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Rabobankrider

Star Wars Clone Wars: Cyclone Squad OOC

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Posted (edited)

@Shlambate, the check for vehicle combat is based in silhouette, so it is an average combat check against the tanks: https://orokos.com/roll/797244

Unfortunately that means there isn't a critical, but you still have one advantage to spend. 

Tank Combat:

AT-TE: silhouette 4, speed 1, handling -2, armour 4, HT threshold 30/40, SS Threshold 25/35, sensor range short. 

1 pilot, 1 co-pilot/spotter, 1 vehicle commander, 5 gunners (1 on the top, 2 on the front, 2 on the back). 

  • Turret-mounted mass driver cannon: Fire arc all, damage 7, critical 3, range short, breach 2, slow-firing 1.
  • Two front-mounted twin light blaster cannons: Fire arc forward, damage 4, critical 3, range close, linked. 
  • Two aft-mounted light blaster cannons: Fire arc rear, damage 4, critical 3, range close. 

The walker also has dynamic actuator pistons, allowing the walker to ram targets and reduce the critical hit of a collision by 30 to a minimum of 1. 

  1. @Edgehawk 4s1a
  2. @Shlambate 2s2a
  3. Tank 1: Armour 4, HT 15/15, SS 8/8
  4. Tank 2: Armour 4, HT 15/15, SS 8/8 
  5. @Petragor07 1s3a Boost
  6. Tank 3: Armour 4, HT 7/15, SS 8/8 Boost
  7. @Xcapobl 0s2a

@Petragor07, you are up!

Edited by Rabobankrider

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Tank Combat:

AT-TE: silhouette 4, speed 1, handling -2, armour 4, HT threshold 30/40, SS Threshold 25/35, sensor range short. 

1 pilot, 1 co-pilot/spotter, 1 vehicle commander, 5 gunners (1 on the top, 2 on the front, 2 on the back). 

  • Turret-mounted mass driver cannon: Fire arc all, damage 7, critical 3, range short, breach 2, slow-firing 1.
  • Two front-mounted twin light blaster cannons: Fire arc forward, damage 4, critical 3, range close, linked. 
  • Two aft-mounted light blaster cannons: Fire arc rear, damage 4, critical 3, range close. 

The walker also has dynamic actuator pistons, allowing the walker to ram targets and reduce the critical hit of a collision by 30 to a minimum of 1. 

  1. @Edgehawk 4s1a
  2. @Shlambate 2s2a
  3. Tank 1: Armour 4, HT 15/15, SS 8/8 Boost
  4. Tank 2: Armour 4, HT 15/15, SS 8/8 
  5. @Petragor07 1s3a
  6. Tank 3: Armour 4, HT 4/15, SS 8/8
  7. @Xcapobl 0s2a Boost

@Petragor07, you get a good hit ont he tank, but it's armour absorbs mot of the damage due to you cannons. You can add that into the ic post if you want :)

Man droids are not good shots, @Xcapobl, you are up! Currently tank 3 is the only one in view of the front guns due to the manoeuvre of the other two tanks. @Edgehawk will have to turn the tank on his turn to give you guys a new firing option (assuming you want a different target).

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1 hour ago, Shlambate said:

@Xcapobl Good luck if you kill the tank we won't need to keep eyes on this one.

@Rabobankrider Slow Firing means I can't shoot next turn?

Considering I am still at the aft guns, I don't have tank 3 in sight. I do have a bead on the other two, apparently. So I'll just Aim, and Shoot at tank 1.

3 Agility, no ranks in Gunnery. base difficulty 2 purple, and two boosts, 1 passed down, one from aiming.

 

test: 3eA+2eD+2eB 1 success, 3 advantage
a-a.pnga-a-a.pnga-a.pngd-th.pngd-th.pngb-s-a.pngb--.png

So that is 5 damage (reduced to 1 from armor), and 3 advantages, which I will sink into a Critical Hit.

Critical hit on tank 1: 1d100 89

Shields Down. Reduce shields (defense), and if the tank doesn't have them, it suffers 4 system strain.

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@Xcapobl, currently only tank 3 is in view of the guns, as the other two tanks have moved to the sides of the walker. @Edgehawk is going to have to turn the walker to give you a shot from the aft gun on his turn. However if you want I am ok saying you moved to the third fore gun before combat as you guys were given that option, and then you can keep your current roll. Alternatively if there's anything else creative you want to try you are welcome to do so. 

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Posted (edited)

I'll be a forward gunner then. Thanks.

That changes the target to tank 3, and nothing else shifts. Now that one still gets 1 net damage through, and suffers those 4 system strain, I believe?

Edited by Xcapobl

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@Xcapobl, that is correct, yes. 

Tank Combat:

AT-TE: silhouette 4, speed 1, handling -2, armour 4, HT threshold 30/40, SS Threshold 25/35, sensor range short. 

1 pilot, 1 co-pilot/spotter, 1 vehicle commander, 5 gunners (1 on the top, 2 on the front, 2 on the back). 

  • Turret-mounted mass driver cannon: Fire arc all, damage 7, critical 3, range short, breach 2, slow-firing 1.
  • Two front-mounted twin light blaster cannons: Fire arc forward, damage 4, critical 3, range close, linked. 
  • Two aft-mounted light blaster cannons: Fire arc rear, damage 4, critical 3, range close. 

The walker also has dynamic actuator pistons, allowing the walker to ram targets and reduce the critical hit of a collision by 30 to a minimum of 1. 

  1. @Edgehawk 4s1a
  2. @Shlambate 2s2a
  3. Tank 1: Armour 4, HT 15/15, SS 8/8 Boost
  4. Tank 2: Armour 4, HT 15/15, SS 8/8 
  5. @Petragor07 1s3a
  6. Tank 3: Armour 4, HT 3/15, SS 8/8
  7. @Xcapobl 0s2a

@Edgehawk, you are up!

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@Shlambate, I'm going to say it's just 2 strain from trying to keep your head out of the gunfire while helping the others with the threat. @Petragor07 you will get a boost from this on your turn. 

Tank Combat:

AT-TE: silhouette 4, speed 1, handling -2, armour 4, HT threshold 26/40, SS Threshold 25/35, sensor range short. 

1 pilot, 1 co-pilot/spotter, 1 vehicle commander, 5 gunners (1 on the top, 2 on the front, 2 on the back). 

  • Turret-mounted mass driver cannon: Fire arc all, damage 7, critical 3, range short, breach 2, slow-firing 1.
  • Two front-mounted twin light blaster cannons: Fire arc forward, damage 4, critical 3, range close, linked. 
  • Two aft-mounted light blaster cannons: Fire arc rear, damage 4, critical 3, range close. 

The walker also has dynamic actuator pistons, allowing the walker to ram targets and reduce the critical hit of a collision by 30 to a minimum of 1. 

  1. @Edgehawk 4s1a
  2. @Shlambate 2s2a
  3. Tank 1: Armour 4, HT 15/15, SS 8/8
  4. Tank 2: Armour 4, HT 15/15, SS 8/8 
  5. @Petragor07 1s3a Boost, setback
  6. Tank 3: Armour 4, HT 3/15, SS 8/8
  7. @Xcapobl 0s2a

@Petragor07, you are up!

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Tank Combat:

AT-TE: silhouette 4, speed 1, handling -2, armour 4, HT threshold 26/40, SS Threshold 25/35, sensor range short. 

1 pilot, 1 co-pilot/spotter, 1 vehicle commander, 5 gunners (1 on the top, 2 on the front, 2 on the back). 

  • Turret-mounted mass driver cannon: Fire arc all, damage 7, critical 3, range short, breach 2, slow-firing 1.
  • Two front-mounted twin light blaster cannons: Fire arc forward, damage 4, critical 3, range close, linked. 
  • Two aft-mounted light blaster cannons: Fire arc rear, damage 4, critical 3, range close. 

The walker also has dynamic actuator pistons, allowing the walker to ram targets and reduce the critical hit of a collision by 30 to a minimum of 1. 

  1. @Edgehawk 4s1a
  2. @Shlambate 2s2a
  3. Tank 1: Armour 4, HT 15/15, SS 8/8
  4. Tank 2: Armour 4, HT 15/15, SS 8/8 
  5. @Petragor07 1s3a Boost, setback
  6. Tank 3: Armour 4, HT 3/15, SS 8/8
  7. @Xcapobl 0s2a

Man some of these rolls have been ridiculous for the droids. @Xcapobl, you're up!

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Maneuver to aim once.

Action for a Gunnery combat check.

Gunnery check on tank 3: 3eA+1eB+2eD 1 success
a--.pnga-s-a.pnga-s.pngb-s.pngd-f.pngd-f-th.png

That would be 5 damage (-4 for Armor, for a total of just 1 damage) on AAT Tank 3.

Also, shouldn't AAT 3 have only 4 System Strain left from my previous shot with a critical? Or did it lose shielding actually?

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@Xcapobl, you are right yeah. 

AT-TE: silhouette 4, speed 1, handling -2, armour 4, HT threshold 26/40, SS Threshold 25/35, sensor range short. 

1 pilot, 1 co-pilot/spotter, 1 vehicle commander, 5 gunners (1 on the top, 2 on the front, 2 on the back). 

  • Turret-mounted mass driver cannon: Fire arc all, damage 7, critical 3, range short, breach 2, slow-firing 1.
  • Two front-mounted twin light blaster cannons: Fire arc forward, damage 4, critical 3, range close, linked. 
  • Two aft-mounted light blaster cannons: Fire arc rear, damage 4, critical 3, range close. 

The walker also has dynamic actuator pistons, allowing the walker to ram targets and reduce the critical hit of a collision by 30 to a minimum of 1. 

  1. @Edgehawk 4s1a
  2. @Shlambate 2s2a
  3. Tank 1: Armour 4, HT 15/15, SS 8/8
  4. Tank 2: Armour 4, HT 15/15, SS 8/8 
  5. @Petragor07 1s3a Boost, setback
  6. Tank 3: Armour 4, HT 2/15, SS 4/8
  7. @Xcapobl 0s2a

@Edgehawk, you are up!

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