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Rabobankrider

Star Wars Clone Wars: Cyclone Squad OOC

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For @player3333902 it would be an average difficulty assuming they are attacking with the lightsaber. You would have to pass the barrier though to do that, so you are in the open currently. With the advantage you could add 1 to your defence till the end of the next turn, you could dislodge some rubble using urban combat rules to stagger a squad for a turn. For the triumph I would agree with @Shlambate that it would be worth an upgrade of a skill/combat check rather than a simple boost dice, that choice is yours though. Feel free to throw up a post narrating Akua jumping into the battle when you're ready. :)

In terms of the mass combat check, because of the confusion this time you can either reroll at the end of this combat encounter with the modifier from the group, or you can keep the current roll and add the modifier after. 

Edited by Rabobankrider

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Oops. By upgrading you mean covnerting the triumph into successes right? (Sorry, I forgot what it does). 

For the 3 advantage, I’ll spend one on a boost definitely. If I’m not wrong, I’ve used my manuever for this turn already? So i’ll use one for another manuever to get back into cover(or i’ll get annihilated XD, esp since we dont hv a medic now). And the last i’ll use to stumble the first attacking squad. If i havn’t used my manuever, I’ll gain the extra ranged defense instead. Does it sound ok? XD

 

And i’ll reroll it :), what’s the current roll?

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What the upgrade would do is on another persons turn (of your choice) they would upgrade a green dice in their skill check to a yellow. If they are all yellow then they get to add a green instead. You have used your manoeuvre already so you would need to take 2 strain to move back into cover. If you use the advantage to get a boost or stagger the squad, I'm afraid you won't have enough advantage to gain 1 to your defence. You'd only really have enough to do 1 of the options, and maybe gain back 1 strain if you take a boost dice. The other 2 require 3 advantage to activate.  

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Ah okie.

 

hmmm, ok will upgrade with the triumph, use 2 advantage to get a free maniever to get back to cover and the last advantage will be passed on as a boost die. Is that ok?

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On 1/15/2019 at 6:26 PM, Rabobankrider said:

@Shlambate, unfortunately I think it's only 1 aim per turn I think. If you are on the wall it will be at short range. If not you'll need to move up to it to fire because the barrier will block your line of sight. 

Ok then one Aim it is

Fire at will (Ranged Heavy): 3eP+1eA+1eB+2eD 6 successes, 2 threat
p-s-s.pngp-s-s.pngp-s.pnga-s-a.pngb--.pngd-th-th.pngd-th.png

Thats a lot of damage

18 to a squad before reductions from armor 

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Ok cool, @Shlambate when you're ready please post your ic, and then I'll sort the next enemy. @KungFuFerret it will be you after. :) 

Barrier Defence Initiative: 

  1. @Edgehawk
  2. @Shlambate
  3. @player3333902
  4. B1 Battle Droid squad 1: 4 soak, 5/20 wounds, 2/5 men
  5. @KungFuFerret
  6. B1 Battle Droid squad 2: 4 soak, 20/20 wounds, 5/5 men
  7. B1 Battle Droid squad 3: 4 soak, 20/20 wounds, 5/5 men
  8. B1 Battle Droid squad 4: 4 soak, 20/20 wounds, 5/5 men 
Edited by Rabobankrider

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On 1/15/2019 at 6:26 PM, Rabobankrider said:

@Shlambate, unfortunately I think it's only 1 aim per turn I think. If you are on the wall it will be at short range. If not you'll need to move up to it to fire because the barrier will block your line of sight. 

 

20 hours ago, Shlambate said:

Ok then one Aim it is

Fire at will (Ranged Heavy): 3eP+1eA+1eB+2eD 6 successes, 2 threat
p-s-s.pngp-s-s.pngp-s.pnga-s-a.pngb--.pngd-th-th.pngd-th.png

Thats a lot of damage

18 to a squad before reductions from armor 

That is actually not correct. Page 207 of the F&D CRB states:

Quote

Gain 1 Boost on next combat check. If the character spends two consecutive maneuvers aiming, he gains two Boosts on next combat check. 

 

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Barrier Defence Combat: 

  1. @Edgehawk
  2. @Shlambate
  3. @player3333902
  4. B1 Battle Droid squad 1: 4 soak, 1/20 wounds, 1/5 men
  5. @KungFuFerret
  6. B1 Battle Droid squad 2: 4 soak, 20/20 wounds, 5/5 men
  7. B1 Battle Droid squad 3: 4 soak, 20/20 wounds, 5/5 men
  8. B1 Battle Droid squad 4: 4 soak, 20/20 wounds, 5/5 men 

Ok @KungFuFerret, you got one and a bit there. When you're ready you can put up your ic post and I'll sort the next set of enemies. 

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Ok everyone, you will be pleased to know that you now have a sapper and vanguard joining you in the form of @Hchar and @btmaja! @Hchar will be joining next session, and @btmaja will either be doing the same or joining you on the wall. 

In the mean time the initiative order goes back to the top. 

Barrier Defence Combat: 

  1. @Edgehawk
  2. @Shlambate
  3. @player3333902
  4. B1 Battle Droid squad 1: 4 soak, 1/20 wounds, 1/5 men
  5. @KungFuFerret
  6. B1 Battle Droid squad 2: 4 soak, 20/20 wounds, 5/5 men
  7. B1 Battle Droid squad 3: 4 soak, 20/20 wounds, 5/5 men
  8. B1 Battle Droid squad 4: 4 soak, 20/20 wounds, 5/5 men 

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At this point, i think fr our pcs to live, we might hv to sacrifice some npc clones...

 

i’ll use a move action wif one fd to c if i can get my lightsaber hack, @Rabobankrider, what’s the check?

Edited by player3333902

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Oh and has anyone called for reinforcements? 

 

Just realised, i hv an emergency medpack. Can i use an enchanced athletics as a manuever to jump away and heal? 

Edited by player3333902

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