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Etaywah

The 1 plot card you would like to see?

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8 hours ago, Palpster said:

If you reset it to five less than it's Health (which is 15 in the case of Palpatine), it would be 10 right? So 15 + 10 = 25. If you would like to do the same thing as Second Chance it should heal 5, but then you'd have an autoplay Second Chance that isn't taking up deck space and can't be interacted with by your opponent in anyway. That is still WAY too strong.

15 + 5. You’re resetting damage to 10 in the case of Palpy. And it’s a one shot Second Chance. And can only be used on single character decks. It’s powerful, maybe too much so. But it is trying to make single character decks viable and their biggest issue so far is lack of staying power. 

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4 hours ago, Mep said:

Yeah, there's going to be a lot of disappointed people when all the plots are finally spoiled.

Especially when they get 2 of these and a battlefield in one booster.

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3 cost - Add two cards, following the deck building rules, to your deck.

3 cost - Drawn an extra card each turn and return one card to the bottom of your deck.

3/2/1 - Add the cost of this plot to the dice roll to see who plays first.

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8 minutes ago, Plymouthdean86 said:

2 cost, neutral,

resourcefulness

You must start the game with a yellow character 

You may use shield tokens as if they were resources

Watch the price of Han skyrocket

Edited by Palpster

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3 cost: Where did they come from? : Your battlefield must be selected during Setup. (unless both players are using this Plot, then follow normal Setup rules)

 

3 cost: The Force is Everywhere : All of your cards count as Blue.

 

Both likely a little overpowered, but they are some of the more interesting things I think you can do with Plot cards.

Edited by Krazed

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3 points: If your character with 8 health or less is defeated by opponent during turn 1 or 2, instead defeat him at the end of round 2. 

2 points: If opponent discard last card from your hand, deal 2 damage to any character

1: When rolling at start of game to determine who choose battlefield, your special sides count as "2" points each

Chak

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3pts: Tricky Dice -> Once per round if an opponent removes one or more of your dice, discard the top card from their deck.

Mild dice control protection. Doesnt help against modifications or "resolve as your own" but the bulk of dice control is flat removal anyway. Restricted to once per round to avoid completely crippling die control abilities.

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