So over the course of a year, I have organized and run the Corellian Conflict with my local store 4 times, each varying with who participated on which teams... There were some primarily rebels playing imperials some times and vice versa, even the team make ups of the players themselves were rearranged. Anyway, every single campaign has come down to 3-4 turns only and the rebels get CRUSHED every time. 12-3 was the best turn out for the rebels. What have you guys been seeing? Was the campaign
I’ve been brainstorming ways to incorporate the Task Force format (200pts, 3x3 map, etc) into CC. One idea is a “prologue” level at the outset where battles do not gain cp and base assaults/special assaults are not allowed, and there would be some condition that would kick off the campaign’s normal rules/structure. Maybe the task force battles determine where the initial based and outposts get placed (other than Corellia), and the sides gain resources only from those. The campaign starts when on