Shlambate 1,759 Posted July 8 @Rabobankrider Any check to set up the big guns? Quote Share this post Link to post Share on other sites
Edgehawk 2,085 Posted July 8 15 hours ago, Rabobankrider said: @Edgehawk, the first two buildings you searched are at short range of the gate, and the command building is at medium range. However there aren't any ladders to get the guns onto the buildings, so it will require a hard athletics to set them up on top. You can get an assist if you want however. If you want they would also fit on the walls. I'll give you guys a day or so to do anything else you want to, and then I will be starting the encounter. Hard Athletics. Gunslinger can assist. Quote Share this post Link to post Share on other sites
Shlambate 1,759 Posted July 8 2 hours ago, Edgehawk said: Hard Athletics. Gunslinger can assist. Athletics: 2eP+1eA+1eB+3eD 3 successes, 1 advantage Good Thing Slugger is the athletic one. It's on the roof what do I get for thr advantage Quote Share this post Link to post Share on other sites
Tramp Graphics 1,952 Posted July 8 3 hours ago, Shlambate said: Athletics: 2eP+1eA+1eB+3eD 3 successes, 1 advantage Good Thing Slugger is the athletic one. It's on the roof what do I get for thr advantage Just be sure that they aren't aimed at Kandosii. Quote Share this post Link to post Share on other sites
Rabobankrider 2,377 Posted July 8 @Shlambate, ok cool, you set up one of the guns, which roof are you using? You can use the advantage to pass the boost to the setting up of the next gun (same check) as the second one will require a check as well. I'll also need to know who is using which gun. As an additional, in the armoury there is also 12 rifles, 12 carbines, a bunch of spare clips, 8 frag grenades and the third heavy repeater. Quote Share this post Link to post Share on other sites
Shlambate 1,759 Posted July 9 Armory Roof makes sense to me. I'll man it. Quote Share this post Link to post Share on other sites
btmaja 31 Posted July 9 I'll grab a carbine and a couple of frags. Quote Share this post Link to post Share on other sites
Rabobankrider 2,377 Posted July 9 @btmaja, cool stuff, you can add them to your inventory, but don't forget about encumbrance capacity. If anyone wants to set up the other guns or do anything else, it does need to be in the next turn, as I am introducing the encounter. I will need everyone to roll an initiative check using cool. Quote Share this post Link to post Share on other sites
Tramp Graphics 1,952 Posted July 9 6 minutes ago, Rabobankrider said: @btmaja, cool stuff, you can add them to your inventory, but don't forget about encumbrance capacity. If anyone wants to set up the other guns or do anything else, it does need to be in the next turn, as I am introducing the encounter. I will need everyone to roll an initiative check using cool. Initiative (Cool): 2eA 0 successes, 2 advantage Quote Share this post Link to post Share on other sites
Von3679 148 Posted July 10 : 1eA+1eP 1 success, 2 advantage srry fr the delay in posting btw, sch’s been pretty busy recently. Quote Share this post Link to post Share on other sites
Edgehawk 2,085 Posted July 10 Cool Initiative: 3eA 1 success, 1 advantage Quote Share this post Link to post Share on other sites
Shlambate 1,759 Posted July 10 Cool Initiative: 2eA 2 successes, 1 advantage Quote Share this post Link to post Share on other sites
Rabobankrider 2,377 Posted July 11 (edited) Base Defence: @btmaja @Shlambate @Von3679 @Edgehawk Horde 1: 2 soak, 100/100 wounds, 20/20 people Horde 2: 2 soak, 100/100 wounds, 20/20 people Horde 3: 2 soak, 50/50 wounds, 10/10 people @Tramp Graphics Horde 4: 2 soak, 50/50 wounds, 10/10 people It's a lot of enemies to deal with, but I'm sure you guys can deal with it. They are entering at first part of long range, so there's a little time till they arrive at the walls. Bear in mind that currently the only people who know the enemy has actually arrived is @Tramp Graphics, @btmaja and @Von3679 @btmaja, I just need your initiative for this. As before I'll be sticking with the 3 day rule for posting to try and keep combat going. @Shlambate, you are up first, unfortunately with the wall between you and the enemy they are out of range. Edited July 14 by Rabobankrider Quote Share this post Link to post Share on other sites
Shlambate 1,759 Posted July 11 @Rabobankrider there is no holding action like in D&D is there? Cause Slugger wants to shoot at them. Also can he not see them atop the roof of the armory which he’s at? Also give me the stats for the big gun on the roof so I know what to roll and what abilities and damage it has. Quote Share this post Link to post Share on other sites
btmaja 31 Posted July 11 Results 1eP+1eA: 3 successes, 1 advantage [1eP=S/S] [1eA=S/A] Copy pasta: link bbcode Quote Share this post Link to post Share on other sites
Rabobankrider 2,377 Posted July 13 I'm going to try and sort you guys an post for Sunday, sorry for the delay. Quote Share this post Link to post Share on other sites
Rabobankrider 2,377 Posted July 14 @Shlambate, there is no holding action as far as I am aware. The roofs of the buildings are a lower down that the walls, the base is not designed primarily for combat. Also here are the stats for the weapon: http://swrpg.viluppo.net/equipment/weapons/164/ It's the same as the one used on Corouscant. @btmaja, with your initiative check you are up first it seems now. The enemy is at long range of you, but until they are in short range the mists add a setback to combat checks. Also don't forget if you are using the riot shield you picked up that does add to the check. You can currently se the enemies approaching. Quote Share this post Link to post Share on other sites
Shlambate 1,759 Posted July 15 Ok then what actions can Slugger take since he can't shoot? Quote Share this post Link to post Share on other sites
Rabobankrider 2,377 Posted July 15 @Shlambate, Slugger doesn't know that the horde is actually approaching yet so until someone tells him in the ic I'm afraid there isn't much to do yet. If you wanted to move to wall or the gate at the front it would take 3 manoeuvres (1 turn with 2 strain for the third part). Quote Share this post Link to post Share on other sites
Shlambate 1,759 Posted July 15 That would take him off the roof no? Quote Share this post Link to post Share on other sites
Rabobankrider 2,377 Posted July 15 That would yes. Quote Share this post Link to post Share on other sites
Shlambate 1,759 Posted July 15 Is there anything he could do on the roof? Quote Share this post Link to post Share on other sites
Rabobankrider 2,377 Posted July 15 Unfortuantly not really until the enemy passes the wall or the gate. If you guys want as I didn't think to specify the rooves heights you can spend a destiny point to redeploy. Quote Share this post Link to post Share on other sites
btmaja 31 Posted July 16 What would the riot shield add? Quote Share this post Link to post Share on other sites
Shlambate 1,759 Posted July 16 Would we want to quickly redeploy for a destiny point @Von3679 @Edgehawk @btmaja @Tramp Graphics? Quote Share this post Link to post Share on other sites