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Salon des Perdants - Vassal Autumn Tourney

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1 minute ago, Ginkapo said:

Well its more that Greenwich is a place in London and so was created as the standard time for the whole of the UK, and then everyone else set their standard times on the basis of GMT. Its one of those things that were unique on because we took over the world and made them fit with us, for right or wrong, the british empire changed the world.

Right, but during DST, even Greenwich is behind London. :) 

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1 minute ago, Ginkapo said:

Yes, but that was introduced during the first world war to reduce the amount of fuel used on lighting.

Did it help? I mean, people still would have operated under normal schedules, no? Sunup is sunup, regardless of what we all it, so wouldn't people have used just as much fuel as normal?

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4 minutes ago, GhostofNobodyInParticular said:

Did it help? I mean, people still would have operated under normal schedules, no? Sunup is sunup, regardless of what we all it, so wouldn't people have used just as much fuel as normal?

Yes but you spend the early morning in the munitions factory and the evening in your home. 

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@comatose Vs Dr Alex is done.

 

comatose had @Dorrin314‘s MC80C, Ackbar and 5 a-wings, I had @Dupy‘s MC80A with Garm and the Death Star II reunion crew of Han, rogue squadron and a VCX which was carrying the documentary crew.

we played Comatose’s minefields, I used my VCX to skilfully move a mine out of the way to clear a safe route through for Garm’s flagship, then used engine techs to fly into the mine I had just moved. You can’t teach that sort of skill. The mine caused comms noise which meant instead of a nice useful command I had a squad command the next turn, which I used on my rogues to hurt some a-wings.

in the end Han shot first, a lot, the a-wings all died, as did rogue squadron and the VCX, both MC80’s used their reinforced blast doors and ended up with not many shields but loads of hull, Han was lucky to survive and took a couple of trips to the station to repair but ended up on two health. 

Final result was 55 to me, 39 to Comatose.

basically neither doom pickle was capable of taking down the other and because my squads had more hull they did better out of our jointly awful blue dice. 

 

Edited by Dr alex

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Thrindal vs. BrobaFett has ended in a 225-26 (MOV 199  10-1) win for Thrindal.

Thrindal had initiative and took Broba's Superior Positions.  Thrindal had 2 MC30's, Han, and Ketsu vs Broba's Interdictor 4 Firespray list.  Turn one had Thrindal's most distant MC30 speeding up to speed 3 and positioning by both players.  Turn 2 had Han diving in to start tying up Firesprays.  The outside MC30 went to speed 4 and was able to barely stay single arc'd by the Dictor.  The Dictor took some AA at Han and Manuvered, in hindsight the Dictor may have been better off eating a rock and keeping a little distance from the incoming torpedo.  Dodonna's MC30 then Parked right in the Dictor's grill boxing it in.  Han sacrified himself in a hail of fire from the Firespray's.  Turn 3 began with 2 MC30's double arcing the Dictor at close range.  Thrindal's black dice rolled like champs and thanks to APT's to work around the Dictor Contain tokens we never got out of Turn 3 and the Dictor went down in a hail of black and blue dice, pretty appropriate because the Dictor was black and blue for sure.

Excelent game with Brobafett, I look forward to playing again in the future!

Edited by Thrindal

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6 minutes ago, BrobaFett said:

Thanks for the great game Thrindal!

Sorry to all the people who people made Interdictor lists that had the unfortunate pleasure of getting assigned to me, evidently I am a magnet for them.

I seemed to be a magnet for brawlers.  I had 2 Demo lists and this double MC30 list.  I'll say it can be fun playing lists that I wouldn't normally otherwise make for myself.  Makes you think.

Edited by Thrindal

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@dooblegvs Blingvarr is over.  Blingvarr took the win with 134pts to Dooblegs 77pts. (MOV 57, 7-4)

Blingvarr took 1st player (I wasn't giving it to Demo), and picked Superior Positions.  Doobleg used G7-x on the right side of Blingvarr's deployment zone and managed to get all of the obstacles with Grav-shift re-route.  He then shifted everything into a massive debris cloud hereby know as We-are-going-to-hit-obstacles-this-game-space.

I didnt take any screenshots past the initial deployment :( but the next few turns involved my flag ship [Dodo-man] overshooting demo.  Demo doing some tricky shennanigans, and the interdictor keeping Demo fairly healthy into turn 3 with projection experts.  In an effort to save my flag ship from damage, I moved it away from Demo with my first action on turn 3 and left my corvette [#whereismyKOTOR] alone to 1v1 Demo.  Doobleg made quick work of the ancient hammerhead (Disney as long as we are following the Marvel forumla, can Netflix hook us up with a nice KOTOR series or something?).  

From here it didnt look like much more was going to happen, but being behind on points I turned my second MC-30 [Immagitchu] into the Interdictor as the Interdictor in turn, racked up some objective tokens off the rear of my flag ship.  On the start of turn 5 I had the Interdictor double arced and managed to roll exactly the damage needed (after Dodonna found me a structural) to take it to 1 hull.  One movement attempt later and Motti learned just how cold space really is.  We called it here as none of our ships were in a spot to make anything else happen.

Doobleg was a great opponent and I would gladly play him again!   


Take aways:
MC30s are hard to adjust to when you are used to flying Imperial fleets commonly composed of Victorys.

Demo like projection experts

Sometimes in armada you just get really lucky

game 3.jpg

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JJs vs Skycake ended 225-23 with a win for me. I won the roll off and picked first player. Solar Corona was an easy choice. Demo rolled in and hit hard then ran away. The interdictor finished off Avenger over the next to turns, though demo almost had to swing back around when the ISD jumped my interdictor, luckily a single red  hit from the rear of the interdictor finished it off before Demo moved in. The sloan squads did a lot of damage to my interdictor, and setup some nice Avenger shots, but not enough for the Motti, station, repair command powered interdictor.

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@Blingvarrhas the right of it - twas an awesome match, with fortunes shifting back and forth like so many asteroids.

 

The decisive shot Blingvarr described had his MC30 fire a broadside of 2 ACC, three Hit/Crit against a naked hull zone. Can't be mad when the dice favour your opponent in spots like this - Blingvarr had set himself up for the double-arc by parking on some debris, shedding precious shields for the chance to win. The gamble paid off, and the victory was well earned. :D

 

Congrats Blingvarr, and I hope to play you again down the line (vengeance shall be mine!!!). :lol:

 

Logfile can be found here.

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Moodswing vs. @Tokra ends with a 225-0 for Moodswing. I had first and we played his Capture the VIP.

Not a lot I can say here. He had a non-ET MC80 as his only ship and three squads vs. my Admo, a GR75, and 4 squads. I parked Admo in his front arc, and it was over by rnd 4 I think. 

I hope that I can play  @Tokra again soon with better fleets so he can whoop me proper. :D

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Whoever thought that a one ship MC80 list at 225 points is a good idea, really should think about it. It is really not fun and frustrating to play it.

If you KNOW that the opponent can just do whatever he want, and just park the MC30 in the front, blocking the movement (big ship with speed 2 CANNOT get away), giving you double arcs all the time and all you can do it roll 3 dice back, is not what i call a "fun" game.

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Irishmadcat vs Dupy just ended 8-2 (149 MOV) for Dupy.

It was a tough match up for the Irish.  He fielded 4 rack wielding Hammerhead's, Tycho, and Shara.  I was graced with a Jer Jerod fleet of 2 Victory II Star Destroyers.  I edged him out with bid and chose his Solar Corona.  Most rocks ended up clustered in middle.  I placed in the top left corner in line abreast hoping to pivot left around the slower inner vic.

Irishmadcat was 4 line abreast, the left end of his line was inside of my inner ship. 

I started the pivot keeping the inner vic turning about some rocks.  JJ in the outer vic started the turn left to bring the Hammerheads into range.  Irishmadcat was lucky to have chart officers on board as he expended two in round 2.  I ended up turning too tight and bumped my Vics, with JJ in the lead.  Round 3 was the beginning of fireworks.  One HH was double arced in blue range of JJ the others in red range making a dash to get around to my vics' tails.  I saved JJ's disposable caps and decided to try and kill the close HH before it could  unload its racks into Vic.  the front load with Quad batt turrets left it with two health.  My side arc was a little weak,  3 blue dice and 2 reds (QBT and con fire dial) scored 3 acc's and 2 blanks.  He lived to shoot.  He hits hard.  Vic finished off the HH after absorbing the shot. 

Turn four brought out the disposable caps.  JJ unloaded into 2 out the front leaving both hurting.  And Vic gunny teamed out the side to try and finish them off, without luck. The first HH to make the turn around Vic unloaded his racks into him, hurting him even more.  Vic ended the turn with no shields and 7 health.  Meanwhile, the two pesky A wings kept pecking at him.

Turn five, jj had two HH's just in range, and blew them both out of the sky.  Vic took more fire and ended the turn with 2 health.  There was a little more long range Pew pew, but Vic escaped and one HH lived to tell the tale. 

Irishmadcat was a good sport and was a splendid opponent.  Thank you sir!

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5 hours ago, Tokra said:

Whoever thought that a one ship MC80 list at 225 points is a good idea, really should think about it. It is really not fun and frustrating to play it.

If you KNOW that the opponent can just do whatever he want, and just park the MC30 in the front, blocking the movement (big ship with speed 2 CANNOT get away), giving you double arcs all the time and all you can do it roll 3 dice back, is not what i call a "fun" game.

This tournament was a new format for everyone, and many of these lists were created in the spirit of experimentation, with no real idea as to how they would play.

 

For myself, I really enjoyed playing a one-ship MC80 list in the first round (my only win for the tournament :lol:). Of course, mileage is bound to vary based on your opponent's list and your own play style/preferences.

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8 hours ago, Tokra said:

Whoever thought that a one ship MC80 list at 225 points is a good idea, really should think about it. It is really not fun and frustrating to play it.

If you KNOW that the opponent can just do whatever he want, and just park the MC30 in the front, blocking the movement (big ship with speed 2 CANNOT get away), giving you double arcs all the time and all you can do it roll 3 dice back, is not what i call a "fun" game.

I think the mismatches were way more pronounced at this level. 

I too played a 1 ship 225 pt fleet against double mc30s and suffered a similar 225-0 loss.

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46 minutes ago, BrobaFett said:

I think the mismatches were way more pronounced at this level. 

I too played a 1 ship 225 pt fleet against double mc30s and suffered a similar 225-0 loss.

This many extreme results are a product of the format. There are a lot of 225-0 because there are so many extreme lists. And losing one ship will often result in a more extreme snowball or a total wipeout (1 ship lists).
This is fine, maybe a bit extreme, but it was not predictable when trying a new format. The only change that i would suggest(when doing it again) would be a minimum of two ships.

 

And dont get me wrong. The match was close. The MC30 was down to one hull (and no shields), and if my dice would have been a little bit better (2 damage with B-Wing instead of 0), the MC30 would have died and the match would have been 225-0 for me instead of 0-225 (back to the extreme from above).
But it does still not change the fact, that such a passive game (i can only watch and react to the opponent, there is no way to active change anything) is not really fun (for me).
Maybe some other like this kind of games or lists. But i feel a bit helpless with this. Way to passive.

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9 minutes ago, CaribbeanNinja said:

I'll definitely take all suggestions into consideration, as I want this to be fun most of all!

Right now we have Moodswing, Dupy and Dorrin all in the 40's but still some games to be played!

I thought this tournament was a lot of fun, I played lists I personally would never have thought to try and learned in the process and had some success with lists I wasn't quite sure about.

I did see 2 types of lists dominate the submission with a few outliers like mine.

1.  Tanks, these were the Interdictor/MC80h lists that often had only one ship although a few had 2.

2.  Brawlers, these were Demo/MC30 lists that usually had 2 but occasionally had 3 ships and usually an initiative bid.

I actually got #2 lists every time with 2 Demo lists and 1 double MC30 list.  I usually don't play these ships as they are not my prefered play style.  I lost my first match but then started to figure them out and got 10-1 wins in my last 2 matches.  I faced Tank lists twice and went 1-1 in those bouts.  My other match I faced an outlier 4 Hammerhead list.

Because of the one ship lists we had a lot of matches go 10-1 or occasionally 9-2 one way or the other.  I generally don't like putting list restrictions on anyone but I can see how folks could get frustrated with what they percieved to be a weak list, and I think there were weak lists.  

So while I don't want restrictions on lists how about this for a change...

Everyone is assigned one non-floatilla ship they have to incorporate into their list.  Ships could be assigned a number and based on a randomized number generator/dice are assigned a ship.  This way ships are not necessarily evenly distributed but everyone has the same chance at every ship.

A second idea, similar to the first but everyone is assigned a random commander they must include and commander cost is reduced by 20pts or halved when calculating the list total.

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Completely aside from my results, personally I like this format. I do agree that Tokra had a completely uphill battle in our game, but I don't know how to fix that and not restrict list building too much. Overall though I agree with @Thrindal. This format got me to play things I normally don't think to put together. Thanks @CaribbeanNinja for throwing it together for us!

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