pointyman2000 34 Posted October 6, 2017 Hi guys, I've tried to take the system for combat out for a spin using a Rank 1 Shiba Bushi vs an Experienced Bandit: https://philgamer.wordpress.com/2017/10/05/l5r-5e-combat-example-tetsuya-vs-bandit/ I realize that reach weapons like Naginata could benefit from having a rule that impacts their usability in sub-optimal ranges. In this case, the Shiba was using a Naginata, and could still fight fairly well against the Bandit despite the bandit being in Range 0-1. Perhaps as a means to offset the Naginata's increased reach, fighting with a polearm vs someone else in very close melee range incurs a +1TN penalty to hit? 1 player2885333 reacted to this Quote Share this post Link to post Share on other sites
SideshowLucifer 201 Posted October 7, 2017 (edited) Well I couldn't find in your example how the Shiba was attacking at a range of 1 with a naginata. He has to be at range 2 to attack with it. You also forgot the Dazed effect in round one of the combat that the bandit inflicted. Sorry, disoriented effect. Edited October 7, 2017 by SideshowLucifer 3 Ultimatecalibur, pointyman2000 and Magnus Grendel reacted to this Quote Share this post Link to post Share on other sites
pointyman2000 34 Posted October 7, 2017 Hmm... this is what I get for reading the rulebook at 1am. Thanks for letting me know! Quote Share this post Link to post Share on other sites