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Salon des Perdants - Vassal Autumn Tourney

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3 hours ago, GhostofNobodyInParticular said:

Which brings up the fact that Maturin is playing my list again, albeit against a different opponent.

Well I certainly don't mind - I like your list!  It's a different opponent and list I'm facing so there's that.  It might give me an unfair advantage since I've "practiced" with it though.  

 

I can can understand your disappointment that your list isn't in the hands of a better pilot though. ;););) 

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11 minutes ago, Maturin said:

Well I certainly don't mind - I like your list!  It's a different opponent and list I'm facing so there's that.  It might give me an unfair advantage since I've "practiced" with it though.  

 

I can can understand your disappointment that your list isn't in the hands of a better pilot though. ;););) 

No disappointment.

 

I'm glad you enjoy it. I was thinking that maybe you would have wanted to fly something else though, as that's kind the theme of the tourney. :)

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1 hour ago, GhostofNobodyInParticular said:

No disappointment.

 

I'm glad you enjoy it. I was thinking that maybe you would have wanted to fly something else though, as that's kind the theme of the tourney. :)

Haha, I know.  Just a sleep deprived* attempt at humor.

 

*dang you @Darth Veggie you Armada temptress you! :)

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Moodswing vs. Irishmadcat was a close win for me, 173-155 for an MoV of 18

I went first and we played his Opening Salvo

I lead with Glad and followed with Interdictor. After deployment, I popped Grav well, moving 5 of the obstacles  out of my way and more into his, (they were still a non factor really)  and my G7 set one of his Vics to 0. Then, the shooting started. The Glad got a shot on the front of the non-jerry carrying vic going speed 0, but failed to kill it. The VIC retaliated, but the glad and mon ferrett (SP?) helped it live (motti helped a little too). The glad then shot first again at the front but failed to finish off the vic, so it moved on to the rear of Jerry's VIC, eventhough it was limping on 2 hull. The Dictor tried to keep the shield up on the glad, but I had to slow demo down to 2 in order to keep it on the board. This lost me my mon ferrett bonus, and he died that turn to long range fire. 

The interdictor finished off Jerry's VIC, but since both  living ships had dmg, they added to the totals. This was an awesome game though. Irish, as usual, is a great oponent and I look forward to more games soon. 

This should be the log file: log

 

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13 hours ago, PartyPotato said:

@Thrindal is fighting a potato tonight around 8:00pm CST.  Always a good time.

And the match is in.  Thrindal and Demolisher beat PartyPotato's Hammerheads 245 - 41 for an MOV of 204 (I hope I got that right).  Potato chose my Salvage Run which we split.  Maarek Stele was able to get in a first turn double tap on one Hammerhead while Thrindal carelessly flew his Raider Flagship into the frey.  Somehow the Raider survived its next turn with one hull left and was able to eliminate the Hammerhead Maarek had been working on, he then promptly flew for the Outer Rim with the exception of one pot shot by Tycho which he whiffed on.  Demolisher was able to take out  2 Hammerheads and my Gozanti survived an attempted ramming barrage.  Poor Dodonna in his haste flew off the board in Turn 6 dispite slamming on the breaks hard and attempting a drift manuver into the corner.  

Great Game by PartyPotato and thanks for putting up with my talking to myself, it is something I have become aware of playing this game, honestly I don't think I do it in any other part of my life, at least that I am aware.  To wrap up I will just add that Shara Bey is one tough nut to crack in a limited format like this.

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Dr Alex Vs @SkyCake happened just now, the only time scheduling was going to stand a chance of working. 

@Dorrin314‘s Ackbar super pickle and a-wing friends played @Tokra‘s Thrawn ISD-C, flotilla, marek, Jendon and random shuttle.

skycake won the dice roll and went first, picking my minefields. He then promptly flew his ISD into one after clearing a different one out the way with his shuttle which then meant he had a shot on my MC80. Which whiffed. And then the ISD moved up getting a double arc in front of my pickle, avoiding my sides and blocking me in, thankfully on the station. Also triggering a second mine.

my a-wings brutally shot down Marek in a storm of laser fire, then Jendon helped the unnamed shuttle shoot two of them down in return while everything of mine focused on the ISD. Thanks to the stations I was ramming the ISD and then healing, so slowly racked up the damage and the remaining a-wings helped. 

Turn 4 the ISD had to move into my side arc, so after a pretty brutal double arc which wrecked my shields rammed me for a bit more damage which then meant I spent RBD to get back to full health. This then meant on turn 5 I had an Ackbar slash against both ships at close range and the ISD has 5 health and 2 shields left. The ISD also narrowly missed getting it’s front arc in so only had the side against the MC80.

one last shot from the ISD before it’s captain lit a cigarette and started humming ‘my way’ and it flew clear into my Ackbar broadside.

I then tabled Skycake in one activation. Jendon was left floating in space wondering what just happened.

final result 225-22 to me so a 10-1.

@Dorrin314 I hope I did you proud.

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Yep, missed that final double arc by a hair, jj would have had it no problem. Also, jonus in this list would be much appreciated... Got a natural 9 damage off with the front arc but no acc... Meaning braced to five, which is still decent damage, just not against an rbd Mon cal.

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2 hours ago, SkyCake said:

Yep, missed that final double arc by a hair, jj would have had it no problem. Also, jonus in this list would be much appreciated... Got a natural 9 damage off with the front arc but no acc... Meaning braced to five, which is still decent damage, just not against an rbd Mon cal.

Well, with the shuttle you should not land on any mine :P, but send them out of the way or to the MC80.

And against 5 A-Wings you are using the flak of the ISD for the squadrons, and Stele and jendon for 4 damage on the MC80 (i know, easier said than done, especially on a 3x3 map).

 

What commands did you use with Thrawn? And what commands on the ISD?
In theory (i have not used Thrawn so far) you have one repair dial and token every turn (for 6 repair points). Or one CF dial and token. The Comms Gozanti can give you what you need.

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He had two concentrate fires and a navigate by my recollection. Mainly was using navigate dials on the ISD and then using the Thrawn dials to do things like CF. A big problem was a lack of dice modification for the ISD, combined with the red dice of the Cymoon refit made the shooting pretty flakey at times.

Also my first action was to kill Marek, as there was no way i was letting him and Jendon get to work on my MC80. So that wasn’t really open to skycake

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Haven't played Thrawn myself, but I've got him this round. If I reveal a Thrawn dial and it's the same as the ship dial, does the ship get two dials? (i.e. add two dice with CF, etc)

(figured I'd ask the pros rather than wading into the rules section) :D

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3 minutes ago, doobleg said:

Haven't played Thrawn myself, but I've got him this round. If I reveal a Thrawn dial and it's the same as the ship dial, does the ship get two dials? (i.e. add two dice with CF, etc)

(figured I'd ask the pros rather than wading into the rules section) :D

My understanding is no, you can only resolve one dial of each type per turn but FFG has not yet resolved that in the FAQ as far as I know.

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9 hours ago, Thrindal said:

And the match is in.  Thrindal and Demolisher beat PartyPotato's Hammerheads 245 - 41 for an MOV of 204 (I hope I got that right).  Potato chose my Salvage Run which we split.  Maarek Stele was able to get in a first turn double tap on one Hammerhead while Thrindal carelessly flew his Raider Flagship into the frey.  Somehow the Raider survived its next turn with one hull left and was able to eliminate the Hammerhead Maarek had been working on, he then promptly flew for the Outer Rim with the exception of one pot shot by Tycho which he whiffed on.  Demolisher was able to take out  2 Hammerheads and my Gozanti survived an attempted ramming barrage.  Poor Dodonna in his haste flew off the board in Turn 6 dispite slamming on the breaks hard and attempting a drift manuver into the corner.  

Great Game by PartyPotato and thanks for putting up with my talking to myself, it is something I have become aware of playing this game, honestly I don't think I do it in any other part of my life, at least that I am aware.  To wrap up I will just add that Shara Bey is one tough nut to crack in a limited format like this.

 

Great game!  After I whiffed with Tycho to deliver the killing blow on the raider and then rolled 2 damage from a Red, a Blue, and 4  blacks (maybe it was 3 I can't remember if I had a CF dail that turn) in the same turn, I realized the dice gods where trying to tell me something.

 

 

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1 hour ago, Thrindal said:

My understanding is no, you can only resolve one dial of each type per turn but FFG has not yet resolved that in the FAQ as far as I know.

Yup this is correct.  i.e. if you've revealed a squadron command with your ship, and a squadron command with Thrawn, one of them is wasted.

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5 hours ago, Tokra said:

Well, with the shuttle you should not land on any mine :P, but send them out of the way or to the MC80.

And against 5 A-Wings you are using the flak of the ISD for the squadrons, and Stele and jendon for 4 damage on the MC80 (i know, easier said than done, especially on a 3x3 map).

 

What commands did you use with Thrawn? And what commands on the ISD?
In theory (i have not used Thrawn so far) you have one repair dial and token every turn (for 6 repair points). Or one CF dial and token. The Comms Gozanti can give you what you need.

I had a repair and two cf commands for thrawn... Maybe a nav in there would have been ok... I had navs queued up for first three command on off as my plan was to get in his front arc and stay there and the nav command let me do that beautifully...

The way he setup the mines I had little choice but to run them over ifI wanted my plan to succeed. I moved one out of the way, knew I would hit one, didn't see the other coming, it was close. Thrawn bigger picture: mines are irrelevant if by hitting them I am able to keep ISD out of Ackbar side arc and kill Ackbar as a result

But my last maneuver was to let him ram, then blast off my double arc, then 1 click left, 1 click right, speed 2 ram, land at one and still have double arc on him our at least front arc. And it almost worked, with front arc just missing. If I had a Thrawn nav I could have got there, but then that would take setup and lunch,  Jj would have just given it to me for free...

As was said by the last pilot, maybe the Thrawn dials should have all been repair and Cymoon all nav. still if that was the case, again JJ would have been better.

 

Another area I got hurt was not being able to manipulate the dice in any way, or mitigate defense tokens via turbolasers upgrades. I know we were limited in points so not really anything to discuss, but jj would have freed enough points for xi7.

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2 hours ago, GhostofNobodyInParticular said:

The game between Bling and I has begun!

And it ends in yet another tabling for me. :( That's been 3 these passed 4 games. . . sheesh.

We played @Blingvarr's Dangerous Territory, and though I managed to make the points earned from the objective even, I fear I had to put my 30 in a less than optimal spot to do so, and that led to its death by one dice's damage on the last shot of round 6. 

The final score is 270 to 60, for an MoV of 210, or a 10-1 in Bling's favor. The only thing I managed to kill was Zertik, and was so close to killing Jendon. Another sad thing was that I never once used the side arcs of my 30 at close range, as I had to repair every round - poor Madine went unused. My most sincerest apologies to @DoubleDown217 for flying his list so poorly.

 

Here's the logfile - note that in the end we calculate the MoV wrong because we played the game into the squad phase. We looked up the rules just after I stopped recording and fixed it.

 

Despite my loss it was a fun game (as have been all my games so far) and I would be happy to play Bling again. Thank you to CNinja for hosting the tourney and to Bling for playing!

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@Dupy Vs Dorrin goes to me with an MoV of 164 for a 9-2.

We played his station assault.  I managed to sneak between the edge of his massive G7-X field and the board edge with my Demo and my Hondo Gozanti.  I blitzed his Motti Interdictor with everything and dropped it turn 4 and then took out the stations turn 5.  We called it there because nothing else was in danger of dying.

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