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Rabobankrider

Star Wars Clone Wars: Cyclone Squad OOC

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@Edgehawk because you have the height advantage of the stairs and want to commit the xp, I'll say you can use strong arm with a setback to the throw. In terms of making the detonator prolong it's timer, you can do an average mechanics check as a maneuver to rig the timer to last longer (bear in mind threat may make things worse). If you succeed it would potentially lie there till the droids walk over the top (they're not too bright). 

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Mechanics on grenade? I have a bad fee.. *kabooom!!*: 2eA+2eD 0 successes
a-s.pnga-a.pngd-f-th.pngd--.png

So.. nothing terrible happens, but no luck, either. I must not have put it on my sheet, but you approved some sort of integrated scanning goggles integrated into Gunslinger's helmet. Can he provide a Boost to one of the clones on a big gun, spotting maybe, until the droids are nearer? 

 

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13 hours ago, Rabobankrider said:

Sure, that sounds fine to me

Thinking back, I think they were either macro- or electro-binoculars, keeping the possibility for upgrading later in the campaign. Either way, probably sufficient to provide an assist, as Gunslinger's Action. 

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@player3333902, you can yes. Under the conditions, an average check with 2 setback (lots of enemies, high risk) coukd provide a boost to the squad. You and @Edgehawk also have acess to squad rules, where an average leadership check can be used to help coordinate the squad for other benefits. I'll find the rules on that for you tomorrow.

@btmaja, you're up next. 🙂

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7 hours ago, Rabobankrider said:

You and @Edgehawk also have acess to squad rules, where an average leadership check can be used to help coordinate the squad for other benefits. I'll find the rules on that for you tomorrow.

Shoot! I have the Squad rules, just completely forgot about them. What would be the difficulty to "Dig In?"

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14 damage. If I'm understanding this weapon correctly, a hit automatically triggers auto-fire, so that'd be 14 again. Also, due to my Moving Target talent, I gain 1 ranged defense until the end of the round.

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3 hours ago, btmaja said:

14 damage. If I'm understanding this weapon correctly, a hit automatically triggers auto-fire, so that'd be 14 again. Also, due to my Moving Target talent, I gain 1 ranged defense until the end of the round.

Nope autofire must be activated with two advantage. My girl Martha is powerful but not that powerful.

@Rabobankrider whats the damage on my big gun?

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Temple Initiative: 

  1. @Edgehawk
  2. @btmaja
  3. @Shlambate
  4. @KungFuFerret
  5. B1 Battle Droid Squad 1: soak 4, 30/40 wounds, 8/10 men
  6. Trapper: 4 soak, 13/13 wounds, 12/12 strain
  7. B1 Battle Droid Squad 2: soak 4, 40/40 wounds, 10/10 men 
  8. B2 Super Battle Droid Squad 1: armour 1, soak 5, 50/50 wounds, 10/10 men
  9. @player3333902
  10. B2 Super Battle Droid Squad 2: armour 1, soak 5, 50/50 wounds, 10/10 men
  11. Cortosis Battle Droid Squad: armour 1, cortosis, soak 5, 50/50 wounds, 10/10 men

@btmaja, unfortunately it requires 2 advantage to activate auto-fire, so it's only the 1 attack this time. 

For your threat I'm going to use the overheat condition on the rotary cannon, causing you to take 2 strain from the burns. You can add that to your ic when you have time. :)

@Edgehawk, unfortunately it will have to wait till your next turn now, but it will be an average leadership, and I'll give a boost for the conditions of the mission matching the tactic.  

@Shlambate you are up next. Your weapons 1s 15 damage, 2 crit with pierce 2 and viscous `1. 

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Posted (edited)

Big Boy Cannon(Gunnery): 2eP+2eA+2eB+4eD+1eS 2 successes, 1 Triumph
p-a.pngp-tr.pnga-s-s.pnga-s.pngb--.pngb-a-a.pngd-f-th.pngd--.pngd-f.pngd-th.pngs-th.png

17 damage and Auto fire on those B2's I'll have Slugger hit them twice and not chain to another target, Since this isnt my normal gun does that kill the Squad @Rabobankrider I need to know for IC.

Also I spent Destiny for the Upgrade

And it gave me a Triumph.

Edited by Shlambate

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Posted (edited)

With their soak that is a net damage of 24, killing 4 of the 10. 

Temple Initiative: 

  1. @Edgehawk
  2. @btmaja
  3. @Shlambate
  4. @KungFuFerret
  5. B1 Battle Droid Squad 1: soak 4, 30/40 wounds, 8/10 men
  6. Trapper: 4 soak, 13/13 wounds, 12/12 strain
  7. B1 Battle Droid Squad 2: soak 4, 40/40 wounds, 10/10 men 
  8. B2 Super Battle Droid Squad 1: armour 1, soak 5, 22/50 wounds, 5/10 men
  9. @player3333902
  10. B2 Super Battle Droid Squad 2: armour 1, soak 5, 50/50 wounds, 10/10 men
  11. Cortosis Battle Droid Squad: armour 1, cortosis, soak 5, 50/50 wounds, 10/10 men

@KungFuFerret, you are up next after @Shlambate :)

Edited by Rabobankrider

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@Rabobankrider  do we have any cover in our current positions, if not I think I'd like to try something to provide us some.  Spanner's combat skills aren't great, and trying to hit things at Long range is basically just dumb luck.   So I'd like to either try something to hinder the droids advance or ability to hit us, or provide us with some extra defenses if possible.

 

 

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