in it so I like that you too have a liking for eggs and young dragons being part of the setting- these don't seem to feature that often so it's a neat element to include. And makes you wonder what if they mature or where are the parents? Are they friendly or hostile? (in my quest line not all dragons are enemies!)

 

SPOILER ALERT

 

 

Re the end twist- it's cool that the heroes really end heroes- but maybe soften it a bit- leave that cliffhanger, is this it or will they be saved by something or someone?

Edited by Watercolour Dragon

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On 17/02/2018 at 12:36 AM, rdh174 said:

Rugal, I am doing a solo play through of your campaign. I am on the second quest titled Cults Origin. I am at encounter 2. I have two questions:

1 - How does the OL gain Hero tokens?

2 - What are the OL reinforcements?

I do not see these in the quest guide.

Thanks

Dan Howell

I'm so sorry !

Should be "each time a hero is knocked out, the Overlord takes of his hero token if he does not already have it"

"Reinforcement - At the start of the Overlord's turn, place 1 Dark Priest on the altar, respecting group's limit"

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Should be "each time a hero is knocked out, the Overlord takes of his hero token if he does not already have it"

"Reinforcement - At the start of the Overlord's turn, place 1 Dark Priest on the altar, respecting group's limit"

 

Yes, there is a typo !

Thanks, it tooks me hard time for sure !

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Rugal, I was referring to the interlude quest Rise of Margath. I have finished the earlier quest we were discussing.

Thanks

Dan Howell

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