KungFuFerret 3,923 Posted July 5, 2018 So we're officially done with this scene? Quote Share this post Link to post Share on other sites
Shlambate 1,768 Posted July 5, 2018 8 minutes ago, KungFuFerret said: So we're officially done with this scene? I believe so and the session so we get the 15 exp Quote Share this post Link to post Share on other sites
Rabobankrider 2,383 Posted July 5, 2018 You are officially done with this session, and I will be doing a wrap up post either today or tomorrow for it. You guys can use this time to spend your xp, select gear and weapons etc how I described earlier and generally make any changes you need to. Congrats on getting off of Kamino! 1 Shlambate reacted to this Quote Share this post Link to post Share on other sites
Vergence 1,055 Posted July 5, 2018 (edited) 4 hours ago, Rabobankrider said: You are officially done with this session, and I will be doing a wrap up post either today or tomorrow for it. You guys can use this time to spend your xp, select gear and weapons etc how I described earlier and generally make any changes you need to. Congrats on getting off of Kamino! Are we outfitting before each mission or always carrying xyz as standard gear? Also, will you have a standard list (for main weapon, side arm, specialist gear) to choose from or we just selecting our gear and you either approve or deny? Edited July 5, 2018 by Vergence Quote Share this post Link to post Share on other sites
Edgehawk 2,107 Posted July 5, 2018 15xp? Point Blank x2. Quote Share this post Link to post Share on other sites
Rabobankrider 2,383 Posted July 6, 2018 The basic gear is stuff you can take with you 95% of the time (there may be some missions here and there when that isn't the case), but in some missions you will receive specialist gear (snow or toxic armour, specialist tracking gear etc.). You will also receive more gear and weapon attachments later on as rewards, so theoretically later in the campaign you will be kitted out ARC trooper style. For now you'll just want to select gear you'll want with you most of the time. In terms of lists of gear to take, I've been going on you can request most something, and I'll approve it and so on. All of you already have selected weapons so have an idea what kind of stuff you can get away with, and most basic equipment is up for grabs as well, eg. medikits, elctrobinoculars, scanners, toolkits and so on. Comlinks come free in gear, I should have said that beforehand. 1 Vergence reacted to this Quote Share this post Link to post Share on other sites
Shlambate 1,768 Posted July 6, 2018 10 minutes ago, Rabobankrider said: The basic gear is stuff you can take with you 95% of the time (there may be some missions here and there when that isn't the case), but in some missions you will receive specialist gear (snow or toxic armour, specialist tracking gear etc.). You will also receive more gear and weapon attachments later on as rewards, so theoretically later in the campaign you will be kitted out ARC trooper style. For now you'll just want to select gear you'll want with you most of the time. In terms of lists of gear to take, I've been going on you can request most something, and I'll approve it and so on. All of you already have selected weapons so have an idea what kind of stuff you can get away with, and most basic equipment is up for grabs as well, eg. medikits, elctrobinoculars, scanners, toolkits and so on. Comlinks come free in gear, I should have said that beforehand. How many Grenades can Slugger have is the question? Quote Share this post Link to post Share on other sites
Von3679 148 Posted July 6, 2018 @Rabobankrider, here is my clone. Not sure abt the stats of his weapons though... http://swsheets.com/c/r91bw4waw-ct-368766--ace- Quote Share this post Link to post Share on other sites
Edgehawk 2,107 Posted July 6, 2018 (edited) 19 minutes ago, player3333902 said: @Rabobankrider, here is my clone. Not sure abt the stats of his weapons though... http://swsheets.com/c/r91bw4waw-ct-368766--ace- Think you may have gotten a little carried away with the xp... For the clones, with the most recent 15 included, I believe the total is 150. This is also including the +10xp Duty option. Edited July 6, 2018 by Edgehawk Quote Share this post Link to post Share on other sites
Von3679 148 Posted July 6, 2018 1 minute ago, Edgehawk said: Think you may have gotten a little carried away with the xp... Oh oops. I just followed the amnt of xp I had for akua, 310. What's the proper total xp then? Quote Share this post Link to post Share on other sites
Rabobankrider 2,383 Posted July 6, 2018 (edited) @player3333796, the jedi characters get an extra 150xp thanks to the knight level of play, that way we capture the feel of the jedi from the clone wars a little better. For a clone you get 55xp from the campaign and 105xp from the starting point. All attributes start at 2 (but you can obviously spend xp to change that), your wounds are 11+ brawn and strain is 10+willpower. You also get either a free rank in a combat skill, or 2 free ranks in knowledge skills (1 free rank in 2 or 2 free ranks in 1). @Shlambate unfortunately only the 1 grenade for now (thermal detonator), although you can request to change it if you want (within reason). The only reason @Quigonjinnandjuice had the option to take more was because he's planning to take a grenade launcher as his main weapon, so he was going to get enough to fill the launcher. @Kymrel, in case I forgot to ask you to earlier, you can roll for morality now as well. Edited July 6, 2018 by Rabobankrider Quote Share this post Link to post Share on other sites
Shlambate 1,768 Posted July 6, 2018 @Rabobankrider but I can't have a grenade launcher as a secondary weapon? Who needs a pistol!! Quote Share this post Link to post Share on other sites
Rabobankrider 2,383 Posted July 6, 2018 Haha, not to spoil things too much, but there maaaay be a more explosive sidearm available as a mission reward later in the campaign. 1 Shlambate reacted to this Quote Share this post Link to post Share on other sites
Vergence 1,055 Posted July 6, 2018 (edited) I think it’s only 45 xp on top of creation @Rabobankrider. 15Xp 3x for each session. Edit: Also, my game mechanical input, I personally thought 4 soak was a little high for the B1 droids. Not sure if I was the only one. Edited July 6, 2018 by Vergence Quote Share this post Link to post Share on other sites
Rabobankrider 2,383 Posted July 6, 2018 Yep, you're right there I think. Quote Share this post Link to post Share on other sites
Shlambate 1,768 Posted July 6, 2018 7 minutes ago, Vergence said: I think it’s only 45 xp on top of creation @Rabobankrider. 15Xp 3x for each session. Edit: Also, my game mechanical input, I personally thought 4 soak was a little high for the B1 droids. Not sure if I was the only one. I had no problem but my gun deals 12 base so yeah. Quote Share this post Link to post Share on other sites
Von3679 148 Posted July 7, 2018 Ahhh ok my bad. Will remake the xp parts later when I have my computer. How about the weapons? Is there anywhere I can look to find the stats, encumbrance etc? Quote Share this post Link to post Share on other sites
Shlambate 1,768 Posted July 7, 2018 @Rabobankrider so is that an ending post and beginning one? I'm not sure how to respond to the that one!! Quote Share this post Link to post Share on other sites
Kymrel 1,503 Posted July 7, 2018 Morality: 1d10 2 Was there a penalty to the roll? (As if, has Anler been a bad, bad boy?) Quote Share this post Link to post Share on other sites
Rabobankrider 2,383 Posted July 7, 2018 @Kymrel, yes, Anler needs to be punished. His punishment is to be trapped in this campaign forever. In terms of conflict however you didn't use the darkside, so no issues there. It's a little of both to be honest. The start point of the new session will be the morning after (the day you guys are shipping out). All strain and wounds are reset after the test as well, and you'll have your gear now as well. For introducing yourselves to the new session, you can do a summary (if you want) of you collecting your gear, celebrating etc and getting ready for your departure from Kamino. If anyone decided that they character would have joined the celebration, you can do an average resilience check to see if you have a hangover (if nothing else it'll give me a chuckle). 1 Shlambate reacted to this Quote Share this post Link to post Share on other sites
Shlambate 1,768 Posted July 7, 2018 Well if it's a new session we need a new Destiny pool! Destiny Pool: 1eF 2 Light Side Slugger will drink with his Brothers of course! Resilience: 1eP+2eA+2eD 1 success, 1 advantage And he holds his Liqour, So no Hangover. Quote Share this post Link to post Share on other sites
Rabobankrider 2,383 Posted July 7, 2018 Also @player3333902, you want to look for the basic blaster carbine and heavy blaster pistol stats for those weapons. Quote Share this post Link to post Share on other sites
Vergence 1,055 Posted July 7, 2018 For Mynock: Main Weapon: D-15 (current heavy-range), Sidearm: May he neglect a weapon and take an extra thermal detonator? (for total of two), Specialist Gear: Mynock is more support character so he can take any scanner Cyclone needs or another grenade/explosive. Destiny: 1eF 1 Light Side New Experiences (Resilience): 2eA+2eD 3 failures, 1 threat Medic! 2 Shlambate and Edgehawk reacted to this Quote Share this post Link to post Share on other sites
Shlambate 1,768 Posted July 7, 2018 @Vergence would you want to have Slugger and Mynock engage in a drinking contest, to explain his hangover and Slugger's lack of one? 1 Vergence reacted to this Quote Share this post Link to post Share on other sites
Vergence 1,055 Posted July 7, 2018 57 minutes ago, Shlambate said: @Vergence would you want to have Slugger and Mynock engage in a drinking contest, to explain his hangover and Slugger's lack of one? Maybe he challenged a few in various contests lol. This clone is is clearly from a different batch with no resistance to such toxicity 1 Shlambate reacted to this Quote Share this post Link to post Share on other sites