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Rimsen

\,,/ Indestructible \,,/

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Honored Admirals!

I'm seeking for your wisdom in making this, well... thematic fleet work.

Since the first time I've read about the Small Fighter Coverage article on the "Cannot get your ship out" blog (A HUUGE fan BTW, thank you gentlemen, you are the best!) I'm eager to try this squadron composition and finally I found the dressing which fits perfectly. I'd like your opinion about whether it can be succesful, or doomed from the start, how should I tweek it, to make it good. 

So no more chit-chat, let me present ye.... 

 

Indestructible 
Author: Rimsen

Faction: Galactic Empire
Points: 395/400  

Commander: Admiral Motti

Assault Objective: Blockade Run
Defense Objective: Fire Lanes
Navigation Objective: Salvage Run

 

[ flagship ] Imperial II-Class Star Destroyer (120 points)
-  Admiral Motti  ( 24  points) 
 Relentless  ( 3  points) 
-  The Grand Inquisitor  ( 4  points) 
-  Gunnery Team  ( 7  points) 
-  Reinforced Blast Doors  ( 5  points) 
-  Quad Battery Turrets  ( 5  points) 
-  Leading Shots  ( 4  points) 
= 172 total ship cost

 

Interdictor-class Suppression Refit (90 points)
 Interdictor  ( 3  points) 
-  Minister Tua  ( 2  points) 
-  Engine Techs  ( 8  points) 
-  Disposable Capacitors  ( 3  points) 
-  Electronic Countermeasures  ( 7  points) 
-  Targeting Scrambler  ( 5  points) 
-  Grav Shift Reroute  ( 2  points) 
= 120 total ship cost

 

2 Lambda-class Shuttles ( 30 points) 
1 Valen Rudor ( 13 points) 
1 Ciena Ree ( 17 points) 
1 Whisper ( 20 points) 
1 Bossk ( 23 points) 

 

I added 2 Lambdas to milk those yellow and blue objectives, I don't feel I can take on Sensor Net with just 2 activations, so Salvage Run (especially with GSR seems a great choice). I have a decent bid for second, ECM on the Interdictor can be swapped for another RBD just for infinite hull. 

I might move Motti from the ISD but it feels so wrong having and ISD and not designating her as flag ship.

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1 hour ago, Mad Cat said:

I would drop Bossk for a Gozanti and then drop a Lambda, Relentless and Grand Inquisitor for another Gozanti.

4 Activations makes the big ships a lot more of a threat.

In that case I should swap the Blockade Run to Most Wanted. 

I don't really have much experience with Lambdas, that's why I included 2 of them. Is 1 enough for objective control?

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Most Wanted makes sense and will be more of a pain than the 40 points max you could have gained by a 2 ship blockade run.

Your 2 Lambdas could always be locked down by a player with some reasonable fighter power. Several A-wings could stop them moving for 1-2 crucial turns and your other squadrons don't really have the punch to guarantee the enemy don't get near the shuttles. So one Lambda can move 3 fire lanes tokens just fine and the tokens in Salvage run tend to be placed close together too.

In Salvage run you would now have 4 ships to grab objectives and a single shuttle moving say 2 tokens to get them all on board your ships by turn 2 at the latest. So the Lambda getting engaged shouldn't matter much after that.

In Fire lanes just keep the tokens on the far side of your ships than the enemy and so the first 3 turns of getting 45 points a round should give you a boost. After that the Lambda may get locked down but the enemy still have to fight through your tooled up big ships to start gaining tokens.

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I'd swap Salvage Run for Intel Sweep. Salvage Run can hurt you because of the dust fields limiting your LOS to the enemy. Even with GSR, you don't have a lot of room to move the obstacles out of the way. Intel Sweep nets you 5 less points, but it much more robust because you only need more tokens than your opponent. Pick the ISD as the objective ship and pull the tokens in with the Lambda. 

Personally, I like Projection Experts on the Interdictor. I don't really see the need to have a speed 3 Interdictor because you have QBT on the ISD, and you need the Interdictor to stay close for Targetting Scramblers to work. If you run the ISD at speed 3, you'll never get the chance to you QBT. I do like TGI on the ISD in conjunction with QBT though.

Maybe take ECM on the ISD. Not having a brace will hurt, but I suppose you can TS away the damage. 

Could take a "tech" ion cannon upgrade like MS or ICB. Works well with DC so you can exhaust upgrades or rip tokens/shields. 

I'd swap Blockade Run for Station Assault. Blockade Run is juxtaposed with QBT since you need to go speed 3 to make it to the other side. Station Assault works with GSR, QBT, GT, and low activations since you force your opponent to come at you, while you move slowly. If you deploy in a corner with the ISD on the "inside" (closer to the middle) you can really work GT while keeping the Interdictor on support duty. It also plays well into Indestructible because that's another 20 hull your opponent has to chew through, or in other words, another 20 damage not going at the ISD.

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There isn't a lot about this fleet that's indestructible. Sure a Motti ISD w/RBD does have some hull, but it will go down to a variety of lists. And more often than not the Dictor will be the prime target. At 2 activation, only 1 of which can really punch, you're hugely outdeployed AND outactivated. The fighter screen is very weak. The Lambdas will help you get the 4 tokens faster and more securely, but then what? It's 80 pts in the bank, but with your 2 ships predictably located in the middle of the board. And you don't really want 1st player either - bc there are som many objective sets that will hurt you so badly. I think this is a list that has some good ideas, but tries to accomplish too much and fails at all of them. It also suffers from having taken an Interdictor, an already overcosted ship, then filling it to the brim with upgrades. 

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Hey sorry I don't venture into the fleet builder sub-forum too much but it's good to be tagged! Thanks for reading the blog!

In terms of the fleet itself, I agree with some of the concerns above. Primarily only two activations is really tough to play around, especially for a newer player. I also have a hard time including both Lambdas and an Interdictor in a fleet as both are support-oriented and expensive (for their type of model, anyways) and like to play to objectives. An Interdictor with Grav Shift Reroute (which is super good when used well) wants to be playing obstacle-based objectives and Lambdas want to be playing token-based objectives, so they work at cross purposes. Given that both the ISD and Interdictor are expensive models, my general recommendation would be to keep a Lambda (maybe two? I'd probably go one) and try to get up to at least 4 total activations with some cheaper support ships. An ISD can absolutely be the star of the show but it runs a lot more smoothly with small ships running interference (Raiders, Arquitens, maybe Gladiators) or support (Gozantis) for it to help it do what it wants to do without the enemy messing around with it too much.

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