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CaribbeanNinja

Salon des Perdants - Vassal Autumn Tourney

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1 hour ago, CaribbeanNinja said:

Only two games to go in the exciting first round!

@comatose vs. @doobleg

and

@BrobaFett vs. @Visovics

10 hours and counting to @comatosevs doobleg. :D

 

Ahaaa, and my fleet is being used in the second game. Go, @Visovics!!! :lol:

Edited by doobleg

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30 minutes ago, BrobaFett said:

Vis and I are supposed to square off sometime early this week but I haven't heard from him yet.

He had Duke of Edinbrough this weekend, but didnt realise so organised himself last minute. I think he will be in touch tomorrow. 

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@comatose vs Doobleg concludes with a 225-0 win to me.

 

Coma went second, and I chose his Minefields objective. Coma placed most of the obstacles and mines in the setup areas so they wouldn't get in the way.

 

We were firing by round two, with my Doom Pickle throwing our broadsides while Coma's Cyamoon ISD was bombarding me with an endless stream of red dice. The Arq helped from a distance, but failed to roll accuracies so I could send the brace that the ISD so cruelly denied me every shot.

 

I managed to slip around the front arc of the ISD using engine techs, and then proceeded to hunt the Arquitens. Having been stripped of shields, Coma turned the Arquitens north - it was a bold play, as he was sure to run out of space real fast, but this ensured he would get at least two more rounds of firing in while the ISD was turning back around.

 

Cornered, the Arquitens put up one **** of a fight, but was finished off in the final round. The ISD had returned, however, and launched a devastating salvo that would have all but destroyed my Doom Pickle, were it not for Coma's generosity in allowing me earlier in the round to close the Blast Doors that I had carelessly left open at the start of the round. Without this noble act, we would have joined each other in a fiery embrace of death, as the ISD would have rammed my ship to death even as it was forced by the collision to overlap the board edge. With the blast doors down, however, my Doom Pickle survived on three hull.

 

This is a really solid list that @Dupy has put together. At this points level a single ship list is actually pretty solid. Also, I had thought Garm a useless commander, but in this format and with this ship, he's the man! The nav and repair tokens were a real boon.

 

From this entry, you probably didn't know that I had squadrons. I left them out because they were USELESS!!! :lol:

 

A really fun game against an awesome, courageous opponent. Cheers, Coma! :D

 

Logfile is here.

Edited by doobleg

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7 hours ago, doobleg said:

Coma went second, and I chose his Minefields objective. Coma placed most of the obstacles and mines in the setup areas so they wouldn't get in the way.

 

Adding Minefields to the fleet without strategic is really risky on a 3x3 map. It was a bonus for you, that you had a VCX with strategic.

And the setup of the obstacles is difficult with this mission, because of the distance 5. There are only two ways to setup the obstacles (two ways that i know). This way, that Coma did, made the middle area wide open and gives a lot of free space. The other way 1, 2, 1, 2 fills the board way better, and allows to place the mines in a better way. But with strategic it does not really help.

So bad, that Comatose messed up the commands in the end (or better didnt save any tokens). He would not flow off the map if he had a navigate token or dial ;)

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On 15.10.2017 at 0:28 AM, CaribbeanNinja said:

If you guys have any really smart ways to do it, I'm all ears.

Right now the only thing that is certain is that I'll pair players by their MOV. (Like a normal tourney)

It may not be possible to do it with lists as well.  If I cannot, then I'll just go ahead and randomize the lists again.

At least for the next round it would be easy enough.
Just sort the Lists as well via score and MOV.
Do the pairing by player (based on score and MOV) and hand them the lists from upside down. Best player (with highest MOV) gets the list with the lowest score. And so on. There might be only a few pairings in the middle where you have to watch with list owner and player. But the top and bottom field will for sure get lists that are not their own, will not play against their own and will not play with a list they had in the previous round.

There might be just a few pairings in the middle where you have to look. And even more in the next round.

But i think doing it this way is way more interessting.

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2 hours ago, Tokra said:

At least for the next round it would be easy enough.
Just sort the Lists as well via score and MOV.
Do the pairing by player (based on score and MOV) and hand them the lists from upside down. Best player (with highest MOV) gets the list with the lowest score. And so on. There might be only a few pairings in the middle where you have to watch with list owner and player. But the top and bottom field will for sure get lists that are not their own, will not play against their own and will not play with a list they had in the previous round.

There might be just a few pairings in the middle where you have to look. And even more in the next round.

But i think doing it this way is way more interessting.

Yeah I'm going to attempt this, as it seems the most fair.  I may have to do a lot of tweaking but I do think this will be the most logical, fair, and interesting way to go.

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Game concluded!

235-0 to me, 225 MoV if I am correct on counting?

So (for once) I was first player, and chose Broba's contested outpost.

All ships started at speed 0, he covered all my deployment with G7-X, and I got his middle, which is also where he had put the station. Surprisingly, Dr. Alex didn't give any ofthe ints grav shift reroute, and as I had it, I managed to get the station to a fair distance of both, along some obstacles around.

As our ships moved into conflict, Broba was having to both dodge the obstacles and his own ships to reach the outpost, his flagship took consistent damage over a debris field... meanwhile my dice luck was over the top with Demo and APTs were rocking around. Short story short, both his interdictors were eaten.

I feel like every time I witness Broba on Vassal he just has some kind of dice curse, rarely see good rolls for him :( 

Anyway, thank you very much for all the wait @BrobaFett, even tho it was short and not much happened, you did the best possible in that scenario against the grav shift reroute and I truly didn't know how this could go when we deployed. 

Logfile: (only remembered after deployment, sorry)

https://drive.google.com/open?id=0B8X0ytKLN2DPc3NuQWhhOVJrOGs

Edited by Visovics

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11 hours ago, Tokra said:

Adding Minefields to the fleet without strategic is really risky on a 3x3 map. It was a bonus for you, that you had a VCX with strategic.

And the setup of the obstacles is difficult with this mission, because of the distance 5. There are only two ways to setup the obstacles (two ways that i know). This way, that Coma did, made the middle area wide open and gives a lot of free space. The other way 1, 2, 1, 2 fills the board way better, and allows to place the mines in a better way. But with strategic it does not really help.

So bad, that Comatose messed up the commands in the end (or better didnt save any tokens). He would not flow off the map if he had a navigate token or dial ;)

I knew that choosing 2nd would mean he would almost certainly choose Minefields. I wasn't too concerned because I felt like he would have a hard time forcing me to hit very many mines. In the end, he only managed one mine hit. I'm not sure what @JJs Juggernaut was thinking with choosing that objective since there's not even a single TIE Fighter to prevent a Strategic squadron from being a bad day.

My main excuse for the maneuvering is that I haven't played Imperials for over a year. ;) I think I did the right thing in choosing second player, and I think I would save the Thrawn maneuvers for later turns on a replay. On a small map with possibly speed 3 ships, those maneuver commands would have been more valuable in later turns while letting me stack CF commands earlier.

I don't think you're giving @doobleg enough credit though for his final navigation with the MC80. He probably could have turned inside the ISD to avoid the worst of the attack, but instead he maneuvered in a way that all but guaranteed that I went off the board. It would have been super close with a navigation command at speed 2.

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And here is Round 2!

Player List # List received R2 Playing R2
Doobleg 8 JJs Juggernaut Tokra
Tokra 20 SkyCake Doobleg
Dorrin 15 BrobaFett Dupy
Dupy 10 dr alex Dorrin
CaribbeanNinja 1 Maturin Visovics
Visovics 17 Comatose CaribbeanNinja
irishmadcat 19 Blingvarr Moodswing
Moodswing 4 Visovics irishmadcat
JJs Juggernaut 3 irishmadcat DoubleDown217
DoubleDown217 11 Thrindal JJs Juggernaut
Doppelganger 14 PartyPotato Maturin
Maturin 2 GhostOfNobodyinParticular Doppelganger
GhostOfNobodyinParticular 16 DoubleDown217 Blingvarr
Blingvarr 12 CaribbeanNinja
GhostOfNobodyInParticular
PartyPotato 5 Doppelganger Thrindal
Thrindal 6 Moodswing PartyPotato
SkyCake 9 Tokra dr alex
dr alex 18 Dorrin SkyCake
Comatose 7 Doobleg Brobafett
BrobaFett 13 Dupy Comatose

Go forth and wreck these ships!

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2 hours ago, comatose said:

I knew that choosing 2nd would mean he would almost certainly choose Minefields. I wasn't too concerned because I felt like he would have a hard time forcing me to hit very many mines. In the end, he only managed one mine hit. I'm not sure what @JJs Juggernaut was thinking with choosing that objective since there's not even a single TIE Fighter to prevent a Strategic squadron from being a bad day.

My main excuse for the maneuvering is that I haven't played Imperials for over a year. ;) I think I did the right thing in choosing second player, and I think I would save the Thrawn maneuvers for later turns on a replay. On a small map with possibly speed 3 ships, those maneuver commands would have been more valuable in later turns while letting me stack CF commands earlier.

I don't think you're giving @doobleg enough credit though for his final navigation with the MC80. He probably could have turned inside the ISD to avoid the worst of the attack, but instead he maneuvered in a way that all but guaranteed that I went off the board. It would have been super close with a navigation command at speed 2.

Because there probably wouldn't be much strategic in a 225 game...And I was right.

Also you being a stand up gentleman didn't just cost yourself points... :P 

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1 hour ago, CaribbeanNinja said:

And here is Round 2!

 

Player List # List received R2 Playing R2
Doobleg 8 JJs Juggernaut Tokra
Tokra 20 SkyCake Doobleg
Dorrin 15 BrobaFett Dupy
Dupy 10 dr alex Dorrin
CaribbeanNinja 1 Maturin Visovics
Visovics 17 Comatose CaribbeanNinja
irishmadcat 19 Blingvarr Moodswing
Moodswing 4 Visovics irishmadcat
JJs Juggernaut 3 irishmadcat DoubleDown217
DoubleDown217 11 Thrindal JJs Juggernaut
Doppelganger 14 PartyPotato Maturin
Maturin 2 GhostOfNobodyinParticular Doppelganger
GhostOfNobodyinParticular 16 DoubleDown217 Blingvarr
Blingvarr 12 CaribbeanNinja
GhostOfNobodyInParticular
PartyPotato 5 Doppelganger Thrindal
Thrindal 6 Moodswing PartyPotato
SkyCake 9 Tokra dr alex
dr alex 18 Dorrin SkyCake
Comatose 7 Doobleg Brobafett
BrobaFett 13 Dupy Comatose

Go forth and wreck these ships!

Will you be PMing our objectives?  I got nearly the same list as last time (not the same), I hope I fly this one better.

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@CaribbeanNinja

I see how you've put the better performing lists with the players who scored least points, etc. Issue here is that Brobafett is facing my list for a second time in round two. Do any other players have a similar situation?

Edited by doobleg

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1 hour ago, doobleg said:

@CaribbeanNinja

I see how you've put the better performing lists with the players who scored least points, etc. Issue here is that Brobafett is facing my list for a second time in round two. Do any other players have a similar situation?

Yup! I'm facing Comatose's pickle again too.  

I say we roll with it if that's okay.  I'll send objectives soon

 

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3 hours ago, JJs Juggernaut said:

Because there probably wouldn't be much strategic in a 225 game...And I was right.

Also you being a stand up gentleman didn't just cost yourself points... :P 

Hmmm, that's a good point, I hadn't thought about that angle of it hurting a second player, too. I'll be more ruthless next time. ;)

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8 hours ago, doobleg said:

@CaribbeanNinja

I see how you've put the better performing lists with the players who scored least points, etc. Issue here is that Brobafett is facing my list for a second time in round two. Do any other players have a similar situation?

Playing against the same list for a second time is not such a big problem. It is a different person who is playing the list and you have a different list as well.

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3 minutes ago, Tokra said:

Playing against the same list for a second time is not such a big problem. It is a different person who is playing the list and you have a different list as well.

Which brings up the fact that Maturin is playing my list again, albeit against a different opponent.

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