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Rabobankrider

Star Wars Clone Wars: Cyclone Squad OOC

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Base Defence:

  1. @btmaja
  2. @Shlambate
  3. @Von3679
  4. @Edgehawk
  5. Horde 1: 2 soak, 90/100 wounds, 18/20 people, pierce 2, engaged range of Gunslinger
  6. Horde 2: 2 soak, 90/100 wounds, 18/20 people, pierce 2, short range
  7. Horde 3: 2 soak, 50/50 wounds, 10/10 people, pierce 2, short range
  8. @Tramp Graphics
  9. Horde 4: 2 soak, 50/50 wounds, 10/10 people, medium range

Ok @btmaja, that's 2 unconscious there from your attack, and you can take cover behind the side of the gate if you want. 

@Shlambate, you're up. 

As  a point, when the enemy reaches engaged range of the gate, they will come into view of the buildings so the heavy repeaters can be used.

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Are those range bands in reference to the Gate? If so this is the roll I’m firing at Gunslingers squad and using a DP to remove any chance of hitting him.

Ranged Heavy (Saving Sargent Gunslinger): 2eP+2eA+2eD 2 successes, 3 advantage
p-a-a.pngp-a-a.pnga-s-s.pnga-a.pngd-th.pngd-th.png

28 damage minus soak x2 is 24 suffered by the Gunsliger Hoard

My last advantage goes to Blindfold as a boost

@Rabobankrider tell me if that range is right that’s assuming Gunsligers hoard is also short range.

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Base Defence:

  1. @btmaja
  2. @Shlambate
  3. @Von3679
  4. @Edgehawk
  5. Horde 1: 2 soak, 66/100 wounds, 14/20 people, pierce 2, engaged range of Gunslinger
  6. Horde 2: 2 soak, 90/100 wounds, 18/20 people, pierce 2, short range
  7. Horde 3: 2 soak, 50/50 wounds, 10/10 people, pierce 2, short range
  8. @Tramp Graphics
  9. Horde 4: 2 soak, 50/50 wounds, 10/10 people, medium range

Ok @Shlambate, that's 4 down to help Gunslinger. @Von3679 you are up next. 

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Base Defence:

  1. @btmaja
  2. @Shlambate
  3. @Von3679
  4. @Edgehawk
  5. Horde 1: 2 soak, 48/100 wounds, 10/20 people, pierce 2, engaged range of Gunslinger
  6. Horde 2: 2 soak, 90/100 wounds, 18/20 people, pierce 2, short range
  7. Horde 3: 2 soak, 50/50 wounds, 10/10 people, pierce 2, short range
  8. @Tramp Graphics
  9. Horde 4: 2 soak, 50/50 wounds, 10/10 people, medium range

@Von3679, unfortunately you would need two strain to activate the crit, and two to activate linked. I would definitely recommend you activate linked, as that would do 18 damage (killing 4 zombies), while the crit only would give you 14 damage. I'm going to calculate the damage done on the assumption you'll be using linked, but if you change your mind let me know. 

@Edgehawk, you are up now :)

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24 minutes ago, Rabobankrider said:

@Edgehawk, you are up now :)

I have to spend a maneuver to put my helmet back on... any chance I can commit 15 future XP to Quickdraw? It's the only way I'll be able to attack this round, unless I want to keep hanging out in zombieland.

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