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Rabobankrider

Star Wars Clone Wars: Cyclone Squad OOC

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Posted (edited)
On 3/25/2019 at 5:29 PM, Rabobankrider said:

@Edgehawk because you have the height advantage of the stairs and want to commit the xp, I'll say you can use strong arm with a setback to the throw. In terms of making the detonator prolong it's timer, you can do an average mechanics check as a maneuver to rig the timer to last longer (bear in mind threat may make things worse). If you succeed it would potentially lie there till the droids walk over the top (they're not too bright). 

 

13 hours ago, Rabobankrider said:

@KungFuFerret, you have cover one range band behind you in the form of the columns that make the entrance to the temple. You could potentially help @Edgehawk with the timers on his grenade. It would be the same check if that's what you want. 

So would I be doing a separate check, or would we be using the standard assistance rules for the mechanic check?  @Edgehawk poked so they get a notice of this post

Edited by KungFuFerret

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@KungFuFerret, bad luck dude.

Temple Initiative: 

  1. @Edgehawk
  2. @btmaja
  3. @Shlambate
  4. @KungFuFerret
  5. B1 Battle Droid Squad 1: soak 4, 30/40 wounds, 8/10 men ((medium range))
  6. Trapper: 4 soak, 13/13 wounds, 12/12 strain
  7. B1 Battle Droid Squad 2: soak 4, 40/40 wounds, 10/10 men ((medium range))
  8. B2 Super Battle Droid Squad 1: armour 1, soak 5, 22/50 wounds, 5/10 men ((medium range))
  9. @player3333902
  10. B2 Super Battle Droid Squad 2: armour 1, soak 5, 50/50 wounds, 10/10 men ((long range))
  11. Cortosis Battle Droid Squad: armour 1, cortosis, soak 5, 50/50 wounds, 10/10 men ((long range))
  12. Probe Droid: soak 3, 20/20 wounds, 5/5 men ((medium range))

Ok @player3333902, looks like you are up! I've put the range bands on the enemies to help. 

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Hmm. Honestly, i feel kinda useless in this fight, because im a close range fighter and hv no long range capabilities(i should get some actually...) 

 

can i use one manuever to run out, attack, then run back with the other manuever?

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Temple Initiative: 

  1. @Edgehawk
  2. @btmaja
  3. @Shlambate
  4. @KungFuFerret
  5. B1 Battle Droid Squad 1: soak 4, 30/40 wounds, 8/10 men ((medium range)), boost
  6. Trapper: 4 soak, 8/13 wounds, 12/12 strain
  7. B1 Battle Droid Squad 2: soak 4, 40/40 wounds, 10/10 men ((medium range))
  8. B2 Super Battle Droid Squad 1: armour 1, soak 5, 15/50 wounds, 3/10 men ((medium range)), upgraded difficulty.
  9. @player3333902
  10. B2 Super Battle Droid Squad 2: armour 1, soak 5, 50/50 wounds, 10/10 men ((medium range))
  11. Cortosis Battle Droid Squad: armour 1, cortosis, soak 5, 50/50 wounds, 10/10 men ((medium range))
  12. Probe Droid: soak 3, 20/20 wounds, 5/5 men ((medium range)), upgraded difficulty

@player3333902, I think Akua will take a strain for the threat.

And with that we are back to the top of the initiative order, with @Edgehawk going next. 

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Firing at the 8/10 group (also I'm using my phone because my computer's being fixed, so apologies in advance for any delays):

Results2eP+2eA+1eB+2eD5 successes, 1 threat, 1 Triumph [2eP=S, Tr] [2eA=S, S/S] [1eB=S] [2eD=Th, F]
p-s.pngp-tr.pnga-s.pnga-s-s.pngb-s.pngd-th.pngd-f.png

Copy pasta: link bbcode

Timestamp: 2019-04-09 13:49:16 PT
 
17 damage

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Temple Initiative: 

  1. @Edgehawk
  2. @btmaja
  3. @Shlambate
  4. @KungFuFerret
  5. Trapper: 4 soak, 8/13 wounds, 12/12 strain
  6. B1 Battle Droid Squad 2: soak 4, 40/40 wounds, 10/10 men ((medium range))
  7. B2 Super Battle Droid Squad 1: armour 1, soak 5, 15/50 wounds, 3/10 men ((medium range)), upgraded difficulty.
  8. @player3333902
  9. B2 Super Battle Droid Squad 2: armour 1, soak 5, 50/50 wounds, 10/10 men ((medium range))
  10. Cortosis Battle Droid Squad: armour 1, cortosis, soak 5, 50/50 wounds, 10/10 men ((medium range))
  11. Probe Droid: soak 3, 20/20 wounds, 5/5 men ((medium range)), upgraded difficulty

@Edgehawk, with blast (the droids are close together with marching formation) that wipes out squad one, what do you want to do with the boost? Feel free to stick up your ic when you have time. 

@btmaja would you like to target the second squad of B1's with your first target out of action? Also what do you want to do with your triumph? Unfortunately you can't activate auto-fire at this point as the difficulty has to be increased by one before the check. If you want I will allow you to roll a difficulty dice on it's own and add that to the check, but you would have to stick with that check regardless of the result. 

In the mean time @Shlambate you are up now.

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I'll keep my roll as is and target the second squad. Just have to remember about auto-fire in the future haha. Also, just a reminder that due to one of my talents, I get +1 ranged defense if I've already acted this round.

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@btmaja, no worries, you want to upgrade the difficulty of the next enemy, or upgrade your check or something else? And I'll make a note of your defence. Feel free to get your ic up when you have a chance. 

@Shlambate, you are up next. 

Temple Initiative: 

  1. @Edgehawk
  2. @btmaja +1 defence
  3. @Shlambate
  4. @KungFuFerret
  5. Trapper: 4 soak, 8/13 wounds, 12/12 strain
  6. B1 Battle Droid Squad 2: soak 4, 27/40 wounds, 7/10 men ((medium range))
  7. B2 Super Battle Droid Squad 1: armour 1, soak 5, 15/50 wounds, 3/10 men ((medium range)), upgraded difficulty.
  8. @player3333902
  9. B2 Super Battle Droid Squad 2: armour 1, soak 5, 50/50 wounds, 10/10 men ((medium range))
  10. Cortosis Battle Droid Squad: armour 1, cortosis, soak 5, 50/50 wounds, 10/10 men ((medium range))
  11. Probe Droid: soak 3, 20/20 wounds, 5/5 men ((medium range)), upgraded difficulty

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