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Mad Cat

Yorkshire Corellian Conflict

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I have 40 refit points and 56 resource income to spend.

To un-scar 2 of my corvettes costs 44. Leaving one corvette scarred and one A-wing scarred. So I have 52 points left to spend:

Each repaired corvette receives a TRC. Command cruiser and nebulon receive intel officers. Dash Rendar is recruited to the squadron pool. Costing 7+7+7+7+24= 52

So my updated fleet looks like this:

MC80C, Ackbar, intel officer
Nebulon B Escort, Yavaris, intel officer
CR90A, TRC
CR90A, TRC
CR90A (scarred)
Dash Rendar, Y-Wing, Nora Wexley, X-Wing, A-wing, A-wing (scarred)

Objectives - Hyperspace assault, Superior positions, Precision strike

 

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10 hours ago, Touston said:

The Trap in Selonia:

Upon hearing reports of of the presence of rebel Admiral Ackbar planning to bring Selonia in the treasonous rebellion, Lord Vader was quick to act. Ackbar laid a trap for the aggressive lord of the Sith near an orbiting station above Selonia. However, using the mystic arts of the force, Vader was able to see through the ruse. Ignoring the rebel command ship acting as bait, the entire fleet turned to engage CR90s sneaking around the flanks, while a screen of TIE fighters kept rebel snubfighters from reaching the Star Destroyers. After a withering hail of firepower, all three of the rebel corvettes were forced to return to hidden rebel bases to repair critical damage. The trap foiled, Ackbar ordered his remaining ships to disengage, and flee into hyperspace.

Slanderous rebel misinformation reports that Lord Vader "punished" at least one of his underlings for allowing the infamous rebel Admiral to escape his clutches, and the Corellian Pacification Fleet under Vader is making full speed towards to eliminate any rebel base in an act of brutal revenge for this escape.

Injured Ships:

Rebel Alliance: A-Wing Squadron, CR-90A x3

Imperial Navy: None

Objective: Precision Strike - Rebel bombers were unable to penetrate the TIE screen to perform precise attacks against the Star Destroyers. No points scored.

Imperial Corellian Pacification Campaign Report

  • Admiral Motti reports minor defeat above Drall.
  • Moff Jerjerrod reports rebels in rout Sacorria, at the cost of heavy damage.
  • Lord Vader reports rebel forces in full retreat from Selonia, a major blow to the Alliance.
  • All Imperial fleets have been reinforced, and an Imperial base has been established on Selonia to ensure peace and order in that region.

 

  • Fresh from his success, General Rieekan has commenced raids on Imperial shipping to bolster the rebel fleets. Moff Jerjerrod has been dispatched to intercept him near Centerpoint Station.
  • Filled with anger, Lord Vader is "investigating" reports of rebel activity around the Saberhing Asteroid Belt. Commander Sato has been tasked with defending the valuable belt.
  • Bloodied but unbent, Admiral Ackbar is attempting to bring Xyguine into the Rebel Alliance, something which Admiral Motti has been established to "deal with".

Hey guys, actually Generall Rieekan wants to declare a base assault on Correlia. That is the only change. Also we are still working out our resources to see if we can build a base. We will get back to you all soon. 

Edited by Jammers

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Campaign update. The fleets look like this after spending resources. (2 need to report their spends). Interestingly the player who took the most punishment seems to have the largest fleet, though Ackbar takes a risk with some scarred ships.

 

Empire
@Bolshevik65 426 points
ISD2, ECM, XI7 Motti
Interdictor-S, Grav Shift, G8 Projector
Raider-1, External Racks, Ordnance Experts
Gozanti, Comms Net
IG88, 4 TIE-D, TIE-F
Objectives - Most Wanted, Contested Outpost, Dangerous Territory

@Touston 425 Points
ISD-II, Gunnery Teams, Agent Kallus Darth Vader
VSD-II, Disposable Capacitors, Gunnery Team
VSD-II, Disposable Capacitors, Gunnery Team
Gozanti Cruisers, Comms Net
4 TIE-F, TIE-A
Objectives - Most Wanted, Contested Outpost, Dangerous Territory

@Mad Cat 425 Points
Arquitens CL, RBDs, DTTs Moff JerJerrod
Arquitens CL, Needa, TRC
GSD1, Demolisher, APT
GSD1, APTs, Ordnance Experts
Quasar1, Flight Controllers, Boosted Comms
Howlrunner, 4 TIE-I, Zertek Storm
Objectives - Targeting Beacons, Hyperspace Assault, Sensor Net

Rebels
@Jammers 457 Points
CR90A, TRCs, Jana's Light, General Rieekan
AFIIB, Boosted Comms, Flight Controllers 
MC30c-T, APTs, Fire ControlTeams
Hammerhead T, Cham Syndulla, External Racks
GR75 T, Boosted Comms, Comms Net
GR75 T, Comms Net
Jan, Luke, Green Squadron, Farlander, Han, Rogue Squadron, 2 A-Wings 
Objectives - Most Wanted, Planetary Ion Cannon, Dangerous Territory


@Lizard Overlord 452 points
MC80C, Intel Officer Ackbar
Nebulon B Escort, Yavaris, Intel Officer
CR90A, TRC
CR90A, TRC
CR90A <Scarred>
A-Wing, A-Wing<Scarred>, Y-Wing, Nora Wexley, X-Wing, Dash Rendar
Objectives - Precision strike, Hyperspace assault, Superior positions


@Rangeryork 400 points
AFII-B, Boosted Comms, Sato
Nebulon B Support Frigate, DTTs
Nebulon B Support Frigate, Salvation
CR90A, TRCs
GR75 T
Tycho, Shara<Scarred>, Hera, Wedge, YT2400, X-Wing
Objectives - Most Wanted, Hyperspace assault, Dangerous Territory

Edit: Added Rieekan's fleet purchases. Correcteded Motti's point total

Edited by Mad Cat

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15 hours ago, Mad Cat said:

Campaign update. The fleets look like this after spending resources. (2 need to report their spends). Interestingly the player who took the most punishment seems to have the largest fleet, though Ackbar takes a risk with some scarred ships.

 

Empire
@Bolshevik65 427 points
ISD2, ECM, XI7 Motti
Interdictor-S, Grav Shift, G8 Projector
Raider-1, External Racks, Ordnance Experts
Gozanti, Comms Net
IG88, 4 TIE-D, TIE-F
Objectives - Most Wanted, Contested Outpost, Dangerous Territory

@Touston 425 Points
ISD-II, Gunnery Teams, Agent Kallus Darth Vader
VSD-II, Disposable Capacitors, Gunnery Team
VSD-II, Disposable Capacitors, Gunnery Team
Gozanti Cruisers, Comms Net
4 TIE-F, TIE-A
Objectives - Most Wanted, Contested Outpost, Dangerous Territory

@Mad Cat 425 Points
Arquitens CL, RBDs, DTTs Moff JerJerrod
Arquitens CL, Needa, TRC
GSD1, Demolisher, APT
GSD1, APTs, Ordnance Experts
Quasar1, Flight Controllers, Boosted Comms
Howlrunner, 4 TIE-I, Zertek Storm
Objectives - Targeting Beacons, Hyperspace Assault, Sensor Net

Rebels
@Jammers
CR90A, TRCs, General Rieekan
AFIIB, Boosted Comms 
MC30c-T, APTs
Hammerhead T, Cham Syndulla
GR75 T, Boosted Comms
Jan, Luke, Green Squadron, Farlander, Han, Rogue Squadron 
Objectives - Precision strike, Hyperspace assault, Dangerous Territory


@Lizard Overlord 452 points
MC80C, Intel Officer Ackbar
Nebulon B Escort, Yavaris, Intel Officer
CR90A, TRC
CR90A, TRC
CR90A <Scarred>
A-Wing, A-Wing<Scarred>, Y-Wing, Nora Wexley, X-Wing, Dash Rendar
Objectives - Precision strike, Hyperspace assault, Superior positions


@Rangeryork 
AFII-B, Boosted Comms, Sato
Nebulon B Support Frigate, DTTs
Nebulon B Support Frigate, Salvation
CR90A, TRCs
GR75 T
Tycho, Shara, Hera, Wedge, YT2400, X-Wing
Objectives - Most Wanted, Hyperspace assault, Dangerous Territory

My red objective is Most Wanted and Yellow is Planitary Ion Cannon 

Edited by Jammers

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Upgrades to ships and new purchases 

2XAwings 

Flights controllers on AFMK2 

Fire Control Team on MC30 

Janas Light on CR90

External Racks on Torpedo Hammerhead 

2nd GR75 with Comms net 

Edited by Jammers

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Ding-dong battle out in the Xylophone system today!! 

Ackbar's Rebels destroy an imperial interdictor, a raider, and an allied tie advanced squadron.

Ackbar's Command Cruiser "Damp Squid" is now veteran, as is the CR90 corvette "Screaming Pilchard" which entered the battle already scarred from it's previous encounter with Darth Vader.

These successes came at the cost of a CR90 corvette, and the entirety of our fighter contingent. 

Unfortunately the destroyed CR90 had been designated as a special target by Admiral Motti, so the Most Wanted mission being played meant that the evil Imperials won 181 points vs 164

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General Rieekan Raiding Mission: Unfortunate Failure

The Mission was simple, go in, raid, retreat.  Unfortunately, close calls meant that Rieekan lost 2 ships and 4 squadrons. The Imperials lost almost all their fights and scraped through with two GSD's on 1 hit point each. Meanwhile, Rieekan has a huge repair task and one rebel base was destroyed. The Rebels will regroup and begin a new counter attack. 

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Commander Sato: Mission technically defend the repair yards, but actually survive the battle to be able to upgrade his ships (rather than spend all his points again on repairs!).  That the repair yards were lost against Vader's overwhelming firepower and gunnery teams was not in question, although Sato almost pulled off a flanking maneuver around his own Armed Station and the rebel fighters destroyed all of the Imperial squadrons, Vader pulled his ISD and a VSD around to face them in time.  Sato also noted that his own ship crews needed extensive training in hitting anything before ordering a hyperspace retreat.  Post battle,  Sato's fleet is back to full strength with Shara and Tycho as veterans.  HQ will be notified of upgrades to the fleet shortly.

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Upgrades to ships and new purchases:

Repairs complete.

ECM on AFII-B

ECM on CR90A

Engine Techs on Nebulon B

Engine Techs on Nebulon B

And both Shara and Tycho are now veteran.

Edited by Rangeryork
Amendments to rebel upgrade points value.

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Changes to my fleet:

Repairs to the 2 scarred CR90's, all of the fighters remain scarred.

Buy X17 turbolasers for the veteran Damp Squid command cruiser.

Move TRC from one of the other CR90's to the veteran Screaming Pilchard CR90. 

Edited by Lizard Overlord

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My fleet now looks like this:

MC80C "Damp Squid" (veteran), Intel Officer, X17 Turbot Lasers, Ackbar
Nebulon B Escort, Yavaris, Intel Officer
CR90A, TRC
CR90A
CR90A "Screaming Pilchard" (veteran), TRC
A-Wing, Y-Wing, Nora Wexley, X-Wing, Dash Rendar (all fighters are scarred)

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After Round 2 repairs & resources here are the Imperial fleets.

Empire
@Bolshevik65 489 points
ISD2, ECM, XI7 Motti
Interdictor-S, Grav Shift, G8 Projector, Admiral Titus
Raider-1, External Racks, Ordnance Experts
Gozanti, Comms Net
Arquitens CL, TRC
IG88, 4 TIE-D, TIE-F
Objectives - Most Wanted, Contested Outpost, Dangerous Territory

@Touston 487 Points
ISD-II, Gunnery Teams, Agent Kallus Darth Vader
VSD-II, Disposable Capacitors, Gunnery Team
VSD-II, Disposable Capacitors, Gunnery Team
Gozanti Cruisers, Comms Net
Arquitens CL
5 TIE-F, TIE-A
Objectives - Most Wanted, Contested Outpost, Dangerous Territory

@Mad Cat 490 Points
Arquitens CL, RBDs, DTTs Moff JerJerrod
Arquitens CL, Needa, TRC
GSD1, Demolisher, APT, Ordnance Experts
GSD1, APTs, Ordnance Experts, Insidious
Quasar1, Flight Controllers, Boosted Comms, Expanded Hangar
Howlrunner, 4 TIE-I, Zertek Storm, Bossk
Gozanti, Slicer Tools
Objectives - Targeting Beacons, Hyperspace Assault, Sensor Net

Admiral Motti is on his Holidays for a while so round 3 may be delayed to early December.

Edited by Mad Cat

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I'm waiting to see how it will end! Perhaps you can drop some pictures/more comments on battles and thoughts behind fleets evolution? Especially when you will play your All-Out Offensive!

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2 hours ago, noggin said:

I'm waiting to see how it will end! Perhaps you can drop some pictures/more comments on battles and thoughts behind fleets evolution? Especially when you will play your All-Out Offensive!

Quite so @noggin I've been neglecting my Battle reporting duties a little so here is a more detailed (but a little hazy) account of the Hyperlane raid between me and @Jammers.

swm25-hyperlane-raid.png

I applied objective tokens to both Arquitens, Demolisher and the other GSD leaving the Quasar empty as I thought it more vulnerable with only 2 Defence tokens, moderate shields and the larger base enabling double arcing by opponents. We were playing lengthways with me at the bottom trying to get into the rebel end zone at the top. I got to place the obstacles so had a line of asteroids and a debris field vertically from the middle of his end zone to about range 3 of where my deployment zone started.  This created 2 channels of open space with an obstacle barrier. The base was in the left of these channels as a decoy as I was planning on going right but we would see after deployment. Rebels had 6 ships to my 5 and a couple more squadrons. I deployed the Carrier facing right down the line of rocks with a GSD on its left and Demolisher to its right. Needa/TRC Arquitens to the right a little more and Mof JJ's on the Right flank. The Arquitens were speed 3 but positioned a base length further back, the other ships were speed 2. Rebels delayed deployment with their flotillas and squadrons then placed the AF2 & MC30 to come down to my right but close to the rocks, Rieekan on Jana's light was further to my right and the Hammer head & flotillas were goal keeping further back with the heavier fighters.

Turn 1 & 2 we banked a few tokens and I turned the fleet left and ran up that side. Turn 3 the fleets approached and 2 A-Wing+Green squadron pinned my Tie-I ball killing one and 2 damage to 2 others (nicely avoiding my escort). My counter(3) from Howlrunner wasn't fantastic. I then activated and killed all 3 but Rieekan kept Green squadron zombie and the TIE-ball pinned. More fresh interceptors took counter damage. A bit of long range fire did some damage to both sides and the Imperials sped up. The MC30 had an opportunity to speed up to 4 and last-first-double-arc my carrier but then would have zoomed off out of the game so he chose to stay speed 3 keep options open.

Turn 4 Han & Jan took on the TIE-ball killing interceptors and intel away from Zertek but the Counter(3) with swarm began to roll well. The larger rebels were now flanking us and Demolisher decided to make a charge on the flank of the Hammerhead. 2 red dice got a point of damage then after moving the 5 black with an APT caused a crit damaging 2 shields by one point each and unluckily this was the only crit that would have resulted in destruction. It was a good (alright lucky) roll too considering I didn't have Ordnance Experts at the time. Demolisher got shot by the AF2 and had to run over Luke & Farlander to do his thing.  My GSD and carrier stripped side shields from the MC30 who positioned himself on the GSDs tail to do heavy damage the next turn. The AF2 slowed down to 1 to avoid rocks and the 2 Arquitens began to pound on it (obscured) doing little. Next turn The MC30 smacked the GSD and moved away from being flank/rear double arced by the GSD. So I activated Demolisher and savaged the AF2 and limped away into the end zone. Luke/Farlander chased after but rolled poorly getting a crit that meant 1 damage if I was faster than speed 1 - I was speed 3 with 1 hull left and no shields. Eeek!

Turn 6 MC30 tried medium range blue to finish off the GSD but failed to roll well enough and the Gladiator limped forwards but didn't make the end zone. The AF2 went down to Arquitens fire. Demolisher revealed a repair command repairing that crit then running forwards speed 3. The . The light cruisers did cross the line and with only 5 squadrons dead we got a good result delivering goods to the loyal citizens of the empire.

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A few pictures I do have. First, my first game against @Lizard Overlord. Not too many pictures of this one.

The two fleets pre deployment.

KSAWPwA.jpg

And post deployment. The Star Destroyers are already positioned to cut off the flanking maneuver.

GLN4NSL.jpg

And my second game, Sato's flight from the Rebel repair yards at Saberhing.

6NbyOcB.jpg

Preparing to hit the enemy ships before they can hit hyperspace. They are still hidden behind their armed station.

kQFlJ9x.jpg

Sadly I was unable to destroy any rebellious ships before they escaped...

MRZ8FNV.jpg

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Very nice! Did anyone lost any named squadrons or ships? Who has the most ridiculous veteran?

I never forget from our campaign how my Combat Retrofit Rebel Transport became Veteran after destroying VSD  which tried to run away on 1 hull point and with no shields left! 

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1 hour ago, noggin said:

Very nice! Did anyone lost any named squadrons or ships? Who has the most ridiculous veteran?

I never forget from our campaign how my Combat Retrofit Rebel Transport became Veteran after destroying VSD  which tried to run away on 1 hull point and with no shields left! 

Not sure if this is a house rule or not but we play where the veteran status is lost if the ship/squadron is destroyed, even if they are repaired and never appear on table scarred. It stops there being too many veterans and gives an extra reason to go for kills even If you know the enemy could repair losses easily.

My Howlrunner lost her Veteran status this way in round 2 but unusually Zertek Storm is now Veteran after carboniting Han Solo. As my only escort squadron who was put in there specifically to take the heat off my fragile Interceptors it is unusual for him to survive a game.

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REVISED EXPENDITURE:

I have 35 refit points and assume 30 resource income (might be a bit more?) = 65

I will repair my 2 scarred corvettes for 44

Purchase a TRC for the corvette which didn't have one, for 7

Buy X17 turbolasers for the MC80C, for 6

Buy engine techs for Nebulon Yavaris, for 8

Total spend is 44+7+6+8= 65

 

So my fleet now looks like this:

MC80C "Damp Squid" (veteran), Intel Officer, X17 Turbot Lasers, Ackbar
Nebulon B Escort, Yavaris, Intel Officer, engine techs
CR90A, TRC
CR90A, TRC
CR90A "Screaming Pilchard" (veteran), TRC
A-Wing, Y-Wing, Nora Wexley, X-Wing, Dash Rendar (all fighters are scarred)

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