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Vexx77

Raddus fleet

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While waiting for 7th wave to launch does any1 have some good ideas for a Raddus fleet? The fleet i came up with is to have an MC30 race towards the enemy fleet in double arch position - at the beginning of the next turn have it warp in an MC80, then activate the MC30 first followed by the MC80. This means that the MC80 will be behind enemy lines facing the rear of the opponent's ships.

Hammerheads and bright hope are there to add activations - hammerheads providing a gunline and bright hope some squadron commands for the A-wings. Any thoughts on this fleet?

 

Crouching Mc30, Hidden Mc80

Faction: Rebel Alliance
Points: 395/400

Commander: Admiral Raddus

Assault Objective: Most Wanted
Defense Objective: Hyperspace Assault
Navigation Objective: Solar Corona

 

MC30c Torpedo Frigate (63 points)
Admonition  ( 8  points)
-  Lando Calrissian  ( 4  points)
-  Ordnance Experts  ( 4  points)
-  Assault Proton Torpedoes  ( 5  points)
= 84 total ship cost

 

MC80 Battle Cruiser (103 points)
-  Gunnery Team  ( 7  points)
-  Spinal Armament  ( 9  points)
-  Leading Shots  ( 4  points)
= 123 total ship cost

 

Hammerhead Scout Corvette (41 points)
-  Quad Battery Turrets  ( 5  points)
= 46 total ship cost

 

[ flagship ] Hammerhead Scout Corvette (41 points)
-  Admiral Raddus  ( 26  points)
-  Quad Battery Turrets  ( 5  points)
= 72 total ship cost

 

GR-75 Medium Transports (18 points)
Bright Hope  ( 2  points)
= 20 total ship cost

 

1 Shara Bey ( 17 points)
3 A-Wing Squadrons ( 33 points)

 

 

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I have been trying to get Raddus to work, and have been using a fleet very very similar to this. However, what I am finding is that the restriction on deployment range combined with the limitation of not overlapping squadrons has meant that a smart opponent can almost completely block the hyperspacing ship on the turn I want to bring it in on, and at very least block me from being able to bring it in in the position I want it in.

This is a huge limitation on Raddus that I have no control over. I hate bringing a fleet that I know my only hope is for my opponent to play poorly for me to have a chance at doing well with.

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I see your point.

As an alternative, maybe swap the hammerheads and 3x A-wings for Tycho and 2 ram-corvettes (corvette-b with reinforced blast doors and engine techs)?? Then the fleet has 3 fast movers which makes deployment less punishing + the fact that your opponent can't block warp-ins from 3 different ships... The MC80 doesn't exactly have to be right behind an enemy ship - if it can deploy on the side and barrel down the opposing fleet's flanks then it should do some work too.

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