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Rabobankrider

Star Wars Clone Wars: Cyclone Squad OOC

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I could certainly shoot an ion grenade into the group. Do we allow blast to affect a minion group? Also, my launcher is loaded with non lethals, would it be a maneuver to switch to ion rounds? 

If blast doesn't affect the group, I'll just use my blaster.

 

Edit: Boom would allow the commander to make the first move.

Edited by Quigonjinnandjuice

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12 hours ago, Rabobankrider said:

@player3333902. I think you're the last one to roll initiative using cool, but literally EVERYONE is going before the droids, so combat may be over quick this round ? As @Quigonjinnandjuice and @player3333902 haven't done combat here yet, quick reminder that initiative is fluid so take your turns as you see fit.

Crap mt bad, i missed it sorry. 

 

Cool for Akua initiative: 1eA+1eP 1 success, 2 advantage, 1 Triumph
a-a-a.pngp-tr.png

 

 

...... well then XDDD

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On 9/7/2018 at 6:33 PM, Quigonjinnandjuice said:

I could certainly shoot an ion grenade into the group. Do we allow blast to affect a minion group? Also, my launcher is loaded with non lethals, would it be a maneuver to switch to ion rounds? 

If blast doesn't affect the group, I'll just use my blaster.

 

Edit: Boom would allow the commander to make the first move.

 @Rabobankrider still looking for confirmation on this. 

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2 hours ago, Shlambate said:

How hard would it be to Slugger to Shoot at them? Any penalties for Civilians? @Rabobankrider

Believe there is a setback for civilians this round.

Boom will use a maneuver to change to ion rounds. Then he will take 2 strain to aim as his 2nd maneuver. He will then blast at the droid group.. Missing with an advantage. Which I'll recover 1 strain with.

Grenade Launcher attack: 2eP+1eB+2eD+2eS 2 failures, 1 advantage
p-a.pngp-a-a.pngb--.pngd-f-th.pngd-th.pngs-f.pngs--.png

 

Edit: I'll have my IC post up just after @Kymrel. Since boom is waiting for him to act.

Edited by Quigonjinnandjuice

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Taking a maneuver to aim, firing.

Ranged: Heavy [Clankers!]: 2eP+1eA+1eB+2eD+1eS 4 successes, 1 threat
p-s-s.pngp-s.pnga-s-s.pngb-a.pngd-f.pngd-th-th.pngs--.png

13 damage total, 7 damage after soak.

Edit: forgot I had a Setback

Setback: 1eS 0 successes, 1 threat
s-th.png

2 threat total. Will have it as a boost to the enemy to shoot as Doc puts himself in the line of fire to take a shot. Will wait for @Quigonjinnandjuice's IC post.

Edited by satkaz

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Description 2 Pistols, short range, aim
Results 3eP+1eB+2eD+1eS1 success [3eP=-, S/S, S/S] [1eB=-] [2eD=F/F, F] [1eS=-]
p--.pngp-s-s.pngp-s-s.pngb--.pngd-f-f.pngd-f.pngs--.png

Copy pasta: link bbcode

(move to Short range, suffer 2 strain to aim, success for 10 wounds (2 ranks point Blank); could not activate 2nd pistol).

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Spending a maneuver to get to Short range, and taking 2 strain to Aim for a boost.

Pew Pew Pew: 2eA+1eP+1eB+1eD+1eS 1 success, 4 advantage
a-a-a.pnga-a-a.pngp-s.pngb-a.pngd--.pngs-th.png

8 damage - 6 soak=2 net damage, but i got enough damage to trigger the pistols critical, so I'm spending 3 to do that and just drop a droid (different droid from the one that just took 2 damage, so that damage still persists on surviving bot).  If my math is right from above posts, that leaves 1 droid left, so the remaining advantage will go forward as a boost to the next PC.

Edited by KungFuFerret

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On 9/7/2018 at 4:46 PM, Rabobankrider said:

@player3333902. I think you're the last one to roll initiative using cool, but literally EVERYONE is going before the droids, so combat may be over quick this round ? As @Quigonjinnandjuice and @player3333902 haven't done combat here yet, quick reminder that initiative is fluid so take your turns as you see fit.

 

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1 hour ago, player3333902 said:

Is it me or did i miss my action? XD

I'm letting the new guys go. Slugger has the most fire power and if he fired first and gets a half decent roll half the players don't get to shoot. So go ahead I'll take last spot.

Edited by Shlambate

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