bsmith23 696 Posted October 6, 2017 I see how the values are gotte, but im missing what to do. Do we roll or nust use the number to set it? Quote Share this post Link to post Share on other sites
Richardbuxton 7,319 Posted October 6, 2017 (edited) It depends. At the start of any Conflict Encounter all participating characters have a choice: Recover 3 Strife or Roll a TN 1 Assessment check. If they make the assessment check they add any bonus success to their Focus value if they where prepared for the conflict. If they where unprepared such as being ambushed then they add the bonus success to their Vigilance. So essentially the player chooses if they try and add to their initiative number as well as getting some useful information, or recovering Strife. Since Outbursts are so deadly in Duels in particular the opinion to recover Strife is going to be very tempting. The skill used for the Assessment check is based on the type of Encounter. Edited October 6, 2017 by Richardbuxton 1 Drudenfusz reacted to this Quote Share this post Link to post Share on other sites
Magnus Grendel 11,673 Posted October 8, 2017 Another related question - how do you break ties in initiative? If three participants - 2 PCs and one adversary - all get a starting initiative of 4 - one by vigilance 2 with 2 successes, and two by vigilance 3 with one success - what is the next thing used to determine order of acting? Quote Share this post Link to post Share on other sites
Daitora 3 Posted October 8, 2017 It looks like it depends on the type of conflict. For intrigues, it's whoever has the highest focus. For skirmishes, it's the character with the lowest honor. 1 Richardbuxton reacted to this Quote Share this post Link to post Share on other sites
Richardbuxton 7,319 Posted October 8, 2017 On p163 it suggests for Skirmishes that the character with the lower Honour would go first in a tie. Otherwise somewhere else in the book, perhaps chapter 1 but I can't find it, it suggests Roshambo for ties between PC's. It seems a side bar in the first part of the conflict chapter would be good. I'm thinking different types of conflict would require different ways of resolution of ties. 1 Magnus Grendel reacted to this Quote Share this post Link to post Share on other sites
Magnus Grendel 11,673 Posted October 9, 2017 8 hours ago, Richardbuxton said: On p163 it suggests for Skirmishes that the character with the lower Honour would go first in a tie. Thanks, missed that. We did it right, then. It was a PC versus a trio of shadowlands goblins, so I figured that whatever the Tiebreaker mechanic (rings, honour, skills, you name it) the goblin would probably have lost. 1 Richardbuxton reacted to this Quote Share this post Link to post Share on other sites
Hood281 5 Posted October 11, 2017 The Goblins would probably go first, it's *lowest* honor that wins the tie. Quote Share this post Link to post Share on other sites
Drudenfusz 426 Posted October 12, 2017 11 hours ago, Hood281 said: The Goblins would probably go first, it's *lowest* honor that wins the tie. I still think it is bad design, and made a thread about why and how this should be fixed here: 1 Nheko reacted to this Quote Share this post Link to post Share on other sites
Hood281 5 Posted October 12, 2017 I agree. In 7th Sea 2nd edition, Villains win ties over Heroes (literally that is the tiebreaker, it's not a stat comparison, just Villains go first if there's a tie). I get it, at least conceptually, but the vast majority of games with such systems favor the PCs. Easy enough to house rule it. There's a ton of things you could use instead of lowest Honor. You could (as you suggested) flip it and go Highest honor first, that seems solid. Or you could have a stance order, or a ring, or any number of other options. Quote Share this post Link to post Share on other sites
Richardbuxton 7,319 Posted October 12, 2017 Just Ro-Sham-Bo it! 1 Nitenman reacted to this Quote Share this post Link to post Share on other sites
Nitenman 422 Posted October 13, 2017 10 hours ago, Richardbuxton said: Just Ro-Sham-Bo it! Actually get rid of all mechanics, and just use Ro-Sham-Bo for everything . lets rename the game legend of the three hand stances. 1 Richardbuxton reacted to this Quote Share this post Link to post Share on other sites
Hood281 5 Posted October 13, 2017 The five rings: Rock, Paper, Scissors, Lizard, Spock 2 Nitenman and Magnus Grendel reacted to this Quote Share this post Link to post Share on other sites