Xcapobl 373 Posted March 16 On 3/14/2020 at 9:56 AM, Xcapobl said: As CT-4077 already indicated to Gunslinger in the IC thread; one of the aft gunnery ports. @Rabobankrider from the post directly above yours. 😉😂 Quote Share this post Link to post Share on other sites
Shlambate 1,968 Posted March 16 Piloting: 4eA+2eD 2 successes, 2 advantage Quote Share this post Link to post Share on other sites
Shlambate 1,968 Posted March 16 (edited) Double Post Edited March 16 by Shlambate Quote Share this post Link to post Share on other sites
Rabobankrider 2,542 Posted March 23 Ok! It's up to you guys what you want to do currently is up to you. The structure is at extreme range but you can easily close in on it in the walker. Quote Share this post Link to post Share on other sites
Rabobankrider 2,542 Posted Thursday at 03:58 AM Alright, you guys are heading towards the zigarot, I am going to need everyone to roll vigilance for initiative please. Also @Petragor07 and @Xcapobl, if you guys want to move from aft to forward guns you can do. I'll also remind everyone that the walkers main gun is currently not manned. If anyone wants to change position before the shooting begins this is your chance. 1 Edgehawk reacted to this Quote Share this post Link to post Share on other sites
Petragor07 11 Posted Thursday at 06:07 AM Guess I will move to the fore, I don’t have very good shooting so somebody else should take the big gun. Quote Share this post Link to post Share on other sites
Shlambate 1,968 Posted Thursday at 05:36 PM 13 hours ago, Rabobankrider said: Alright, you guys are heading towards the zigarot, I am going to need everyone to roll vigilance for initiative please. Also @Petragor07 and @Xcapobl, if you guys want to move from aft to forward guns you can do. I'll also remind everyone that the walkers main gun is currently not manned. If anyone wants to change position before the shooting begins this is your chance. We need a pilot right? I can't just man the big gun and not have someone piloting? 1 Edgehawk reacted to this Quote Share this post Link to post Share on other sites
Shlambate 1,968 Posted Thursday at 05:38 PM Vigilance: 1eP+1eA 2 successes, 2 advantage Quote Share this post Link to post Share on other sites
Edgehawk 2,457 Posted Thursday at 07:08 PM Vigilance Initiative: 1eA+2eP 4 successes, 1 advantage Quote Share this post Link to post Share on other sites
Xcapobl 373 Posted Friday at 08:30 AM I'm slightly advantageous. 😉 Vigilance for Initiative: 2eA 0 successes, 2 advantage Also, with 3 Ability dice (no Gunnery ranks, assuming that skill for the main gun), might I take up that top slot? Seems like we were faster than whatever was following us and we are going to need the main gun... 😉 1 Edgehawk reacted to this Quote Share this post Link to post Share on other sites
Edgehawk 2,457 Posted Friday at 10:49 AM 17 hours ago, Shlambate said: We need a pilot right? I can't just man the big gun and not have someone piloting? 2 hours ago, Xcapobl said: Also, with 3 Ability dice (no Gunnery ranks, assuming that skill for the main gun), might I take up that top slot? Seems like we were faster than whatever was following us and we are going to need the main gun... If Slugger wants the main cannon, it’s all his! I’ll swap with him, taking the pilot position, unless 4077 wants to pilot? Slugger really is our gunnery guy, and should man the cannon. I was just jumping up because it was unmanned. 1 Xcapobl reacted to this Quote Share this post Link to post Share on other sites
Petragor07 11 Posted Friday at 11:22 AM Vigilance: 2eA+1eP 1 success, 3 advantage Quote Share this post Link to post Share on other sites
Shlambate 1,968 Posted Friday at 01:40 PM 2 hours ago, Edgehawk said: If Slugger wants the main cannon, it’s all his! I’ll swap with him, taking the pilot position, unless 4077 wants to pilot? Slugger really is our gunnery guy, and should man the cannon. I was just jumping up because it was unmanned. Yeah I was thinking how much manuvering can you do in an AT-TE to get around shots, using the big gun however. Quote Share this post Link to post Share on other sites
Xcapobl 373 Posted Friday at 06:32 PM 7 hours ago, Edgehawk said: If Slugger wants the main cannon, it’s all his! I’ll swap with him, taking the pilot position, unless 4077 wants to pilot? Slugger really is our gunnery guy, and should man the cannon. I was just jumping up because it was unmanned. Gunnery at three Greens or piloting at three Greens, it's all the same to me and CT-4077. Up against three of those Sep-Tanks I agree the best gunner takes the biggest gun. Where do you want CT-4077? Quote Share this post Link to post Share on other sites
Edgehawk 2,457 Posted Friday at 06:49 PM 15 minutes ago, Xcapobl said: Gunnery at three Greens or piloting at three Greens, it's all the same to me and CT-4077. Up against three of those Sep-Tanks I agree the best gunner takes the biggest gun. Where do you want CT-4077? I’ve got those same dice pools, so mechanically, it doesn’t matter. I suppose I’ll pilot, since I already posted to reflect that. 1 Xcapobl reacted to this Quote Share this post Link to post Share on other sites
Rabobankrider 2,542 Posted Sunday at 11:07 PM Tank Combat: AT-TE: silhouette 4, speed 1, handling -2, armour 4, HT threshold 30/40, SS Threshold 25/35, sensor range short. 1 pilot, 1 co-pilot/spotter, 1 vehicle commander, 5 gunners (1 on the top, 2 on the front, 2 on the back). Turret-mounted mass driver cannon: Fire arc all, damage 7, critical 3, range short, breach 2, slow-firing 1. Two front-mounted twin light blaster cannons: Fire arc forward, damage 4, critical 3, range close, linked. Two aft-mounted light blaster cannons: Fire arc rear, damage 4, critical 3, range close. The walker also has dynamic actuator pistons, allowing the walker to ram targets and reduce the critical hit of a collision by 30 to a minimum of 1. @Edgehawk @Shlambate Tank 1: Armour 4, HT 15/15, SS 8/8 Tank 2: Armour 4, HT 15/15, SS 8/8 @Petragor07 Tank 3: Armour 4, HT 15/15, SS 8/8 @Xcapobl Tank Initiative Check 1: 1eA 2 successes Tank Initiative Check 2: 1eA 2 successes Tank Initiative Check 3: 1eA 1 success Ok, @Edgehawk, you are up! The enemy is entering at close range, and as a silhouette 3 enemy the gunnery checks against all tanks (for all players) is an average gunnery check. 1 Edgehawk reacted to this Quote Share this post Link to post Share on other sites
Edgehawk 2,457 Posted yesterday at 12:16 AM What would it take to ram into the lead tank (and, OOC, how does the party feel about this)? 1 Xcapobl reacted to this Quote Share this post Link to post Share on other sites
Xcapobl 373 Posted 23 hours ago Ramming the lead tank...? <best Palpatine voice> Do it! </best Palpatine voice> 😁 1 Edgehawk reacted to this Quote Share this post Link to post Share on other sites