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GhostSanta

Assessment check, or, Initiative in a skirmish

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I may be missing something here, but correct me if I'm wrong:

Specifically involving the Earth check on pg. 153:
Hypothetically, the GM says "Combat starts, make an assessment check.
1. A player can either heal 3 strife immediately OR choose an assessment (tactics) check with a chosen ring.
2. The player chooses Find Defences, rolling Earth / Tactics at TN 1. (I am assuming that they succeed, and also add the result on to their initiative.)
3. The player then chooses another character with a disadvantage that the player knows about.
4. The target then ignores the disadvantage for the scene.

If I'm reading this right, can I use this to have my allies ignore things like being blind or having one arm in effectively every single scene?
 

Edited by GhostSanta

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By RAW and mechanically. Yes, pretty much.  but its probable that they will do some narrative cop out like "Ask your GM about it."

(By the way i dont really liked the assesment bonus things, in a intrigue the fire one as an example, looks really strong. i would enjoy more if your assesment would only decide your starting stance, which is also important.)

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Its for every conflict, so if you have bitter bethrotal, always have a friend by your side. your wife wont give you a hard time if he is in earth stance.

My friend here has a Gaijin name? who cares, i got his back. im in earth stance.

Crab are the best bro's. no doubt about it.

Edited by Mobiusllls

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51 minutes ago, Mobiusllls said:

Its for every conflict, so if you have bitter bethrotal, always have a friend by your side. your wife wont give you a hard time if he is in earth stance.

My friend here has a Gaijin name? who cares, i got his back. im in earth stance.

Crab are the best bro's. no doubt about it.

I am laughing way to hard about this.

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I really think Advantages and Disadvantages should be divided into categories of severity. There should be low level ones with which you start; things like missing a finger, bad blood, minor enemy, the beauty thing etc.

Then severe ones that come from things like Critical Strikes and major acts of honour or dishonour. Missing limbs, reputation of something, a haunting etc

In this way the Assessment could ignore  a minor Ad/Dis but the major ones are there always.

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