DoubleDown217 22 Posted October 17, 2017 Count me in! Quote Share this post Link to post Share on other sites
Undeadguy 5,749 Posted October 17, 2017 4 hours ago, Irishmadcat said: @BiggsIRL my opponent was @GhostofNobodyInParticular not @Undeadguy But it was such an excellent game. If only I could remember playing it... Quote Share this post Link to post Share on other sites
Undeadguy 5,749 Posted October 17, 2017 8 hours ago, Roquax said: Bounty Suggestion: Win a game without a single squadron in your fleet. This is a great idea, but I think it should be harder. Win a game without a squadron in your fleet while your opponent has at least 100 points worth of squadrons. This way you don't nab the bounty when you run into someone running only Tycho or Ciena/Valen. 2 Maturin and GhostofNobodyInParticular reacted to this Quote Share this post Link to post Share on other sites
Roquax 230 Posted October 17, 2017 (edited) 2 hours ago, Undeadguy said: This is a great idea, but I think it should be harder. Win a game without a squadron in your fleet while your opponent has at least 100 points worth of squadrons. This way you don't nab the bounty when you run into someone running only Tycho or Ciena/Valen. This may lead to issues because the bounty requires your opponent to fulfill a condition as well, which adds an uncontrollable element. If the bounty was solely dependent on the player, then they can make an attempt knowing full well that they will qualify for the bounty. If it relied on the opponent as well, the player could take a list tailored for the bounty and not even qualify for it. Bounties should be the composed of two conditions (essentially bring this, then do this): 1. Fleet composition - bring stuff, most likely some anti-meta stuff or things not often used 2. "Win" condition - do something with your stuff Bounties also will help promote "out of the box" thinking with respect to lists and thus diversify qualifying rounds. Also, it adds incentive for people who have already qualified to keep playing (and thus provide games to those who have not qualified). Bounties should be a "one time only" achievement. My bounty/achievement suggestions: "All Ship, All The Time" - Win a game without a squadron in your fleet. "The Dictor Is In" - Win a game with two Interdictors in your fleet. "Phantom Menace" - Destroy an equivalent (or more) amount of points of an opponent's squadrons using only Tie Phantoms. "Big 'Uns" - Win a game with a ship component comprising of only large base ships. Edited October 17, 2017 by Roquax 7 Green Knight, GiledPallaeon, Maturin and 4 others reacted to this Quote Share this post Link to post Share on other sites
SkyCake 1,183 Posted October 17, 2017 Sign me up please! 1 Undeadguy reacted to this Quote Share this post Link to post Share on other sites
Undeadguy 5,749 Posted October 17, 2017 23 minutes ago, Roquax said: This may lead to issues because the bounty requires your opponent to fulfill a condition as well, which adds an uncontrollable element. If the bounty was solely dependent on the player, then they can make an attempt knowing full well that they will qualify for the bounty. If it relied on the opponent as well, the player could take a list tailored for the bounty and not even qualify for it. Yea that crossed my mind as well. But since we can change our lists, it's easy to play a 1 off game with no squads and get the bounty against a fleet that has 1 or 2 squads, which is not really an achievement in itself. It was just a suggestion for Biggs to think about. 27 minutes ago, Roquax said: "All Ship, All The Time" - Win a game without a squadron in your fleet. "The Dictor Is In" - Win a game with two Interdictors in your fleet. "Phantom Menace" - Destroy an equivalent (or more) amount of points of an opponent's squadrons using only Tie Phantoms. "Big 'Uns" - Win a game with a ship component comprising of only large base ships. "Just a Flesh Wound" - Your flagship must survive the game with no shields and 1 hull left. "Never Tell Me the Odds" - Reroll 4 dice into blanks. "Use the Force Luke" - In a single round, have Luke Skywalker attack a ship 3 times and destroy it. "Heroes of the Rebellion" - Win a game with Luke, Han, and Leia still on the board. "The Power of the Dark Side" - Darth Vader must destroy a full health squadron with a single attack and survive the game. 3 Maturin, GhostofNobodyInParticular and GiledPallaeon reacted to this Quote Share this post Link to post Share on other sites
Roquax 230 Posted October 17, 2017 4 minutes ago, Undeadguy said: "Use the Force Luke" - In a single round, have Luke Skywalker attack a ship 3 times and destroy it. This bounty is not at all difficult - especially given the RCAF + GH list that is tops right now. That's just my opinion. Your other bounties are spot on. 2 Undeadguy and Maturin reacted to this Quote Share this post Link to post Share on other sites
Undeadguy 5,749 Posted October 17, 2017 Just now, Roquax said: This bounty is not at all difficult - especially given the RCAF + GH list that is tops right now. That's just my opinion. Your other bounties are spot on. I think the Vader one is easier than Luke since you need Yavaris+Adar to do it, and have to kill the target after the 3rd attack. Vader can just pop a Z-95 or Tie then run away. Some tweaking is necessary but it's a flavorful start. Quote Share this post Link to post Share on other sites
Undeadguy 5,749 Posted October 17, 2017 Oh I got another "Bounty Hunters. We Don't Need Their Scum." - Win a game with Bossk, IG-88, Boba Fett, and Dengar still on the board. Bonus points for "capturing Han Solo". 2 CaribbeanNinja and GhostofNobodyInParticular reacted to this Quote Share this post Link to post Share on other sites
Warlord Zepnick 324 Posted October 17, 2017 Please add me to the list. Thanks! 1 Undeadguy reacted to this Quote Share this post Link to post Share on other sites
comatose 552 Posted October 17, 2017 I'm in! 1 Undeadguy reacted to this Quote Share this post Link to post Share on other sites
Green Knight 9,731 Posted October 17, 2017 I'm available for qualifier matches. I won't bring Sloane. Promise. 4 DoubleDown217, Warlord Zepnick, GhostofNobodyInParticular and 1 other reacted to this Quote Share this post Link to post Share on other sites
Ginkapo 9,320 Posted October 17, 2017 Wining without squads is piss easy. @Irishmadcat are you about saturday or next week for a game. It only seems fair we fight it out as we are far ahead. 1 Undeadguy reacted to this Quote Share this post Link to post Share on other sites
Irishmadcat 292 Posted October 17, 2017 Traveling home to Kilkenny this weekend so not around. What day next week and what time? Quote Share this post Link to post Share on other sites
Visovics 1,675 Posted October 17, 2017 4 hours ago, Roquax said: "All Ship, All The Time" - Win a game without a squadron in your fleet. "The Dictor Is In" - Win a game with two Interdictors in your fleet. "Phantom Menace" - Destroy an equivalent (or more) amount of points of an opponent's squadrons using only Tie Phantoms. "Big 'Uns" - Win a game with a ship component comprising of only large base ships. out of those I run 3 of them in a consistent basis, so **** yeah seconded 1 Ardaedhel reacted to this Quote Share this post Link to post Share on other sites
Ginkapo 9,320 Posted October 17, 2017 7 minutes ago, Irishmadcat said: Traveling home to Kilkenny this weekend so not around. What day next week and what time? Monday I have meetings in the city. Wednesday have work bowling social. So any other day I suppose. My preference is always 7pm games. Quote Share this post Link to post Share on other sites
Ardaedhel 10,840 Posted October 17, 2017 39 minutes ago, Ginkapo said: Wining without squads is piss easy. Why do you think I agreed? I'm all over that one... 1 Undeadguy reacted to this Quote Share this post Link to post Share on other sites
Undeadguy 5,749 Posted October 17, 2017 2 minutes ago, Ardaedhel said: Why do you think I agreed? I'm all over that one... +1 Quote Share this post Link to post Share on other sites
Ardaedhel 10,840 Posted October 17, 2017 One thing to keep in mind about these kinds of bounties that require certain fleet-building considerations is that most everybody will be going for the bounty. So unless you want to see all the games from the time the bounty is posted to the time it's claimed be, say, squadronless vs squadronless, a different sort of bounty might be a better idea. 1 Undeadguy reacted to this Quote Share this post Link to post Share on other sites
Mormal 34 Posted October 17, 2017 I'd be down to join this if there is still spots for participants. Est for me, Fridays and Saturdays are easiest for me. 2 Ardaedhel and BrobaFett reacted to this Quote Share this post Link to post Share on other sites
Roquax 230 Posted October 17, 2017 1 hour ago, Ginkapo said: Wining without squads is piss easy. Must be your meta then... All-ship lists get mangled in our meta. I used to be someone who ran all-ship all the time, but then realized that squadrons were an essential part of any list Quote Share this post Link to post Share on other sites
Roquax 230 Posted October 17, 2017 59 minutes ago, Ardaedhel said: One thing to keep in mind about these kinds of bounties that require certain fleet-building considerations is that most everybody will be going for the bounty. So unless you want to see all the games from the time the bounty is posted to the time it's claimed be, say, squadronless vs squadronless, a different sort of bounty might be a better idea. I was envisioning that all the bounties would be available at the start, thus a lot of choice to pick from. 1 GhostofNobodyInParticular reacted to this Quote Share this post Link to post Share on other sites
GhostofNobodyInParticular 2,493 Posted October 17, 2017 (edited) 19 minutes ago, Roquax said: I was envisioning that all the bounties would be available at the start, thus a lot of choice to pick from. That would likely be the best option. Though they may end up being sort of 'bonus rounds', thrown in from time to time to boost the players. How were they done last year? Edited October 17, 2017 by GhostofNobodyInParticular Quote Share this post Link to post Share on other sites
Ardaedhel 10,840 Posted October 17, 2017 2 minutes ago, GhostofNobodyInParticular said: Though they may end up being sort of 'bonus rounds'. thrown in from time to time to boost the players. How were they done last year? That was what I pictured, but not sure where I got that from--I could be totally wrong. I don't recall this having been a thing last year, so no precedent. @Roquax's idea is better though, I think. I'm sure Biggs has this all figured out though, and will enlighten us all one he gets around to it. 2 GhostofNobodyInParticular and Undeadguy reacted to this Quote Share this post Link to post Share on other sites
BiggsIRL 6,717 Posted October 17, 2017 Don't worry, I've got the bounty system worked out. 4 GhostofNobodyInParticular, CaribbeanNinja, Undeadguy and 1 other reacted to this Quote Share this post Link to post Share on other sites