Jump to content
Rabobankrider

Star Wars Clone Wars: Cyclone Squad OOC

Recommended Posts

Since my Big Gun can only fire every other round I think I will start it on a fresh tank and hope that @Petragor07 can take down the 2 ht tank.

I have the aim from the last round @Edgehawk's boost and I will take a maneuver to Aim as well and finally a Dp to boost my dice pool firing on tank 1

Gunnery: 2eP+2eA+3eB+2eD 9 successes, 2 threat
p-s-s.pngp-s-s.pnga-s.pnga-s-s.pngb-s-a.pngb--.pngb-s.pngd-th.pngd-th-th.png

16 damage -2 for two armor on the tank that isn't being breached, and now @Petragor07 you have two easy to kill targets

Share this post


Link to post
Share on other sites

AT-TE: silhouette 4, speed 1, handling -2, armour 4, HT threshold 26/40, SS Threshold 25/35, sensor range short. 

1 pilot, 1 co-pilot/spotter, 1 vehicle commander, 5 gunners (1 on the top, 2 on the front, 2 on the back). 

  • Turret-mounted mass driver cannon: Fire arc all, damage 7, critical 3, range short, breach 2, slow-firing 1.
  • Two front-mounted twin light blaster cannons: Fire arc forward, damage 4, critical 3, range close, linked. 
  • Two aft-mounted light blaster cannons: Fire arc rear, damage 4, critical 3, range close. 

The walker also has dynamic actuator pistons, allowing the walker to ram targets and reduce the critical hit of a collision by 30 to a minimum of 1. 

  1. @Edgehawk 4s1a
  2. @Shlambate 2s2a
  3. Tank 1: Armour 4, HT 1/15, SS 8/8
  4. Tank 2: Armour 4, HT 15/15, SS 8/8 
  5. @Petragor07 1s3a Boost, setback
  6. Tank 3: Armour 4, HT 2/15, SS 4/8
  7. @Xcapobl 0s2a

Man droid tanks are awful shots, I was hoping this would be more of a challenge but that's what you get for B1 pilots I suppose. 

Ok, @Petragor07, you are up! The front guns have sights on tank 3, but tank 2 is in view of the rear guns. If anyone wants to move to the rear guns, it would take the turn (dismount, move and remount), but if you have any relevant talents you may be able to move faster. 

@pyciloo and @fluglichkeiten, I will get you two added in after this combat. 

Share this post


Link to post
Share on other sites

AT-TE: silhouette 4, speed 1, handling -2, armour 4, HT threshold 26/40, SS Threshold 25/35, sensor range short. 

1 pilot, 1 co-pilot/spotter, 1 vehicle commander, 5 gunners (1 on the top, 2 on the front, 2 on the back). 

  • Turret-mounted mass driver cannon: Fire arc all, damage 7, critical 3, range short, breach 2, slow-firing 1.
  • Two front-mounted twin light blaster cannons: Fire arc forward, damage 4, critical 3, range close, linked. 
  • Two aft-mounted light blaster cannons: Fire arc rear, damage 4, critical 3, range close. 

The walker also has dynamic actuator pistons, allowing the walker to ram targets and reduce the critical hit of a collision by 30 to a minimum of 1. 

  1. @Edgehawk 4s1a
  2. @Shlambate 2s2a
  3. Tank 1: Armour 4, HT 1/15, SS 8/8
  4. Tank 2: Armour 4, HT 15/15, SS 8/8 
  5. @Petragor07 1s3a Boost, setback
  6. @Xcapobl 0s2a

@Xcapobl, you are up next! Currently there is no target in the sight of the front guns, but you can move to the rear guns to attack the other tanks next turn if you want, or wait till @Edgehawk can turn and do something else with this turn. 

Share this post


Link to post
Share on other sites

I think CT-407 will wait. There might be more targets of opportunity, and it is likely that Gunslinger will turn the AT-TE around as the front guns are slightly better due to their Linked item quality anyways.

Share this post


Link to post
Share on other sites

Instead of waiting it out, could I just open up another salvo at the wreckage to downsize it a bit, perhaps taking away setbacks, or minimizing collisions? Seeing as to how we would continue forwards anyways?

Share this post


Link to post
Share on other sites

One standard Gunnery check coming up.

Maneuver to Aim.

Action to fire away...

Attack wreckage: 3eA+1eB+2eD 4 successes
a-s-s.pnga-s.pnga-s-s.pngb-s-a.pngd-f-th.pngd-f.png

Nothing to link the forward guns, but a nice set of successes to clear the way a little. 8 damage (minus an amount of Soak from the wreckage?) to clear our path.

Share this post


Link to post
Share on other sites

@fluglichkeiten, ok cool, with the threat you have suffered two wounds (for reasons I will reveal ic). I'll sort the ic post for the tanks and the intro tomorrow. @fluglichkeiten, please can you roll a cool initiative check (no difficulty dice) we can get you stuck in. 

@pyciloo, when you have your roll done I'll see where your character has ended up. :)

Share this post


Link to post
Share on other sites

AT-TE: silhouette 4, speed 1, handling -2, armour 4, HT threshold 5/40, SS Threshold 25/35, sensor range short. 

1 pilot, 1 co-pilot/spotter, 1 vehicle commander, 5 gunners (1 on the top, 2 on the front, 2 on the back). 

  • Turret-mounted mass driver cannon: Fire arc all, damage 7, critical 3, range short, breach 2, slow-firing 1.
  • Two front-mounted twin light blaster cannons: Fire arc forward, damage 4, critical 3, range close, linked. 
  • Two aft-mounted light blaster cannons: Fire arc rear, damage 4, critical 3, range close. 

The walker also has dynamic actuator pistons, allowing the walker to ram targets and reduce the critical hit of a collision by 30 to a minimum of 1. 

  1. @Edgehawk 4s1a
  2. @fluglichkeiten
  3. @Shlambate 2s2a
  4. Tank 1: Armour 4, HT 1/15, SS 8/8
  5. Tank 2: Armour 4, HT 15/15, SS 8/8 
  6. @Petragor07 1s3a
  7. Droid squad 1: Soak 4, 25/25 wounds, 5/5 men 1s1a
  8. Droid squad 2: Soak 4, 25/25 wounds, 5/5 men 1s1a
  9. Droid squad 3: Soak 4, 25/25 wounds, 5/5 men 1s
  10. @Xcapobl 0s2a
  11. Droid squad 4: Soak 4, 25/25 wounds, 5/5 men 1a

@fluglichkeiten, you can take your turn now, you are entering at long range. 

Droid Initaitve Check: 1eA 0 successes, 1 advantage


a-a.png

Tank Combat Check: 1eA 1 success, 1 advantage
a-s-a.png

Tank Combat Check: 1eA 1 success
a-s.png

Tank Combat Check: 1eA 0 successes, 1 advantage
a-a.png

As a quick point, @fluglichkeiten, @Petragor07, @Xcapobl and @pyciloo, you all have met previously while acting as security of the Ithorians and Gungans trying to terraform the planet.

Also @fluglichkeiten you can add the enviro-suit to your inventory. For this mission it can replace your robes if you want. It is 2 soak, 2 encumbrance with 1 hardpoint. However it does add 1 setback to any agility or perception checks. 

@pyciloo, you may add a military modular backpack to your inventory. It comes fitted with an oxygen pack that give you 12 hours of oxygen, and had 3 encumbrance. It also comes with a storage unit slot, giving you a +3 to encumbrance capacity. It will replace the republic military backpack you currently have for this mission. If you wish to keep the pack and store it between missions, then you are welcome to (same to all other clones). 

Also before I forget, everyone can add 10 xp to their character sheet. I was meant to give it out after you all found the walker. 

Share this post


Link to post
Share on other sites
Posted (edited)

Maneuver: Force Leap to close the range to the undamaged tank to Short. Force Die for Force Leap: 1eF 1 Light Side
f-ls.png

Incidental: Draw lightsaber

Action: Hawkbat swoop against the droid in the tank turret (Setback because of enviro-suit): 1eF+3eP+2eA+2eD+1eS 4 successes, 1 threat, 1 Light Side
f-ls.pngp-s.pngp--.pngp-s-s.pnga-s-s.pnga-s.pngd--.pngd-f-f.pngs-th.png

Vos is going for the un- (or less-) damaged tank.

I'll assume for now that the Threat is 1 Strain and add it to my sheet, let me know if I should change that. I have also assumed in my post that the tank commander exists, and was killed by the above attack. Again, correct me if I'm wrong and I'll adjust accordingly.

Edited by fluglichkeiten

Share this post


Link to post
Share on other sites
8 minutes ago, fluglichkeiten said:

Sorry, I thought it would be better to hit the bigger threat.

It's ok, Just my gun does big damage and only fires every other round. Hitting the 1hp tank might be over kill as I almost 1 shot it  2 rounds ago.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...