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Rabobankrider

Star Wars Clone Wars: Cyclone Squad OOC

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@Xcapobl, as you no know you are looking for the datapad, I'll say you find it wedged under one of the seats in the crew holding area. With the threat however I am going to say that it is partially damaged with a cracked screen. An average mechanic or computer from someone will improve its condition if you want.

If you guys want to look for anything else, you guys can still make the perception check if you haven't yet. 

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@Shlambate, other than the datapad, the AT-TE seems to have been stripped clean. However a quick evaluation of the walker and its interior shows that with the exception of the smashed cockpit window seems to show that the walker can still be powered up.

@Xcapobl, if you want you can access the datapad while it's damaged but it may limit what information you can get without the repair check.

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On 2/25/2020 at 4:05 AM, Rabobankrider said:

 

@Xcapobl, if you want you can access the datapad while it's damaged but it may limit what information you can get without the repair check.

Nah, I'll pass on that. Like I said in the IC thread, let others look at this if they have more of a technical bent than CT-4077. Both my character and I think this is too important to goof around with.

 

Edit:

Following orders. 😉

test: 3eA+2eD 3 successes, 2 threat
a-s.pnga-s.pnga-s.pngd-th.pngd-th.png

An average Mechanics test to get the datapad to show things. @Rabobankrider any thoughts on the threats before I head over to the IC thread and make something out of it?

Edited by Xcapobl

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@Xcapobl, you get the pad working and find the accurate coordinates of the building you're looking for, about 10 clicks (km) past the jungle. The disadvantage meant that you haven't been able to get th image file working which showed what the building was. 

@Shlambate, you know enough about basic walker controls to know that the walkers still operates. The back can also vacuum seal to save on oxygen, but the pilot will have to rely on their pack. 

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Posted (edited)

@Rabobankrider Is there a way to tap O2 from an internal supply from the walker? We might just tank up on O2, and replenish our own oxygen supply like that, as well as being able to pauze the trip for a short while while doing the same replenishing for the one acting as pilot.

Edited by Xcapobl

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@Xcapobl, good thinking! Looking around the walker it seems that it has been fitted with air filters in the cockpit and the main area of the walker to scrub the air outside. The air scrubbers in the cockpit work but the glass means toxic gasses just enter the cockpit. With an easy mechanics with 2 setback you could perhaps rig a pipe from the scrubber to the pilots 02 kit so they can replenish while walking. 

Now! Assuming that you guys are going to take the walker, you have the following stats: silhouette 4, speed 1, handling -2, armour 4, HT threshold 30/40, SS Threshold 25/35, sensor range short. 

The walker has the following crew positions, so @Petragor07, @Shlambate, @Edgehawk and @Xcapobl, you will need to decide what you want to do: 1 pilot, 1 co-pilot/spotter, 1 vehicle commander, 5 gunners (one on the top). 

The weapons are:

  • Turret-mounted mass driver cannon: Fire arc all, damage 7, critical 3, range short, breach 2, slow-firing 1.
  • Two front-mounted twin light blaster cannons: Fire arc forward, damage 4, critical 3, range close, lined. 
  • Two aft-mounted light blaster cannons: Fire arc rear, damage 4, critical 3, range close. 

The walker also has dynamic actuator pistons, allowing the walker to ram targets and reduce the critical hit of a collision by 30 to a minimum of 1. 

 

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1 hour ago, Edgehawk said:

@Rabobankrider Is there a log of Walker gunnery or movement actions, automatic or otherwise? Might be good to know what the original crew tried (and failed); or would our new clone know?

Yeah that would help determine if I need to pilot or man the big gun.

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Ok cool, @Shlambate can I get an average piloting (planetary check) from you? Also be sure to make a note of the weapons for your position. You can change position during combat (if it comes up), but it will be a maneuver to embark or disembark, and a maneuver to move to the new positions. I'm linking the original vehicle post below: 

Now! Assuming that you guys are going to take the walker, you have the following stats: silhouette 4, speed 1, handling -2, armour 4, HT threshold 30/40, SS Threshold 25/35, sensor range short. 

The walker has the following crew positions, so @Petragor07, @Shlambate, @Edgehawk and @Xcapobl, you will need to decide what you want to do: 1 pilot, 1 co-pilot/spotter, 1 vehicle commander, 5 gunners (one on the top). 

The weapons are:

  • Turret-mounted mass driver cannon: Fire arc all, damage 7, critical 3, range short, breach 2, slow-firing 1.
  • Two front-mounted twin light blaster cannons: Fire arc forward, damage 4, critical 3, range close, lined. 
  • Two aft-mounted light blaster cannons: Fire arc rear, damage 4, critical 3, range close. 

The walker also has dynamic actuator pistons, allowing the walker to ram targets and reduce the critical hit of a collision by 30 to a minimum of 1. 

 

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